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About this blog

This blog holds anything taking place on "forerunner.map" or other variations of it.

Entries in this blog

haloman30

It's back! The insane forge playground has returned, now being titled Forge World Ultimate Edition.

 

Go ahead, have a look at the screenshots:

 

QhqZ6uw.jpg"

Covenant Capital Ship - While it does spawn it also seems to be very taxing on the Xbox resources, as it becomes impossible to spawn more objects afterward (and dying means you have to exit to menu)

f7012badd566fab99d94513468c5db7c.jpg

The Pillar of Autumn. Nuff said.

d7d40e3c36f60ffaff9d1f0220964349.jpg

UNSC Frigate

b49f78015165fc81940fb19e882253a6.jpg

Jorge's Gun, Ammo crate, and some Gametype specific stuffs

ed6688949be6cdd6fb0bc5371c028028.jpg

Space Banshee, Shades, and Warthogs

6be45b829ca207fb65cef8f5c39dd325.jpg

Pelican and Sabre

3c00cbd76cec4b4b81cc9553ffd892be.jpg

2 versions of the seraph, regular and 'in_atmosphere'

b6970e14deaeb5973c6bfcc235c0b826.jpg

UNSC Server, weapon rack, small truck bed, long truck bed, truck cab, cargo truck, and forklift

47d337ea0be0ca7967c71570c46a9b39.jpg

m70 Mill and a boulder from m45

More to come soon!

 

Downloads

Current Version: 4.0a

MP Compatibility: Unknown

Known Bugs: Covenant Carrier is a hog and stops things from spawning afterward

 

Planned Features

Spoiler
  • Custom Weapons
    • Golden Magnum
    • Golden Sniper
    • Scarab Gun
    • Portal Gun
    • Brute Plasma Rifle
    • Mobile Mass Driver
    • Energy Sword, Infected
    • Energy Sword, H5 Infected
    • Shredder
    • Battle Rifle
    • SMG
  • Custom Vehicles
    • Warthog Variants
      • TankHog
      • WraithHog
      • AA WraithHog
      • Civilian
      • Supply
      • Rebel
      • Scout
    • MAC Cannon
    • Motorcycle
    • Anti-Air Wraith (all new)
    • Sabre vehicle
    • Drivable Bipeds (as seen in Gamecheat13's Cliffside)
  • Forge Objects
    • Planes
      • Grass
      • Snow
      • Sand
      • Water
      • Ice
      • Dirt
      • Rock
      • Marty
      • Volcanic Rock
      • Ash
      • Lava
    • Blobs
      • Grass
      • Dirt
      • Snow
      • Sand
      • Ash
    • Rock Sets (all of the rocks that Reach shipped with
      • Ice
      • Volcanic Rock
    • Wooden Structures
  • Map Properties
    • New skybox
    • Easter eggs
    • Set budget to max object count and make each object cost 1 dollar to make the budget counter be genuinely useful instead of just maxed out

 

haloman30

Attempt #3

Well, it's that time again. A third rebuild of Forerunner.map which still fails to live up to the name in any way shape or form! :D

Screenshots:

 

Spoiler

Cvilian Bipeds

3kaVlpF.jpg

Most of the added vehicles and bipeds, non-injected

7nk0Ypr.jpg

SCARAB RUN

8Bvv44m.jpg

More Skulls and more Bipeds

JyKHRMh.jpg

SABRE ADDED WOO

CODCBj3.jpg

Hold RB to take control of character...

7RYLnGJ.jpg

Making the bipeds shinier to give the illusion of being wet from the rain

FXeVhWM.jpg

Placable effects test...

HUfxZiZ.jpg

..has some strange effects

mrRwDx9.jpg

When you take control of a Monitor:

uzVKhOB.jpg

Reintroducing... PLANES!

CG8Nh6P.jpg

Also went and added some new terrain 'blobs' for creating more natural looking terrain on top of the planes or adding onto existing terrain

RdYb9gO.jpg

To aid that, we have Terrain 'discs'

pHmcufi.jpg

And why not add some wooden forge pieces?

jK5uLN5.jpg

Spheres because Forge lacks round objects

FachRGX.jpg

Glass spheres look 20x better when within the normal map area:

ejqItTq.jpg

Other random props (protip: marine helmet can be colored)

HMnPacN.jpg

I may or may not stick with this skybox:

hPcrLj0.jpg

I am not kidding when I say that these snuck into the map without me knowing (only Pelican is drivable, Phantom/Spirit are having seat problems (or something idfk)

OLw31lz.jpg

Phantom:

41d0250f338ea4723d02280b35411249.jpg

Seraph:

a66f942c30682922b229f495732ec56c.jpg

Spirit:

8ed8645c4ab7e0174f8e977568b9a9ac.jpg

Frigate Scenery:

4b37d4b2a156a2155f12396b306b6569.jpg

Halo 5 Ghosts/Hogs, and AA Wraith/Motorcycle

nz0e2MR.jpg

 

Download Link: http://www.mediafire.com/download/6vxndb5kvzdwbrk/forerunner_3.8a.zip

Current Public Version: v3.8a

ETA for next update: Unlikely to ever come without a full rebuild, I am busy with my gaming community and pretty much every planned feature is either already added or simply won't actually work due to the amount of tags being loaded (or map size idk). Also trying to learn some amount of programming and start developing games.

Spoiler

Infact I have something to show for it (ehh somewhat). Here you can download a launcher test..thing I cobbled together. It serves no real function in terms of a game but most launcher functions work to some extent.

The username/pass are written to a file (in a real test they would be connecting to an auth server, but I don't have one at the moment (shocker). The update checker works in a very basic way, in that it checks to see if a file exists on a web URL. It doesn't check size nor is there any true version checking, it will say there is an update regardless of if you are on the latest version (but if the file were removed from my webserver it would not find an update. Various settings are built into the launcher and are all written to config files. The license key input is written to a file as well. If you put an application or any file for that matter into the versions folder it will infact run it through the launcher.

If my project starts to get some amount of progress behind it in terms of an actual game, I will start a new blog on this site relating to it.

Launcher v0.0.4 Downloadhttp://www.mediafire.com/download/d587c87pvddcvum/WindowsFormsApplication2.exe

*This is uncertain, may or may not happen*WARNING: Upon the map's final release, the current forge menu layout will be merged into the default Forge palette. This will cause any maps created prior to break (assuming they work between updates). Because of this, there will be a version immediately before the forge menu redo with the final feature set to let those who have maps already to play them, and the MapID *may* be changed for the final release.  tl;dr, It isn't happening. Forge as you please.

Please be aware that I will not be making every version available for download. The public version will be updated when I feel there are enough changes that are worthy of an update (mainly because it takes a year to upload the files)

Multiplayer Compatibility: v3.7 and below confirmed to work (others are unknown, feel free to try it over LiNK and whatnot)

Known Bugs/Crashes: 1 (If you find any please report them)

  • Space Banshee no longer works (was likely broken at some point down the road)

Changelog:

 

Spoiler

--[ v3.8a

* Random release of latest version, specific feature set unknown till I get back into it. This is the map as it last was on my console. Enjoy

--[ v3.8

+ Added Sword Ghost

+ Added Ghost Ultra

+ Added Corp Warthogs

+ Added ONI Warthogs

+ Added Window, One Way

+ Added Light Bridge

+ Added Light Bridge, Human

+ Added Motorcycle

+ Added Anti Air Wraith

--[ v3.7

+ Added Space Banshee

+ Added all Grunt variants to Forge menu

+ Added more props to Forge menu

+ Added all Jackal variants to Forge menu

+ Added Seraph

+ Added Frigate

+ Added Frigate Cannons

+ Added sounds to Frigate Cannons, Seraph, and Space Banshee

* Phantom is now drivable

* Spirit is now drivable

* Pelican is now drivable

* More realism work (shaders and sounds but mostly sounds)

--[ v3.6

+ Added Pelican, Spirit, and Phantom to Forge menus (they were in the map since who knows when)

+ Added a bunch of garbage to the forge menus (literally, see Props menu)

--[ v3.5

+ Changed the skybox

+ Added some easter eggs (think secret skulls ;) ) I am a liar this hasn't happened yet

+ Some work involving additional visual filters

--[ v3.4

+ Added Planes (Grass, Water, Rock, Metal, Sand, Debug)

+ Added Blobs (Grass, Sand)

+ Added Discs (Grass, Water, Sand, Rock)

+ Added Wood Blocks (Door, Window, Wall, Wall Double, Coliseum Wall, Block 2x1, Block 3x3, Block 5x5 Flat, Wall Curved)

+ Added Spheres (Metal, Glass, Wood)

--[ v3.3

+ Made all Civilian variants available in the forge menu

+ Made all Marine variants available in the forge menu

--[ v3.2

+ Added Sabre

+ Added Fast Banshee/Ghost to forge menus

- Removed the intense fog (to enable, change the fog in the map to use the one that does NOT have 'default' in the name)

+ Set sound effects to sabre

+ Made female civilian head shader more reflective

+ Replaced AI spawner with effect spawner (behaves strangely)

--[ v3.1

+ Added drivable bipeds (works on anything except brutes, brutes can be entered but not moved)

--[ v3

* All previous content was DROPPED

+ Added Scarab, drivable thanks to GINT tag (but not really due to broken af movement)

+ Added Grunt, Brute, Jackal, Civilian (male/female), and Marine Bipeds (all variants coming soon)

+ Added Spartan/Elite biped variants to forge menu

+ Added Supply Hog

+ Added Rebel Hog

+ Unlocked all Falcon Variants

+ Unlocked all Warthog Variants

+ Unlocked all Shade Turret variants

+ Unlocked Invisible Blocks

+ Added Scarab Gun

+ Added Brute Plasma Rifle (mostly, projectiles are still blue)

+ Added Halo CE Assault Rifle/Magnum (todo: increase damage for magnum)

+ Added Rocket AR (Does it really need explanation)

+ Added 'Fast' variants of the Banshee + Ghost for fast navigation across the map (may be hard to drive :P)

--[ v2.5

- Added Marty Plane

--[ v2.4

- Added Scarab Gun

- Added Corvette Gun

- Added more Planes (Lava, Ash, Snow, Molten Rock, Dirt)

- Texturized Target Locator

- Added fully textured Pillar of Autumn scenery

- Added "$op_magnum"

- Added Golden Gun

- Added Gold Sniper

- Added Gold Sniper Ammo

- Added "Bench, 6 Seat"

--[ v2

- Rebuilt everything

- Added all previous content

- Added Warthog, Civilian

- Added Target Locator model

--[ v1.1

- Added 6 Terrain "Planes"

- Changed Sniper Rifle scope

- Broke the Motorcylce and AA Wraith

--[ v1

- Initial creation

- Changed Needler, Assault Rifle, Magnum and DMR

- Added Covenant Cruiser

- Added Motorcycle

- Made all Falcons, Shades, and Warthogs availible

- Added Supply Hog

- Added Rebel Hog

- Made gametype-specific equipment availible

- Added forge-able Bipeds

 

Planned Features

Spoiler

======PLANNED FEATURES:

* Easter eggs (secret skulls anyone?) Objects wont spawn when referenced in scnr for whatever reason

* Forerunner vehicles/weapons (so that the name will make sense, was actually the original plan for the first map) The whole map breaks with further injections (and apparently also tag dupes, the weapons would have been a bunch of forge object dupes attached to weapons or vehicles)

* PoA Scenery Map approaching 300MB, may not happen The whole map breaks with further injections

* Covie Cruiser Scenery Map approaching 300MB, may not happen The whole map breaks with further injections

* Sabre vehicle Done

* TankHog Done

* WraithHog Done

* Anti-Air Wraith (all new) Done

* Grass, Snow, Sand, Water, Ice, Dirt, Rock, Marty, Volcanic Rock, Ash, Lava, and many more planes Done

* Finish Brute Plasma Rifle effects The whole map breaks with further injections (and apparently also tag dupes, would have been a recolored plasma rifle particle)

* MAC Cannon Map approaching 300MB, may not happen The whole map breaks with further injections

* A skybox from one of the CEA maps (or any skybox that looks cool AND WORKS) Map approaching 300MB, may not happen It Happened (Done)

* Motorcycle Done

* Placeable Effects (sparks, fire, etc) Halo 5 forge anyone? :D Effects either won't spawn period or will get attached to the crosshairs

* Placeable Weather (rain. snow, embers) Seems to be impossible currently :(

* Named Location Marker Done

* Drivable Bipeds (as seen in Gamecheat13's Cliffside) Done

* ?Trait Zones? Requires gametype to function, doesn't work within Forge apparently(use Mythic Slayer gametype) (if anyone knows otherwise do tell)

 

 

Previous Public Versions

 

 

haloman30

I spent the night re-creating everything from scratch, and got all original stuff working again. :D

(THERE WONT BE ANY MORE BLOGS FOR A BIT SO I DON'T SPAM THE BLOGS BLOCK ON THE FORUMS)

(I'll just update this one)

Motorcycle now works:

YLHbV8k.jpg

This plane whose bitmap didn't work even with the new tool (2sad4me)

aPVce7W.jpg

Hey look I can inject things again:

pMT2TFF.jpg

"Hi, Marty."

m15bguw.jpg

Whenever I finish stuffing as much as the game will handle into the map I would like to possibly host a "Forge Night" over LiNK (and make the map downloadable ofc)

However since I have had issues with LiNK I may need to have help in testing everything when the time comes.

Beta Releases: http://www.xboxchaos.com/files/file/176-forerunnermap-beta/

10-12-2015: Attempting to identify a bug with my game files, no Reach maps I have uploaded work for anyone besides me.

Update: Welp, time for Rebuild #3 (I am now crashing too, maybe everything will work on this third attempt?):

01d2e40e9390420596e4205e373bfc72.jpg

Changelog

--[ v2.5

- Added Marty Plane

--[ v2.4

- Added Scarab Gun

- Added Corvette Gun

- Added more Planes (Lava, Ash, Snow, Molten Rock, Dirt)

- Texturized Target Locator

- Added fully textured Pillar of Autumn scenery

- Added "$op_magnum"

- Added Golden Gun

- Added Gold Sniper

- Added Gold Sniper Ammo

- Added "Bench, 6 Seat"

--[ v2

- Rebuilt everything

- Added all previous content

- Added Warthog, Civilian

- Added Target Locator model

--[ v1.1

- Added 6 Terrain "Planes"

- Changed Sniper Rifle scope

- Broke the Motorcylce and AA Wraith

--[ v1

- Initial creation

- Changed Needler, Assault Rifle, Magnum and DMR

- Added Covenant Cruiser

- Added Motorcycle

- Made all Falcons, Shades, and Warthogs availible

- Added Supply Hog

- Added Rebel Hog

- Made gametype-specific equipment availible

- Added forge-able Bipeds

haloman30

I promise it would be great (if it worked properly)

I am currently redoing the whole map because everything is breaking and it's making me hardcore rage.

Here are a bunch of pics of stuff that works:

Cores, Skulls, Flag, Bomb, Rocket, and the 'Named Location Marker' (that I never set any strings to because I can't find out where to add the strings)

Dhkvh4D.jpg

Custom vehicles - Tankhog, Spectre (wip dont judge pls), Wraithhog, Supply Hog, Rebel Hog

gLRvWxP.jpg

Bipeds

6MthsUr.jpg

A lot of Falcons

nHlkzLS.jpg

Warthogs

v9csGkZ.jpg

Rocket Ammo, Sniper Ammo (look to the left) and Ammo Boxes (and a neat sniper scope also wip)

eq3xAJg.jpg

Shade Turrets (and Halo 1 AR)

5kT0XED.jpg

Wraiths

y9sS6Ew.jpg

The 5 'Planes' - Grass, Rock, Water, Sand, and Forerunner

qF8MLXT.jpg

They are all Grid reskins but are neat nonetheless:

1E44h8C.jpg

Things that broke:

- Motorcycle

- Improved AA Wraith

- Covenant Crusier

Stuff that never worked:

- UNSC Pillar of Autumn

- UNSC Frigate

- Covenant Capital Ship

Stuff that was going to be added:

- Snow Plane

- Random cool things from other people's maps (wasn't set in stone pls dont hate)

- Volcanic Rock Plane

- Lava Plane

- Ice Plane

- SUPER SECRIT PLANE

- Pelican

- Phantom

- Sabre

- Other random Campaign stuff

- Spawnability of all Spartan/Elite variants

- AI of some sort

- Flat rock made into more natural terrain flats (anyone know how to make the collision be upscaled along with model?)

- A lot of custom weapons (like 20 extra slots)

Unfortunately a lot of things were really broken and things broke as I added more. I am re-adding all the content into a clean Forge World, basically rebuilding the map.