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Action #118

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This action was used in Reach's Race gametype with the index of 90 (Action90 in ksoft) and 118 in Halo 4. For the past few months, I've been trying to figure out what this action does. I decided to give it another try and I'm glad I did!

Here's how it's used in Race (the official Reach gametype):

        <Elements>          <E type="Action" name="Action90">            <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />            <Param type="Bool">True</Param>          </E>

I changed the boolean parameter to False and spent several minutes dicking around in both unmodified and modified gametypes like I've done many times before. This time, I noticed something different: You were spectating other players but not the checkpoints like in the unmodified gametype.

After some more testing, this action appears to control whether you could spectate over players or respawn objects.

Now, what to name this action... comment with your suggestions!


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"this action appears to control whether you could spectate over players or respawn objects."

 

Huh? I'm not following. It controls whether you follow a player or an object whilst dead?

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It means that when spectating (waiting to respawn, out of lives, etc), you can either spectate to players or respawn points (ie, race checkpoints).

Teancum likes this

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So wait, what exactly happens if the parameter is true, and what exactly happens when it's false? I'm still not sure I understand.

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So wait, what exactly happens if the parameter is true, and what exactly happens when it's false? I'm still not sure I understand.

 

I changed the boolean parameter to False ... spectating other players but not the checkpoints

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