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  1. Yesterday
  2. Back in the days of the 360 I'm sure many can fondly remember playing dead island and being given those foreign weapons that could literally kill everything in two or less shots. Some of those modded shotguns could easily send zombies into low orbit -never to be seen again. Myself and many others (I'm sure) think fondly of these over the top weapons when dead island comes to mind. I was quite happy to have heard that both dead island and riptide got remastered for the current gen consoles. Unfortunately those awesome weapons that lent us so many memories were nowhere to be seen. After some brief research, I found that the ps4 and the pc (of course) versions of the game had these mods available to the player populations on said games. The xbox one of course, was without. To my limited understanding there is no way to get ahold of these game save files as there isn't an option to save to a specific storage device like on the 360. somewhere in here I'm sure the cloud comes into play as well since most xbox games require your profile to sync first before anything is carried out. Even if you where able to mod the local file saves on the xbox would those discrepancies between the cloud and the local storage cause issues? Thank you for your time and if anyone has any information regarding this topic feel free to chime in.
  3. Last week
  4. I heard that the ones for "Hero of Guitar 5" and "Rock Warriors" are not very good... I would like to know if there is an available one that will not break. Maybe, something like that - https://stereodamage.com/best-guitar-hero-controller/ I want Warriors of Rock, but the guitar in a bunch got bad reviews about the strum bar.
  5. .MAP

    I have rgh and external hard drive and the map does not appear, how do I make it appear?
  6. Earlier
  7. I have been out of the Halo modding scene for awhile, was there anything new in the Halo 3 MCC PC map files that was not in the retail versions? Like new models/textures? It seems that since this is for PC a lot of the info regarding this game is scattered and can't be found all in one place.
  8. Gametype

    I have the container files for some of the gametypes in this thread I'll post them sometime
  9. Gametype

    What gamertag can I search for in MCC to download the latest version of this gametype. Everyone seems to have an outdated version in their fileshare.
  10. General

    Would it be possible to do the following: -Make HUD invisible -Make starting weapon you're holding invisible Btw 50 bucks is not a fixed figure, I think, we can easily come to an agreement.
  11. I tried to enable energy swords/rockets/hunters in all sections of the level The Covenant and it works fine until I get to the section with the first tower. It sort of works until I click on the elevator and when I ride it the game crashes and sends me back to the main menu. Any ideas what is causing this? Out of memory? edit: its sort of working but the game slows down to 1-5 FPS(its like you activated slow mode a la FEAR) but how is it possible? It cant be because of 2-3 extra tags? Ive seen gamecheats MP map spawn everything and no lag. Is it somehow possible to "reduce" the workload? Ive tried removing all "equipment" all "weapons on the ground", removed all barriers, changed most crates to plasma battries(which i then explode) but still mass lag. Is it possible to cut corners soemwhere? remove some "useless" tag that takes up CPU?
  12. Modding

    Years ago I had purchased the game and had the arctic camo there. But later on I got rid of halo 4 and now re bought and reinstalled it again and its impossible to get the camo it seems I downloaded Gamecheat13's MP Valhalla map because it has the arctic camo br on it but how can i extract it and put it into campaign?
  13. Modding

    There are upgrade paths for the definitions, eventually mandrill will allow you to port tags between games at will. (Within reason, youll have to update new fields your self etc) https://github.com/Assault-on-the-Control-Room/Blam-Creation-Suite
  14. Hello i have lots of modded gametypes for h4 halo reach (& i think but cant remember: H3) haloNMincrft is my name.
  15. Modding

    I'd imagine the engines are different enough that copying over tags will not will not be possible. However it is possible to extract models and bitmaps and create new tags in the target game using that data.
  16. How would I do it? It really triggers the shit out of me if something is indestructible in a game (even more so when it can shoot back at you) Spirit dropships possibly triggered me since halo CE.
  17. pretty sure its for Vista so no
  18. I understand that Reach's engine is a modified h3 engine. One can copy h3 ODST tags and jnect them into h3. But h3 and h3 ODST use pretty much the same engines. Is something like that possible with reach because its a "modified" h3 engine?
  19. General

    ^ If anyone ever figured out how to force it in the xex, please let me know!
  20. Modding

    Hey, so i finally figured it out and have posted my solution. It took me awhile to get through it because admittedly it was a bit dense of a topic, but I conveniently found a way to change the game_rate opcode in cheat engine. 1. Download Cheat Engine 2. Open the MCC-Win64-Shipping.exe process. 3. Go to Edit -> Settings -> and set hotkeys for speedhack. That's it. Works for every Halo game in the MCC. Results: Protip you get better framerates when playing the game without an internet connection. While connected the framerate is tied to the speed of the game, kind of like how Bandicam captured the footage. It seems glitchy in the video but in reality everything goes smoothly.
  21. General

    Instead of doing a no weapon start, would it be possible to change a value to make the Sword invisible and exchange the punch sound with the ones from the pistol for example? Or completely remove the HUD elements?
  22. Are there resources to learn about interpreting map file raw data? I have only found older resources which give me the jist such as daeh, version num, file size but I am absolutely stumped on index header offset. It's stated to be a 32 bit number on most available resources however it appears to be a 64 bit number when comparing raw hex values to Assembly output. This has been absolutely infuriating for the last week. I have a map file(modified beachhead map with AI enabled) I have managed to put together with a few older guides -- the `index header offset` I am seeing is 00000001`CA4A174C when properly interpreted. This matches assembly's output; Problem is this address is out of range for the map file, using the process base address in debugger it points to junk or non accessible memory. My understanding is I am supposed to use this offset to find a magic that would help me translate all further ptrs in the map. I'm trying to write more complex scripts that could be quickly edited & also learn about lexing/parsing in the process. Does anyone have some knowledge on the back end of modding GUIs?
  23. General

    thanks a lot for the recommendation. i am having similar issues and will check what may help. can i ask you some other questions in the future? Caboose? thanks
  24. General

    Hello, AltSierra, I'm sure that you have Halo MCC, I just wanted to ask you 2 questions, FIRST QUESTION : Do this mod work at Halo Online (Eldewrito 0,6) ? SECOND QUESTION : Do you know any Link where i can download Halo 3 For free for PC ? By the way, thanks for all your work at Halo Custom Edition, Halo 3, etc. even when i can't try (for now) the Halo 3 mod, but i belive it is perfect, same as the Halo CE one.
  25. Modding

    I recently started modding halo 3 mcc. Came from reach. I want to try injecting a custom vehicle that I had permission to use in my current halo 3 mod project. I was told to just import the vehicle from what the mod owner told me. It gets injected just fine. I added it to the halo 3 forge menu. When I try to spawn it in game, I instantly just crash. Same goes for a pelican or phantom or any other vehicle/weapon that I try to inject. Is there more to it than just tag injecting?? I am new to Halo 3 modding.
  26. Game didn't update unless I reinstalled the game. I was still able to make edits when I wasn't in game "The god damn answer is right in front of you." Really now?? Im still new to all of this so don't get your panties in a bunch. End of conversation.
  27. The game has been updated. Go and get the latest build of assembly from the appveyor. The god damm answer is right in front of you. Perhaps someone should change this to reflect MCC.
  28. I was poking in things just fine yesterday then today, I all the sudden get this. I re downloaded assembly but nothing helped. I get this: System.InvalidOperationException: Game version 1.1716.0.0 does not have poking information defined in the Formats folder. at Blamite.RTE.MCCRTEProvider.RetrieveInformation(Process gameProcess) at Blamite.RTE.ThirdGen.ThirdGenMCCRTEProvider.GetMetaStream(ICacheFile cacheFile) at Assembly.Metro.Controls.PageTemplates.Games.Components.MetaEditor.UpdateMeta(SaveType type, Boolean onlyUpdateChanged, Boolean showActionDialog) at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised) at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args) at Xceed.Wpf.Toolkit.DropDownButton.OnClick() at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised) at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args) at System.Windows.Controls.Primitives.ButtonBase.OnClick() at System.Windows.Controls.Button.OnClick() at System.Windows.Controls.Primitives.ButtonBase.OnMouseLeftButtonUp(MouseButtonEventArgs e) at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target) at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs) at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised) at System.Windows.UIElement.ReRaiseEventAs(DependencyObject sender, RoutedEventArgs args, RoutedEvent newEvent) at System.Windows.UIElement.OnMouseUpThunk(Object sender, MouseButtonEventArgs e) at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target) at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs) at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised) at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args) at System.Windows.UIElement.RaiseTrustedEvent(RoutedEventArgs args) at System.Windows.Input.InputManager.ProcessStagingArea() at System.Windows.Input.InputManager.ProcessInput(InputEventArgs input) at System.Windows.Input.InputProviderSite.ReportInput(InputReport inputReport) at System.Windows.Interop.HwndMouseInputProvider.ReportInput(IntPtr hwnd, InputMode mode, Int32 timestamp, RawMouseActions actions, Int32 x, Int32 y, Int32 wheel) at System.Windows.Interop.HwndMouseInputProvider.FilterMessage(IntPtr hwnd, WindowMessage msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at System.Windows.Interop.HwndSource.InputFilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
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