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  1. Today
  2. Yesterday
  3. General

    I coudlnt find the option for that in the styl tag
  4. Last week
  5. The cfg file in the game root can be modified to unlock all the skulls and stuff iirc.
  6. My anniversary copy did not come with the funeral skull..but..is it possible to somehow hex edit it or enable it or something?
  7. Assembly is written in C# as far as I am aware. I've had to use C# to make small custom things for modding before, for example to make Halo 4 custom bitmaps easier.
  8. I wouldn't use java for modding in years. C# is definitely good with modding and getting basic tasks done, thing is, I can't fully modify Assembly's source or because it was written in c++ I think. C# is also not fully compiled.
  9. how do i sigh up for alpha beta program I'm signed up for the omega beta and delta but I'm not getting alpha updates please
  10. Bruh C# is a good language. Would you rather use Java?
  11. Haven't done much C, but mainly C# (unfortunately lol). Where exactly can I find this tool / program? May be able to get something partially working. I actually wanted this video to seem more like a comedy / easy-catch, but probably went to far when bringing it to xbc.
  12. I'm going to be honest rather than straight up troll here, if you put as much effort into asking where to start / how to do such things it would actually be real. If you are handy with C/C#, have a look at TagTool's ReplaceRenderGeometry command and the RenderModelBuilder that goes along with it. I really would have thought that after a few years you may grown up just a wee bit. Have some recent and old stuff as compensation.
  13. .MAP

    If the mod tools are readily available when it drops, yes.
  14. Modding

    I posted twice because I didn't post in the right spot at first and I forgot to delete the first post. I'm sorry about that.
  15. Modding

    You don't have to make two post asking the same question. Somebody will answer your question eventually, if nobody responds within a week just hit up the shoutbox to grab a eye.
  16. Modding

    Hello, I've recently figured out how to .map mod with assembly and I was wondering where the text colour on the menus would be located on Halo: Reach. I'm trying to change the text colour on the matrix menu to be purple instead of green. I also wanted to know where other text colours are located as well. If anyone can please tell me where the text colours are located on Assembly, then I would really appreciate that
  17. .MAP

    Hello, I've recently figured out how to .map mod with assembly and I was wondering where the text colour on the menus would be located on Halo: Reach. I'm trying to change the text colour on the matrix menu to be purple instead of green. I also wanted to know where other text colours are located as well. If anyone can please tell me where the text colours are located on Assembly, then I would really appreciate that.
  18. General

    You can change the styl tag for the AI so that they crouch when attacking iirc, you then swap the crouch animation for the walking one. This does not solve the problem of the spawn AI having no objectives/zones assigned to them so you should only use this spawning method for silly things and testing. Nor does it solve a lack of proper path finding on MP maps etc etc.
  19. I spawn ai through the effect tag I gave them weapons but I want them to walk around. I've seen people have .maps with ai walking. I heard there's a way to swap the idle animation to walking. I was wondering if anyone knew how to that in assembly. Thank You
  20. .MAP

    So I gotta ask... is this (potentially) coming to Reach PC/Steam edition?
  21. Gametype

    Hmm... I might have a backup copy of the file hidden somewhere on my PC.
  22. When MCC gets released... I'm pretty sure the entire halo modding scene is going to come together, bend the engine over backwards and give it a royal thrashing.
  23. If not Assembly, it shouldn't be too long before someone figures out something else considering it's always easier to mod on PC.
  24. Earlier
  25. No. But support could always be added.
  26. Okay with ske7ch pretty much confirming MCC coming to PC with his most recent tweet do you guys think Assembly will work for MCC? If not are the devs behind the software gonna plan on developing it so it could work with MCC? Just curious since I loved modding Halo 3 on my JTAG long ago however those days are gone and I see modding progressed a lot since I last played so it will be interesting if we can get active modding tools or even possibly take modding to the next level on PC. Edit: I know no one knows since its not out yet however its more of speculation and curiosity more then anything and I'm not sure if the devs behind Assembly are even still active.
  27. Anniversary

    Just an update on my previous comment/post. I managed to mod the first level with Eschaton AE and changed the elites to spartans, in classic mode they seem fine, however in Anniversary mode the elites are messed up. Their heads are inside their bodies and doesn't seem right. Animations are all good being Spartan animations, i's just the skin of the model still being an elite? Any idea how to fix this?
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