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Assembly Development - Network Poking

Thunder

1,498 views

Hello!

I have started work on adding network poking to assembly. If you don't know what network poking is, it is basically a way for every person in a game to receive the same poke at the same time. This is useful for stuff like campaign or client sided values that people would prefer everyone to have.

However, testing any sort internet based application takes quite a bit of resources and man power. I need to have some people that will be willing to throw everything they have at the program in order to find bugs and exceptions in the program as well as work help me test synchronization and suggest features. If you are interested in helping me out, please PM me.

Thanks




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