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  4. How to enable the Flaming Helmet in Halo 3’s Campaign on PC After finding Hyptichypezz’s guide on how to change Master Chief’s armour in campaign I also wanted to get the flaming helmet working, too. I had a look around on the internet, but I could not find any guides on how to do so. So, after some trial and error, I eventually found on how to do it. Before you can do this, you will need to also follow Hyptichypezz’s guide! Part 1 – Launching MCC with Anti-cheat off. To be able to mod Halo MCC, you will need to launch MCC with Easy Anti Cheat disabled. 1. Click W + R and this will bring up the Run window 2. Enter: steam://launch/976730/option1 3. The game will then launch without loading the Easy Anti Cheat up. Part 2 – Advice when editing maps. I would advise on making a backup of the map that you are injecting to so that if something breaks you can revert to it. I have had to do this multiple times as you can break something. Or you can just validate the game files and it will download the map again from Valve’s servers. Part 3 - Editing the armour 1. When following this section within Hyptichypezz’s guide, you want to change the Permutation ID for chest to 8 and this selects mp_bungie chest plate which enables the flaming helmet. 2. Since 343i have added more armour to Halo 3, you will need to also change the ID for chest-shared to 1 otherwise Master Chief will not have armour on his back, as shown to change this below. 3. 343i have a changed all the armour indexes, but the original Permutation Names are there, and they are at the start the of the list, so you will not need to go search through the entire list for them. Part 4 – Editing Chief’s Biped 1. Open “objects\characters\masterchief\masterchief” in [BIPD] and search for “Attachments”. 2. Next you want to go over to the Part and select: 3-3(4) This next part can be a bit complicated, so I will try and explain it as best as possible. 3. For the effect chosen, you click on the drop-down arrow to expand a list of all the effects within the mission. 4. Scroll up one, you will see effect “objects\characters\masterchief\fx\flaming_ninja”. Click on that to choose it as the fourth attachment type. 5. You then want to add in the Marker field “flaming_ninja”. 6. Finally, in the Primary Scale you need to add in the field “alive” and that is it! Part 5 – Poking this to in-game. If you have done Part 4 correctly then it should look like this as the fourth attachment, as shown below. Now you need to poke all this while in-game and then restart. If you have done all this correctly then it should show in-game. Part 6 – Screenshots Here are some screenshots from Halo 3 on PC in 1440p with it enabled. Part 7 – Final word I would just like to thank Hyptichypezz for his guide on how to change the armour in Halo 3’s campaign as I didn't know how to. I would also like to thank Xbox Chaos for Assembly as I have been able to make new experiences within the campaigns and have been using the application for the last 3 years modding Halo. If you need help, feel free to comment on here or if you want to contact me more quickly you can on Steam: https://steamcommunity.com/id/Robbie259 Thanks.
  5. .MAP

    This is really cool but kind of out dated now that Halo 3 is on the MCC with new Armor Pieces such as legs, arms and Visor do you have already or can you make an updated version for this for the master chief collection
  6. Earlier
  7. .MAP

    Hey cause there are new armors in MCC the permiation numbers are different now and I was wondering where Id find out the new ones?
  8. Gametype

    idk if i have a copy of 1.33 but try a file search for the gametype. This video was posted a while ago in this thread, it might help.
  9. .MAP

    How would I do something like this for the ODST campaign?
  10. .MAP

    hey when I installed it it appeared as if there were no firefight map and the same. I already solved it but it crashes when I start the game
  11. I wanna know how I can get Halo Wars' Alpha 'Sway' build to work, cause I was interested in playing it. I downloaded it from http://alphaarchive.net/ (which I got from this post on the forum:) And I wanted to know how I could get it running on a 360. Do I need to mod my 360, or could I do some shenanigans with an external hard drive? Would Xenia potentially work well? The method I've tried so far is just copying the files onto an external hard drive, and it technically works but it shows it as corrupted (some however show as incomplete, but it's the same effect).
  12. https://ssbmtextures.com/other-mod-types/halo-3-matchmaking-lobby/
  13. Gametype

    Yo, I know this came out ages ago, but I went back to mess with it again after MCC released on PC. Anyways, I'm curious if you have a copy of V1.33 that I could use. I want to try out some of the things with the Lift and detach and some of those things have been taken out in V1.50 for some reason. Thanks!
  14. Cserleo here! Today I am showcasing / releasing a .map I finished a while ago for MCC. What it pretty much is, it's a Cutscene BSP (from 130_epilogue.map) ported over into an Multiplayer Map, everything functions normally. It's extremely good for a 1v1 map, it plays like a smaller & flatter Heretic map. Download includes pre-made Map-Variants for game-types too! Download Showcase + Tut Enjoy, here's my discord for questions Cserleo#0183
  15. where is download for epsilon?
  16. Now since it's on pc you can probably port a lot of old mods over, some of them are already there
  17. Coming late to the party is still pretty great even like what, 7 years later? I can make some pretty baller mods for mcc now lol.
  18. Modding

    just wanna know if you can or not before I end up wasting time in case you can't
  19. .MAP

    gosh darn that's a lot of steps definitely not doing this for a while
  20. when i paste the asmp file?
  21. General

    update; I tried to save an edit on the scnr file and got this: System.ArgumentException: Invalid index table header magic at Blamite.Blam.ThirdGen.Structures.ThirdGenTagTable.LoadHeader(IReader reader) at Blamite.Blam.ThirdGen.Structures.ThirdGenTagTable.SaveChanges(IStream stream) at Blamite.Blam.ThirdGen.ThirdGenCacheFile.SaveChanges(IStream stream) at Assembly.Metro.Controls.PageTemplates.Games.Components.MetaEditor.ReallocateBlockCommand_Executed(Object sender, ExecutedRoutedEventArgs e) at System.Windows.Input.CommandBinding.OnExecuted(Object sender, ExecutedRoutedEventArgs e) at System.Windows.Input.CommandManager.ExecuteCommandBinding(Object sender, ExecutedRoutedEventArgs e, CommandBinding commandBinding) at System.Windows.Input.CommandManager.FindCommandBinding(CommandBindingCollection commandBindings, Object sender, RoutedEventArgs e, ICommand command, Boolean execute) at System.Windows.Input.CommandManager.FindCommandBinding(Object sender, RoutedEventArgs e, ICommand command, Boolean execute) at System.Windows.Input.CommandManager.OnExecuted(Object sender, ExecutedRoutedEventArgs e) at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target) at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs) at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised) at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args) at System.Windows.Input.RoutedCommand.ExecuteImpl(Object parameter, IInputElement target, Boolean userInitiated) at MS.Internal.Commands.CommandHelpers.CriticalExecuteCommandSource(ICommandSource commandSource, Boolean userInitiated) at System.Windows.Controls.MenuItem.InvokeClickAfterRender(Object arg) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
  22. I tried to import a file to a map in Assembly and I got this System.ArgumentException: Invalid index table header magic at Blamite.Blam.ThirdGen.Structures.ThirdGenTagTable.LoadHeader(IReader reader) at Blamite.Blam.ThirdGen.Structures.ThirdGenTagTable.SaveChanges(IStream stream) at Blamite.Blam.ThirdGen.ThirdGenCacheFile.SaveChanges(IStream stream) at Assembly.Metro.Controls.PageTemplates.Games.Components.MetaEditor.ReallocateBlockCommand_Executed(Object sender, ExecutedRoutedEventArgs e) at System.Windows.Input.CommandBinding.OnExecuted(Object sender, ExecutedRoutedEventArgs e) at System.Windows.Input.CommandManager.ExecuteCommandBinding(Object sender, ExecutedRoutedEventArgs e, CommandBinding commandBinding) at System.Windows.Input.CommandManager.FindCommandBinding(CommandBindingCollection commandBindings, Object sender, RoutedEventArgs e, ICommand command, Boolean execute) at System.Windows.Input.CommandManager.FindCommandBinding(Object sender, RoutedEventArgs e, ICommand command, Boolean execute) at System.Windows.Input.CommandManager.OnExecuted(Object sender, ExecutedRoutedEventArgs e) at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target) at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs) at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised) at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args) at System.Windows.Input.RoutedCommand.ExecuteImpl(Object parameter, IInputElement target, Boolean userInitiated) at MS.Internal.Commands.CommandHelpers.CriticalExecuteCommandSource(ICommandSource commandSource, Boolean userInitiated) at System.Windows.Controls.MenuItem.InvokeClickAfterRender(Object arg) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler) you can probably tell already that I'm not too skilled with this stuff so some help would be nice because I'd love to start modding halo again, I got back to it recently and I want to keep on it
  23. .MAP

    ngl I've wanted to see a grunt in place of the prophet of truth for a while
  24. .MAP

    I could automate this in mandrill if you really wanted it. I'll add it to the features list anyway.
  25. .MAP

    all that for inheriting one animation? jesus
  26. So halo 2 has at least one to 20+ broken squads or spawns in each level but most require scripts to actually spawn. This particular case isnt really a "broken" spawn but rather this flood carrier in e1_fld_inf5 is never ever used. Never gets selected from the randomized spawn point pool that most floods spawns use in h2/h3 either. Currently using ScriptToolsBeta and trying to get this third flood carrier to spawn in 07b_forerunnership. I dont understand what im doing wrong. Even when the scripts compile the game never loads and sits at a white screen. Do i need to resign the map? Am I adding too many chunks to it so I changed the size of the map and it requires hex editing now? I was able to successfully restore e12_cov_inf1 squad which is completely missing but I didnt need to do any hex editing. Here is my script. . The top are my edited ones and the bottom are from the vanilla game. https://github.com/LolO-o/halo-2-stuff/blob/main/gg
  27. Can I modify the existing single player map for Halo Combat Evolved XBOX? I would like to edit the existing single player map and change the music.
  28. where i copy the file?
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