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  1. Yesterday
  2. Last week
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  4. https://ssbmtextures.com/other-mod-types/halo-3-matchmaking-lobby/
  5. Gametype

    Yo, I know this came out ages ago, but I went back to mess with it again after MCC released on PC. Anyways, I'm curious if you have a copy of V1.33 that I could use. I want to try out some of the things with the Lift and detach and some of those things have been taken out in V1.50 for some reason. Thanks!
  6. Cserleo here! Today I am showcasing / releasing a .map I finished a while ago for MCC. What it pretty much is, it's a Cutscene BSP (from 130_epilogue.map) ported over into an Multiplayer Map, everything functions normally. It's extremely good for a 1v1 map, it plays like a smaller & flatter Heretic map. Download includes pre-made Map-Variants for game-types too! Download Showcase + Tut Enjoy, here's my discord for questions Cserleo#0183
  7. where is download for epsilon?
  8. Now since it's on pc you can probably port a lot of old mods over, some of them are already there
  9. Coming late to the party is still pretty great even like what, 7 years later? I can make some pretty baller mods for mcc now lol.
  10. Modding

    just wanna know if you can or not before I end up wasting time in case you can't
  11. .MAP

    gosh darn that's a lot of steps definitely not doing this for a while
  12. when i paste the asmp file?
  13. General

    update; I tried to save an edit on the scnr file and got this: System.ArgumentException: Invalid index table header magic at Blamite.Blam.ThirdGen.Structures.ThirdGenTagTable.LoadHeader(IReader reader) at Blamite.Blam.ThirdGen.Structures.ThirdGenTagTable.SaveChanges(IStream stream) at Blamite.Blam.ThirdGen.ThirdGenCacheFile.SaveChanges(IStream stream) at Assembly.Metro.Controls.PageTemplates.Games.Components.MetaEditor.ReallocateBlockCommand_Executed(Object sender, ExecutedRoutedEventArgs e) at System.Windows.Input.CommandBinding.OnExecuted(Object sender, ExecutedRoutedEventArgs e) at System.Windows.Input.CommandManager.ExecuteCommandBinding(Object sender, ExecutedRoutedEventArgs e, CommandBinding commandBinding) at System.Windows.Input.CommandManager.FindCommandBinding(CommandBindingCollection commandBindings, Object sender, RoutedEventArgs e, ICommand command, Boolean execute) at System.Windows.Input.CommandManager.FindCommandBinding(Object sender, RoutedEventArgs e, ICommand command, Boolean execute) at System.Windows.Input.CommandManager.OnExecuted(Object sender, ExecutedRoutedEventArgs e) at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target) at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs) at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised) at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args) at System.Windows.Input.RoutedCommand.ExecuteImpl(Object parameter, IInputElement target, Boolean userInitiated) at MS.Internal.Commands.CommandHelpers.CriticalExecuteCommandSource(ICommandSource commandSource, Boolean userInitiated) at System.Windows.Controls.MenuItem.InvokeClickAfterRender(Object arg) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
  14. I tried to import a file to a map in Assembly and I got this System.ArgumentException: Invalid index table header magic at Blamite.Blam.ThirdGen.Structures.ThirdGenTagTable.LoadHeader(IReader reader) at Blamite.Blam.ThirdGen.Structures.ThirdGenTagTable.SaveChanges(IStream stream) at Blamite.Blam.ThirdGen.ThirdGenCacheFile.SaveChanges(IStream stream) at Assembly.Metro.Controls.PageTemplates.Games.Components.MetaEditor.ReallocateBlockCommand_Executed(Object sender, ExecutedRoutedEventArgs e) at System.Windows.Input.CommandBinding.OnExecuted(Object sender, ExecutedRoutedEventArgs e) at System.Windows.Input.CommandManager.ExecuteCommandBinding(Object sender, ExecutedRoutedEventArgs e, CommandBinding commandBinding) at System.Windows.Input.CommandManager.FindCommandBinding(CommandBindingCollection commandBindings, Object sender, RoutedEventArgs e, ICommand command, Boolean execute) at System.Windows.Input.CommandManager.FindCommandBinding(Object sender, RoutedEventArgs e, ICommand command, Boolean execute) at System.Windows.Input.CommandManager.OnExecuted(Object sender, ExecutedRoutedEventArgs e) at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target) at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs) at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised) at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args) at System.Windows.Input.RoutedCommand.ExecuteImpl(Object parameter, IInputElement target, Boolean userInitiated) at MS.Internal.Commands.CommandHelpers.CriticalExecuteCommandSource(ICommandSource commandSource, Boolean userInitiated) at System.Windows.Controls.MenuItem.InvokeClickAfterRender(Object arg) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler) you can probably tell already that I'm not too skilled with this stuff so some help would be nice because I'd love to start modding halo again, I got back to it recently and I want to keep on it
  15. .MAP

    ngl I've wanted to see a grunt in place of the prophet of truth for a while
  16. .MAP

    I could automate this in mandrill if you really wanted it. I'll add it to the features list anyway.
  17. .MAP

    all that for inheriting one animation? jesus
  18. So halo 2 has at least one to 20+ broken squads or spawns in each level but most require scripts to actually spawn. This particular case isnt really a "broken" spawn but rather this flood carrier in e1_fld_inf5 is never ever used. Never gets selected from the randomized spawn point pool that most floods spawns use in h2/h3 either. Currently using ScriptToolsBeta and trying to get this third flood carrier to spawn in 07b_forerunnership. I dont understand what im doing wrong. Even when the scripts compile the game never loads and sits at a white screen. Do i need to resign the map? Am I adding too many chunks to it so I changed the size of the map and it requires hex editing now? I was able to successfully restore e12_cov_inf1 squad which is completely missing but I didnt need to do any hex editing. Here is my script. . The top are my edited ones and the bottom are from the vanilla game. https://github.com/LolO-o/halo-2-stuff/blob/main/gg
  19. Can I modify the existing single player map for Halo Combat Evolved XBOX? I would like to edit the existing single player map and change the music.
  20. where i copy the file?
  21. The final version of this mod is now available. https://www.nexusmods.com/halothemasterchiefcollection/mods/368 It's a been fun working on this project over the last year, and it is now complete. Hope you decide to give it a try. Thanks!
  22. Back in the days of the 360 I'm sure many can fondly remember playing dead island and being given those foreign weapons that could literally kill everything in two or less shots. Some of those modded shotguns could easily send zombies into low orbit -never to be seen again. Myself and many others (I'm sure) think fondly of these over the top weapons when dead island comes to mind. I was quite happy to have heard that both dead island and riptide got remastered for the current gen consoles. Unfortunately those awesome weapons that lent us so many memories were nowhere to be seen. After some brief research, I found that the ps4 and the pc (of course) versions of the game had these mods available to the player populations on said games. The xbox one of course, was without. To my limited understanding there is no way to get ahold of these game save files as there isn't an option to save to a specific storage device like on the 360. somewhere in here I'm sure the cloud comes into play as well since most xbox games require your profile to sync first before anything is carried out. Even if you where able to mod the local file saves on the xbox would those discrepancies between the cloud and the local storage cause issues? Thank you for your time and if anyone has any information regarding this topic feel free to chime in.
  23. .MAP

    I have rgh and external hard drive and the map does not appear, how do I make it appear?
  24. I have been out of the Halo modding scene for awhile, was there anything new in the Halo 3 MCC PC map files that was not in the retail versions? Like new models/textures? It seems that since this is for PC a lot of the info regarding this game is scattered and can't be found all in one place.
  25. Gametype

    I have the container files for some of the gametypes in this thread I'll post them sometime
  26. Gametype

    What gamertag can I search for in MCC to download the latest version of this gametype. Everyone seems to have an outdated version in their fileshare.
  27. General

    Would it be possible to do the following: -Make HUD invisible -Make starting weapon you're holding invisible Btw 50 bucks is not a fixed figure, I think, we can easily come to an agreement.
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