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  1. Yesterday
  2. Last week
  3. I found the setting in matg but it seems whenever I change any values in that table (for example changing melee to a value of 1 instead of 0), the game doesn't load the map anymore. I am doing this on the original xbox version using Entity 2.1.14 (seems to be the only old tool I could find with a meta editor capable of changing values in matg). I can make changes to other stuff with Entity and the map will still load fine, but for some reason changing those specific values in matg causes the map loading to fail. Edit: Nvm figured out why the maps weren't loading. Just had to use Yelo trainer to disable the map checksum lol. Anyways, it works. I just set it to a very high value so a single shot from anything takes out his shield.
  4. The beam rifle part is controlled by the damage table in matg. Only "sniper" and "plasma_fast" (both applied to the beam rifle in objects\weapons\rifle\beam_rifle\damage_effects\beam_rifle_impact.jpt!) are set to do any damage to his shield, "energy_shield_invincible". You could go through and make every group have a normal 1.0 (or higher?) multiplier against it and anything should damage his shield at that point. The shield itself is scripted, along with the initial shield being scripted separately.
  5. Not sure if many people are interested in modding or exploring Halo Anniversary, but for those that are interested in exploring around during cutscenes, it's actually possible with the debug flycam. Normally you can't use the flycam during cutscenes, you simply won't have any control over it, but there is a small glitch you can do to fly around during most cutscenes and I figured I'd share that info here for those who are interested. So first off, you need to make sure you have debug mode enabled for Halo CEA, you can do that with this tutorial here: http://ibotmodz.net/forum/topic/20975-halo-ce-debug-mode/ Assuming all that worked out for you and you have access to the debug menu, there are a couple things you can do now to achieve flycam during cutscenes. Now not 100% of these steps are totally necessary, it's possible some of them can be skipped. Anyways, if it's purely an intro cutscene you want to explore, then from the main menu, bring up the debug menu, under debug enable show camera coordinates, then initialize Kinect skeleton tracking, then reloadLibPS. It's possible the last 2 steps aren't necessary but I haven't fully tested it yet. Once the cutscene starts up, simply hold down RB to start the flycam and you'll be able to fly around during the cutscene. This only works for intro cutscenes. For other cutscenes, including intro cutscenes, wait for the cutscene to startup, hold down RB to activate flycam, the HUD will appear again but you'll have no control, then press LB+A to switch to gun fly mode. After that, I'm not sure if this step is absolutely necessary but it seems to work better for me, bring up the debug menu and save a checkpoint. After that, switch back to first person mode with the flycam button (RB). You'll know you're back in 1st person mode when there's no more HUD on the screen. At this point, all you need to do is skip the cutscene. It will fade to black for a second but the cutscene will still be going on and you can activate flycam now to fly around during the cutscene. Hope this tutorial helps anyone that's interested. Unfortunately this method only works on intro cutscenes and skippable cutscenes (not 100% of skippable cutscenes either). Any cutscene that doesn't fall under those two criteria will not work. I've been trying to figure out a way to maybe make unskippable cutscenes skippable so that the flycam can be used during them but so far I've yet to find anything. Of course if anyone knows anything about that or figures anything out, feel free to reply to this and I'll update this tutorial a bit. Otherwise, I'll keep trying to figure out if there's any way to skip the unskippable cutscenes or if there's another way to use the flycam during those cutscenes.
  6. I'm trying to remove Tartarus's shields completely during the final boss fight so that his shield never activates and he'll be totally vulnerable during the entire boss fight without his shields. I've tried setting his shield vitality to 0 as well pretty much nulling out all the tags related to his invincibility overshield in bpd, hlmt, and char. But no matter what I do there, he still spawns with his invincible overshield that can't be taken down without the beam rifle. Is there anyway to remove that shield or at least make it almost non-existent?
  7. how do i install on xbox one
  8. Earlier
  9. I'm trying to make the final cutscene of Halo CE skippable on Anniversary. So far I've found that most Halo PC modding tools work with Anniversary maps. So unless there's another way to skip the final cutscene of Halo Anniversary, I think it'd be a very simple change to the script. I know in Assembly it's possible to edit scripts via Script Expression under scnr. Using Eschaton, it appears I can find the script name and expression indexes under scnr as well but I don't seem to be able to edit the script expressions anywhere. Are there any tools or even any way to edit the script for the campaign mission? Or perhaps there's another way to make an unskippable cutscene skippable without going the script editing route? Thanks!
  10. PSA Do yourself and make an autohotkey script for now, populate maps in no time. (The community really needs a meme project to work on, anyone up for it?)
  11. Damage is still the same. Just seems like it hits harder lol.
  12. .MAP

    Me to :v
  13. Anniversary

    I've tried both and I am running as an admin. When I drag onto the open program, it just displays that circle with a cross through it and if I drag onto the exe, it opens up the program but nothing happens. Is the program you uploaded missing any dll's or other dependencies? I thought it might be a Windows 10 compatibility issue but it's the exact same problem on other OS's I tried including Windows 8 and Vista.
  14. Anniversary

    seems to work for me, or says it did anyway. are you running as admin or whatever? Are you dragging onto the exe or the open program because you should do the latter.
  15. Anniversary

    Thanks for the new link! I downloaded it and it seems to run fine, however I'm unable to drag my xex file into it. It simply won't let me. I did uncompress it with xextool first of course but it just won't let me drag anything into the window. Not even the original unmodified xex can be dragged into it to make it throw an error.
  16. Anniversary

    Dunno if this is that latest version but https://mega.nz/#!u81BQIKA!2xunSn-ZhekLtsoyim_I66YDm3KGVHGxNQZR1LRhDdk
  17. Anniversary

    Could someone who still has this possibly post a new link? Pretty much every link across the internet for this is dead lol.
  18. Ok, nevermind. As of this moment, the changes finally saved. However, I had to open a map coming from the folder path in order for it to be saved. I hope it doesn't get removed when I open Assembly tomorrow.
  19. Tried it as admin, but changes still don't save. When I close Assembly and re-open it, I check the Resource Cache Folder Path and all spaces are set back to blanks.
  20. Anniversary

    Yep I've tried digging deep and I can't find any link anywhere that's still working. It's pretty much lost to time at this point unless someone else still has it and can upload it somewhere new.
  21. Thanks, can't wait to try it.
  22. Gotta do that as soon as I get back home.
  23. Your best bet is ebay, and mod shops, just look up xbox 360 modding services and keywords like that and it will take you straight to some sites, I would link you to my trusted sellers but that is not aloud. Look up xbox 360 mod services by element or huskerhaven. If you still can't find anything PM me. And i will further discuss this with you.
  24. What should I do to fix that problem?
  25. .MAP

    This one is fun to play. Feels good to use BR and Elite Plasma Rifle the way they used to be. BTW, the Brute Plasma Rifle works just like it used in Halo 2 (faster rate of fire and more damage).
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