This is the long forgotten final installment to my modding opinion articles. If you are new to these articles, I want to stress that they are my opinions. In case you don't know what part 3 will be about, I will be discussing the differences in the condition of the scenes for Halo and Call of Duty.
That being said, let's talk Call of Duty. Since I started writing these, a new Call of Duty has been released as many of you know. There really hasn't been much in terms of new mods that have came out of this area. Rather, the thing I see more in this title is finding glitches to rank up and unlock in game items quicker than you are supposed to. Most of the actual mods are not really used since they are offline only. The way this appears to me is that there are a ton of people who just sit around waiting for some way to cheat themselves out of having to play to the game. My response to that is if you have to cheat the ranking system, doesn't that mean the game sucks too much to just continue playing it all the time. Just find a new game (trust me, there are plenty of them (try Skyrim)).
There however are bigger problems arising across the entire scene, including Halo specifically. 343 Industries, the new developer of Halo, seems to have mortally messed up security of unlocks in Halo 4. It is now possible to unlock stuff online through just basic Hex Editing of the GPD file. Bungie was much smarter with this because they basically recalculated all of the unlocks upon startup of the game in Reach and Halo 3. The problem here is, the cheaters have all of a sudden flocked to wherever they can cheat. AMD has recently pointed out his blog that about 60% of modding topics today on larger modding sites are related to GPD modding. Before Halo 4, this number was probably a mere few percent in the Halo scene.
Basically, about 80% of the console modding scene has seen a shift from interesting and exciting innovation of modding from the early Xbox 360 days to a new scene that is centered around finding ways to exploit game ranking and unlock systems. Why has this changed you might ask? I really don't have an answer to that but I can guess that since it is more visible to the mass public, people see it and want to do that themselves due to laziness. I don't really understand where laziness comes from anyways in video games since video games are supposed to be a leisure activity in the first place. Perhaps gaming needs to become less competitive for this to change.