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  1. Past hour
  2. Today
  3. Did you ever finish this?
  4. Yesterday
  5. Support

    Because I want to learn. I won't learn if I don't ask.
  6. Support

    Just trying to learn by reading through the forums. This site doesn't seem to be very active anymore so starting a bunch of new threads probably wouldn't really help me much. And I'm pretty new to modding so I don't really know how to do much, so I'd be creating too many threads lol.
  7. Support

    this one is 3 years old....wally dont have much else to do ? lol
  8. Support

    this is over 2 years old....why
  9. Interesting. I figured out how to do this by just tinkering and guessing that could work. However, I didn't enter my custom MAP ID in the .map file. I just changed the MAP ID in the .mapinfo file but it still shows up as a separate map in the game.
  10. For the animation stuff (assuming you took your odst from a map with all the vehicles)
  11. The h3 font doesnt have an image for the silenced smg, and the definitions in assembly doesn't have "</smg_silenced>" as a valid h3 unicode.
  12. Last week
  13. Support

    Is the first method outdated now or do you still have to use map expand and do everything the same way?
  14. Support

    No worries. I hope I have luck with it when I get to it. I've crashed my game a bunch but I'm slowly learning as a result so hopefully I can figure it out.
  15. I have injected an ODST and have swapped my player model in MATG to play as that, but I couldn't find a tag for fp_body and fp_arms for the ODST. So I'm stuck using the master chief_fp tags for those. Do they exist as another name? I tried finding them on the 100_citadel map where I got the ODST tag, but didn't find them. But my main questions concerning this are how do I get in vehicles now, and how can I use turrets & equipment like the weapon jammer, etc.? I'm not getting prompted and can't enter a vehicle or use equipment. Lastly for now, I'm not sure how to get dual wielding working correctly for the ODST, but as it is now (not working right) it allows me to have 4 weapons (although the dual wielding ones appear to share ammo?). However, I did figure out how to throw grenades farther (the animation is funny since it use the ODST's lol) and alter movement speed so I'm learning which is good. And as a sidenote I figured out how to change the FOV, so I put that at 90. Anyway, I'd really appreciate if someone could help me with this stuff! TLDR list of things I need help with (that I've figured out don't work right): First person appearance of arms Can't operate vehicles or turrets Can't use equipment Broken dual wielding Can't melee when crouched My progress on it and some issues so far: Functional ODST injection progress [YouTube]
  16. Support

    Same here, and I could learn some stuff. Sadly, this was not the case. Sorry dude.
  17. I'm pretty new to modding. It's something I've always wanted to learn ever since Halo 2 mods, and I finally have the hardware to be able to do it. I've figured out quite a few things on my own (through experimenting and many game crashes) and have also been searching and reading through a lot of threads on this site. I'm working on a .map mod now in Halo 3 where I really want to have the Silenced SMG from Halo 3 ODST functioning. Initially I didn't realize how I needed to fix a bunch of the things in the injected tag until the first time I tried to spawn it. I spent a good amount of time correcting and comparing the injected tag with where I got it from (the h100 map). Then I tried again, and while I got a better result, I'm still having issues. I could just use a little guidance. I know my strings are messed up, but I really know very little about strings so that was me just copying and editing the strings for the normal SMG because logically I was thinking that would work. It kind of did? Anyway, I'd really appreciate if someone could help me with this! Here's how far I've gotten with the SMG: Halo 3: Injecting Silenced SMG [YouTube]
  18. Modding

    I like it. I'm starting to learn a bit about modding Halo now so it's nice to see there are still some active people here.
  19. Modding

    Unfortunately I did not finish this but I have something else in the works.
  20. Everytime I try to patch my default.xex the start.bat keeps saying 'xextool.exe' is not recognized as an internal or external command, operable program or batch file. and 'ApplyPPF3.exe' is not recognized as an internal or external command, operable program or batch file. Can anyone help?
  21. General

    I'll try to update my post with the tutorial today Edit - @Pfeuff done
  22. How to install? im mexican :c
  23. Support

    Ok. I also want the same thing so I'll be looking into it. But I'm really just recently learning how to mod using Assembly.
  24. Support

    Not at all.
  25. General

    Hmm, well... I'm kinda interested to check this out. I'll be waiting for that tutorial. I wonder if anything with Megalo has been carried over from H4? Wishful thinking perhaps. lol
  26. General

    Sure. You can extend base settings like jump height, weapons damages, grenades explosion radius, etc. to no supported ones from 0 to 500% for each. Or even create a no weapon start game variant. Not as cool as H4 but it's a start.
  27. General

    Could you possibly go into more detail on what currently can be done with modding game variants?
  28. .MAP

    I've tried this with an ODST I injected into Blackout (lockout.map) from the 100_citadel.map and I can't get it to work. My custom string I added under ui\global_strings\global_strings has a "StringID" of "odst" and "Value" of "ODST". I had a custom string for entering the ODST under ui\hud\hud_messages with a "StringID" of "odst_d" and "Value of Hold <_button_action_reload/> to posses the ODST.", but I removed that b/c I'm not quite sure if I did that correctly anyway. Everything else I did the same as the tutorial, but when I shoot the ODST biped out of a Plasma Pistol, I can't get in it. I'm a little stumped with this. Help would be much appreciated! Update: I just tried this whole process with the Truth biped as well and am having the same result. This time I did exactly as you did with the custom string under ui\global_strings\global_strings, putting the "StringID" as "Custom0015" and Value as "Custom0015". I followed everything else the exact same as well. P.S. Ideally, I would like to just replace the Spartan model with an ODST so you can just play as an ODST that way on this map, but I don't know how to do that and I still want to learn this.
  29. Hey there, So just to let you know, game variant modding is possible and yes, I have some examples on my content browser (X3CXeX v3). Have fun! — NEWEST — NEW - Weaponless Survivors (Infection) — TUTORIAL — Requirements Windows 10 Halo app + Halo 5: Forge HxD (hex editor) Fiddler (v4.6.x or upper) A fresh Xbox LIVE account (recommended) About 5-10 minutes Tutorial In this tutorial, I'll show you how-to set additional settings to a Slayer gametype by disabling weapons damages. Please note that variants are acting like patch files, so unfortunately (by now?) you can not mess with player's scale or whatever. Start Halo 5: Forge through the Halo app, and launch Fiddler. Open Fiddler Web Debugger and exempt Halo and Halo 5: Forge. Go back to Halo 5: Forge and go to Multiplayer > Custom game > Game mode options > Player traits. Scroll to Weapons section and set damages to 10% or whatever (should not be the default value, but let's use 10% here). Keep an eye on Fiddler and save a copy of your game variant. Find the save request (POST method) and save its body. Open the saved file with HxD and look for AB 47 (hex values) in it. Here we go. In the screenshot above, AB 47 CD CC CC 3D 00 00 represents our 10%. Replace it by AB 47 00 00 80 BF 00 00, which is a 0%, and then select and copy all hex values. Go back to Fiddler, unlock the save request for editing. Switch to the HexView tab and replace the body (in black) by yours. Reissue the request. If everything was done correctly, the new POST request will return a 202 Accepted HTTP code. Go back to Halo 5: Forge, load your new variants from your content browser and profit! What now? Your call! If you are looking for additional hex values, this might help you. Also, if you are an API developer, feel free to try cryptum-halodotapi (Advanced Halo 5 API wrapper which can be extended to other Halo games)! Enjoy! — X3CXeX (Zeny)
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