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  1. Yesterday
  2. Last week
  3. Just happened to check the thread and found this. GIMME THAT. T_T
  4. Yeah I don't really understand why there's no halo online section on this website?
  5. no sadly as the map is once again in a state where its pretty much locked in terms of content i can add sadly, here soon ill get a couple patches made and ill release v5 as is however since MCC is coming to PC and since mod tools are out of the question i suppose this might not be the final iteration, just the final iteration for 360 because i don't know if i'd be able to ever go back to 30fps again lmao plus PC means more p o w e r
  6. .MAP

    Awesome ! Can this be possible for reach forge maps as well ?
  7. Earlier
  8. Good luck !
  9. .MAP

  10. I have exhausted myself trying to find a solution. If anyone finds a way to get this program working on windows 10 I would greatly appreciate it.
  11. I get this problem now as well, no output file when trying to decode/encode... ???
  12. If some cheeky bugger has the gametypes sitting on their X360 Reach fileshare now... then expect them to appear in MCC Reach.
  13. Does that mean we will have the Mythic gametypes back to MCC?
  14. The basis of the engine is there, and my first goal was to change the armor somehow but from the looks of things they don't have all of the armor from reach in there yet sadly. I also wanted to play around with tag injecting and what not but because it's running a different engine format than Reach it's not accessible on Assembly. There are some things you can toy around with like the level image and the .campaign file but other than that Assembly doesn't recognize the format.
  15. Modding

    Anyone got anything working with the Halo Reach PC Flighting build? Was trying to add support to Assembly, but it doesn't give the engine version or anything.
  16. It's really nothing special. It's literally just Tip of The Spear and a few options for controls and FOV. I guess you could try to mod it but my guess is there isn't much to mess around in there.
  17. I was lucky enough to get my hands on the first build, and I've been poking around trying to find some way to modify the game, mostly just poking around with Cheat Engine like some primitive monkey but no luck.
  18. Latest MCC dev blog shares details about all gametypes and maps placed in users fileshare on Xbox 360 being transferred to MCC, which will occur once (most likely) in a 24hr period, for each file type respectively. Now is the time! Gather as much worthwhile modded gametypes as possible and upload to your fileshare so we can bring it all over to MCC.
  19. General

    Yeah, noticed this few mins ago. Too bad there were quite few.
  20. They sent emails out to people that were chosen for the flight.
  21. This download comes with two map files. They're both Xbox cache files, you just need to swap them into your cache drive and load up Halo (a30). The first map file is a play-as-grunt mod. The grunt has recharging health and so the enemies respawn. The jackal on the other hand has limited health and so enemies do not respawn. Both maps come with Halo 2 weapons including the smg, battle rifle, carbine, and beam rifle. Make your way up to the top and fight the master chief! Download here: https://drive.google.com/open?id=15cUham6xadOV5LMRIxWEvK7GyGDUHpLA Download the jackal multiplayer map pack here: https://drive.google.com/open?id=1mnzG9gUlYXxbKLEI2ezeerQyHl986OU6 Credit to Donut7024 for his cyborg ai addon tags. This is more or less a demo of Halo Covenant Edition 2, which will be a full pack of play-as mods, so stay tuned. Video demo:
  22. General

    How did you get the flight to begin with? Nothing was announced in the Halo Forums yet. And even if you actually got it, there is no way it would work with Assembly as the new maps are entirely different coded.
  23. Someone post the Reach pc flight build to http://alphaarchive.net/
  24. a30 has been updated to feature an objective to kill 3 boss squads of reinforcements, plus framerate fixes and added firing positions. a50 and b40 have also been updated.
  25. With flight one just dropping today I finished the one campaign map and instantly went to modding. The files are pretty exposed for the most part, but accessing them is another story. I've tried a few tools but they don't seem to support the files, (mainly the .map files) and I have no clue how to modify the applications like assembly to support it. Anyone have any ideas?
  26. Just got the flight and I've tried assembly but it doesn't recognize the format of the engine, I was hoping I could modify m35 like regular reach maps but I could not. I don't have enough assembly knowledge to add it to the formats
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