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  4. Wasn't that painting used in the beta build? It's a lot more dramatic than the release painting. Although Halo has never really had a dramatic background on the main menu. Looks good.
  5. Other

    It's really a shame because Professional seems like a smart dude but then he goes and does/helps with online mods.
  6. Other

    Jeez AMD he asked for a simple debate not a genocide lmao.
  7. Other

    Yes, he was banned because of that video. He was banned because he took one of the mods posted on here and adapted it for the explicit purpose of cheating online. It has always been against the rules here to directly facilitate online cheating and we have always immediately banned people for doing it. There is no reason to convert something to support TU1 other than to cheat online with it, because everyone who doesn't want to cheat online always uses the base version of the game. Yes there is: The scoreboard clearly shows that Professional is in the game with Slim Shady Professional commented on the blog post which the mod was taken from The fact that the updated offset wasn't released publicly is even more damning because it proves that it was done in order to cheat online. If Professional had released this publicly first then we would have given him the benefit of the doubt and just assumed that Slim Shady found it independently. We did want it to be known, but the expectation was that it would be used offline. Not to ruin the game for other people and to give us a bad name. You know, it's possible to have fun with mods without being a dick to other people. Also, just saying, we've already started to stop releasing things because of this. There's a difference between doing something with the express purpose of cheating online with it and making something which just so happens to be usable online. We made a gun and it was used to kill someone. You can do fun things with guns that don't involve killing people. Why should we be held accountable? And we still do, as long as those things are intended for offline play only. Wow, 2012? You're really digging now, aren't you? That tool was released before Halo 4 was. You couldn't cheat online with it because there was no multiplayer to cheat in. Furthermore, if you actually read my post, you would see that it was released before any other Halo 4 modding tools were available, and that's why it was significant. Of course we wouldn't praise such a thing if it was released now. Updating a damn offset so that it could be used to cheat online... Modding online has always been looked down upon. There are many things you can do which don't involve ruining the game for other people (just look at Gamecheat's YouTube channel), and we continue to applaud people who put effort into making those things. Assembly was never intended to be used online. When you start it for the first time, you even have to accept a dialog which states that you agree to this, and that you can be banned for abusing it: I'll just leave it at that.
  8. Other

    To preface what this topic is about, it's about the recent banning of Professional as well as the general outlook on modding or contributing to it. I'd like to go in depth and bring up some simple concepts and ask you to weigh what I say then re-evaluate his ban. So I'd like to start off with one simple thing, the reasons for his banning (to my knowledge) are his help with updating an offset that was used in the following video: - Video Link So if I'm understanding correctly, you banned him because he helped someone? Even then, there is no proof other than a one line sentence in a description. The facts behind this are this: The offset was updated because it was released PUBLICLY on this site. It got updated and it wasn't even released publicly. If you didn't truly want it known, you shouldn't have released it. That's on you. It was made into an xex not an RTE and it wasn't done through Assembly or anything and it was given to Slim Shady. So help me to understand the issue? Let's just say you banned him because he contributed to something that can be used online. Wait though, the admins of this site have released things publicly that have affected online play more than any other tool out there, i.e Assembly. So why don't you ban yourselves? OHHH WAIT, that's right. It's because you guys are the admins. Pardon me. This site used to literally praise people for making things, and now you guys just think you're above everyone else and completely despise anything online related despite having taking stances with it in the past. Proof you ask? Great question. here you go: - Thread on this site for a public tool - AMD + Zedd's Praises The above screenshot is just one example. People here used to be proud when new things came about. AMD even defended someone right there and we see Lord Zedd liking the comment. Now you guys have just let your egos get to you to the point that you can unjustifiably ban someone just for updating a damn offset. Seriously think about this. It's pretty damn unjustified. Questions for this debate: - When did modding in any way shape or form become looked down upon? Even when people are releasing new things? - Why waste your time getting so mad at people who make online tools when you guys have? Love, - A3on inb4 an Admin removes this post, or cites another reason for ban even though the ban occurred one day after the video was released.
  9. Wow there's something about that I really like. I would have to say I guess Bungie didn't do that because showing an Elite about to stab a Sparten, probably didn't go so well for the title ;).
  10. Yaah, my version of the Halo Reach main menu definitely looks alot better than that trash ass final build one
  11. Awe. You definitely nailed it this time. Map looks better than I could have ever done, Lehvak taught you well =].
  12. Awesome Job!!!
  13. Earlier
  14. I have something planned this Friday, hopefully it works out.
  15. General

    ive never attended any of the other ones because im usually working or busy but if u get this goin i will see if i can try and play that night
  16. We should all do another game night since its been a whileeeeee... if your interested post a date we can find a date that everyone is free and hopefully have a good old fashioned game night like the good old days
  17. General

    Its all good should of messaged you before posting but kinda wanted to get some talk going on the site again but wasn't tryin to hoe you out at all man. but I do thank you for pointing in the right direction I don't know what help I could be on the scripts currently haven't really touch them in a while. But yea like I said wanted to get some talk on the site going again. what you been up to much lately man? but on the topic of tutorials if you don't feel like writing one just pm me about what its about and I'll write it for you and all so the info at least out there if you know what I mean.
  18. General

    Whoa never thought id be part of a conspiracy theory lol. Im not really sure what to tell you. I really wish we had a Halo 3 script compiler, but sadly that's not the case. In fact I've bugged quite a few Assembly devs to work on one with no luck. All of those scripts were created manually and it's a pain in the ass. If you open Assembly and search "Script Expressions" in scenario you will find the raw operation codes for scripts. Thats all i had at my disposal to edit scripts. You have to lookup the opcode in "\Formats\Halo3\H3_Scripting.xml". So from there you basically need to learn on your own. Comparing scripts and checking the final script in the scripts tab helps a bunch, but if you have invalid script expressions entered it will crash Assembly. All of the maps released with scripts are done with this method. Its painful and very very time consuming but the final result is worth it. If we had script compilers i would be well beyond these simple scripts. What im doing is editing the scripts after they are compiled. As for the second post im not really sure what to say, Im really lazy when it comes to writing tutorials.
  19. General

    so about a year ago I posted this and I would have to say that after a year I still feel this way about this particular topic if you don't that is your own opinion but here a thing to think about the program that you have been using to mod halo and have so much fun over the years is "Open Source" and I don't think we would have gotten this far if it was a closed build program. First instance of this: so found this years ago when I first watched gamecheats AI playground 1.1 and was like I though there was no scripting but if you go Here and watch at 6:20 you will see this String ID Value controls1 - AI Playground 1.1. Created by Gamecheat13 which is run by this line of code: (script continuous void tools_controls (sleep_until (> (device_get_position "info_switch") 0)) (object_destroy "info_switch") (cinematic_set_chud_objective "controls1") (sleep 100) (cinematic_set_chud_objective "controls2") (sleep 100) (cinematic_set_chud_objective "controls3") (sleep 100) (cinematic_set_chud_objective "controls4") (sleep 100) (cinematic_set_chud_objective "controls5") (sleep 100) (cinematic_set_chud_objective "controls6") (sleep 100) (cinematic_set_chud_objective "controls7") (sleep 100) (cinematic_set_chud_objective "controls8") (sleep 100) (object_create_anew "info_switch") ) but if you read control2's lines of code they read as follows that says to spam "Spam <_back_button/> and SWITCH GRENADES to toggle gravity." in the added strings the gravity code is this: //Lets Break this code down. (script continuous void tools_gravity //Rate here is where the code waits for the grenade switch and the back button are pressed to toggle the gravity in this case to toggle it back off (sleep_until (and (player_action_test_rotate_grenades) (player_action_test_back))) //This is the set gravity to 0.01 (physics_set_gravity 0.01) (player_action_test_reset) //This displays the text : "Gravity Disabled" by this String ID of tools_gravity_off (cinematic_set_title "tools_gravity_off") (sleep 60) //Rate here is where the code waits for the grenade switch and the back button are pressed to toggle the gravity in this case to toggle it back on (sleep_until (and (player_action_test_rotate_grenades) (player_action_test_back))) (cinematic_set_title "tools_gravity_on") //This is the set gravity to 1 (physics_set_gravity 1) (player_action_test_reset) (sleep 60) ) Original Code: (script continuous void tools_gravity (sleep_until (and (player_action_test_rotate_grenades) (player_action_test_back))) (physics_set_gravity 0.01) (player_action_test_reset) (cinematic_set_title "tools_gravity_off") (sleep 60) (sleep_until (and (player_action_test_rotate_grenades) (player_action_test_back))) (cinematic_set_title "tools_gravity_on") (physics_set_gravity 1) (player_action_test_reset) (sleep 60) ) But I though scripting compiling wasn't possible in halo 3? Well want to look at more code? look at A.I. Playground yourself in the Scripts. along with the added String ID's Heres another example remember this: and then look at the comment "I was waiting for someone to make a tutorial for this." -Gamecheat13 but why didn't make a tutorial how it sounded to me was "yea I figured this out. But i was waiting to see how long it takes someone to figure this out" (The day I found it I made a tutorial cause I knew this would help out with mudded weapons and other thing majorly) you when you posted this a while before this: I see both a crowbar and guilty spark in the hand which if this was posted on February 5th, 2013 and the tutorial was posted January 4th, 2015 it just so happened that something of this usefulness was forgotten about for 2 years. This is just to show of 2 instances of the information hiding. This is not meant to bash Gamecheat13 this is meant to show of the information hiding more of the scripts than the second. Man Gamecheat13 I respect you but I feel like we have different views on things of this sort. Edit: This was made to get everyone talking again in no way was it intended to bash anyone
  20. if you look at the thumbnail it looks like the cannon is attached to the grenade launcher and looks like a long barrel sniper/rifle of some kind thats just what i saw though. lol
  21. yea its for longshore.map if you want I tried setting it up so that you could export the vehicle and import it into a new map easy if you look throught the tag you should see a new vehicle if if you need help with that ill just upload PM you the exported tag. Also if you need anymore help feel free to ask and i will try to reply as soon as possible.
  22. Give it a download HERE!
  23. Krakatoa

    Version 1.0.0

    6 downloads

    I started this mod a few years ago and recently found it while booting up my ol' JTAG for the first time in years and I thought it was too cool not to share so I went ahead and finished it. Images: (because apparently the one's above are really small ) Features: Weapon, vehicle and map shader mods Lots of weapon and scenery effect mods A covenant cruiser that hovers above the map, blasting a section of it LAVA! A gun that fires fish? And more ... download it and find out! Known bugs: The lava damage actually has a radius; if you are killed by the lava there's a small chance you can inflict damage to someone hugging you. There are areas of invisible lava within the crashed Pelican that respond to medium size vehicles (i.e. the Warthog) and will inflict damage. However on foot or with most other vehicles you should be fine. This is the level designers fault, blame them. Some lightmap artifacts in areas at the expense of having the flares in the cave red as opposed to their default green colour. This mod cannot be poked. This is the last mod I'll be releasing as I've moved on to other things and no longer have a lot of time for Halo. However I feel like I owe something to the Halo modding community because without being inspired by it many years ago I probably wouldn't be pursuing the career I am. Thanks everyone! Also, a special thanks to Lehvak for being very helpful with the lava damage Enjoy.
  24. Krakatoa View File I started this mod a few years ago and recently found it while booting up my ol' JTAG for the first time in years and I thought it was too cool not to share so I went ahead and finished it. Images: (because apparently the one's above are really small ) Features: Weapon, vehicle and map shader mods Lots of weapon and scenery effect mods A covenant cruiser that hovers above the map, blasting a section of it LAVA! A gun that fires fish? And more ... download it and find out! Known bugs: The lava damage actually has a radius; if you are killed by the lava there's a small chance you can inflict damage to someone hugging you. There are areas of invisible lava within the crashed Pelican that respond to medium size vehicles (i.e. the Warthog) and will inflict damage. However on foot or with most other vehicles you should be fine. This is the level designers fault, blame them. Some lightmap artifacts in areas at the expense of having the flares in the cave red as opposed to their default green colour. This mod cannot be poked. This is the last mod I'll be releasing as I've moved on to other things and no longer have a lot of time for Halo. However I feel like I owe something to the Halo modding community because without being inspired by it many years ago I probably wouldn't be pursuing the career I am. Thanks everyone! Also, a special thanks to Lehvak for being very helpful with the lava damage Enjoy. Submitter Krazy Pigeon Submitted 02/12/2017 Category .MAP Mods
  25. General

    Can you link me to his website please ? It seems I can't find it... sorry about that.
  26. General

    Thank you guys for your responses, but I suppose that it's a lost cause I didn't expect to get much result, just worth a try. Zedd you can close the thread.
  27. General

    been trying to actively find pimps at sea for years, and nothing came of it..
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