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  • Lord Zedd

    Update For March 8, 2015

    By Lord Zedd

    The latest plugin update under Assembly's Updater has been pushed. It should be available shortly on both update channels. The Github Commit can be found at: https://github.com/XboxChaos/Assembly/commit/6669bd23a87a5cea3754af445a2b6ca74cf9941d The changelog for this update is as follows: updated rmt2 and standardized better
    fixed up h2 bsdt and standardized the others
    fixed string size in reach sbsp
    fixed bit names
    named new mode ik block in reach+ animations
    named ai melee damage in reach+ units
    added the swarm and transformation blocks to odst char
    renamed transformation block to morph in h3/odst char
    added jmrq plugin for odst (ur welcome gamecheat)
    fixed and named boarding properties in char
    named extra targets block in odst hlmt
    fixed error on h3 scnr
    added missing block in h3/odst jmad
    named editor folder indexes in scnr
    other small char edits/additions
    named script values for h4 vignettes
    fixed objective conditions block in scnr
    small edit to odst+ squads
    fixed phantom types enums in phmo
    standardized and mapped pphy
    updated naming in metagame globals in matg
    updated all lsnd
    updated all snde
    updated and standardized drdf, and by extension csdt and rmbl
    fix typos in h3/odst goof
    added enums to h3b, reach beta, reach, and h4 sily/goof
    fixed big issue in reach beta impo
    A healthy-sized list this time around. Some changes came about while working on Outbreak. You will notice bitfield bits in reach are now named "Bit #" instead of just "#" which had been bugging me for quite some time. A semi-important fix is that the Boarding Properties in CHAR tags is named and properly sized. Injected AI should now be able to board you if the animations are all good. There was also a critical typo in ReachBeta's IMPO that caused freezing on injected objects. Perhaps the biggest change is that now most SILY/GOOF parameters have been named and put into an enum. Previously only Halo 3/ODST only had them set up. Along with names the enum includes the value type the xex expects from each SILY parameter.
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