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By Lord ZeddA program I made a while back and forgot about. Lets you poke a variety of gametypes to the Halo Reach Pre/Beta. You normally had to use the "Atlas" build of Assembly but it kinda died and it's a hassle to boot up just for gametypes anyway.
Dev kernel/xbdm will be necessary for things to work, as well as a copy of xdevkit.dll in the program directory. Find it in your 360 sdk installation or probably some other modding program that included it when it shouldn't have.
By Lord ZeddWhat started as copy-pasting code from http://www.remnantmods.com/forums/viewtopic.php?f=10&t=2270&p=37075 turned into also rewriting the character de/compression code to match the games.
Font Packager is a tool to open and manipulate the font_package.bin files used in the 360 Halos as well as Halo Online.
View all characters in a font exactly as the game does. Add, Replace characters with various image formats, or even Delete individual characters in a font, or the entire package by unicode. Extract characters as PNG like this: or raw compressed bytes (not that there is a use for the raw bytes) Optional tinting to prevent blacks/whites from getting replaced on the HUD:
Import character range from a font in another package. (To for example restore unicode characters to the Halo Online font package.) Import .abc files made with the SDK tool FontMaker to batch-import an entirely new font (after some extra work, see notes.) (FontMaker not included, find yours at \Program Files (x86)\Microsoft Xbox 360 SDK\bin\win32) Shows the unicode and utf8 hex for each character for checking names against an Assembly LocaleSymbols.xml, as well as the ability to copy as a character to paste into Assembly: ( is this silenced ODST SMG.)
Nothing is actually saved to the package until you click Save Changes. The larger your image, the more likely the game will start breaking unicode, so if the new character and others start showing as  you will have to replace with something smaller. For ABC files the TGA must be converted to PNG since .Net doesn't support TGA and I didn't want to add support. Also for ABC files, for best compatibility, use a font size with a close height to the one you are replacing. In Font Packager that value is Line Height located at the top, in FontMaker that value is here:
By default, the width of a ABC space character is set to the width of a comma, but if this is not good enough it can be changed by selecting the tiny space character and increasing its Display Width.
By Lord ZeddThis is my attempt to consolidate what was originally "a program that ran a program that ran a program" into 1 tool that only runs 1 program.
THIS TOOL REQUIRES "Bundler.exe" FOUND IN "\Program Files\Microsoft Xbox 360 SDK\bin\win32". COPY IT TO THE SAME FOLDER AS THIS TOOL.
Currently, please expect it to run similarly to the previous Injection Helper tools by deadcanadian and Xerax, with the following changes:
-0 mipmap support (as seen in HUD bitmaps)
-fixup format editing is currently not supported (but should not be needed)
-manual zone index selection
-Overwrite existing bitm plugins with included .zip (to be added formally to Assembly at a later time)
-Reinject a copy of the bitm tag you wish to edit (without raw to save space)
-Set the format to match the bitm tag, first box should depend if "Is Tiled" is checked, if not, use "Linear"
-Set the mipmap count to match the bitm tag
-If injecting, enter the zone Asset Index from the bottom of bitm (bitmaps like emblems have more than one Raw Information chunk so set accordingly)
-Double check that index, because bad things may happen if it's wrong.
-Check the Inject box unless you only want to convert.
-Set map if Injecting
-Hit Inject/Convert button
-Choose .tga format image of your modified bitmap
And you are all set
This tool supports Halo 3, Halo 3: ODST, Halo: Reach Betas, and Halo: Reach.
This tool should handle width/height/mipmap count changes outside of editing the bitm tag itself, which needs to be done manually.
Using a different format than the original will create garbage at this time without manual editing. The base of automating this has been coded/figured out, but will not be implemented unless it is found necessary.
For formats like "DXT5a" and "DXN_mono_alpha" in bitm use like "DXT5" and "DXN" in the tool, and supply a .tga created from an extracted .dds by Adjutant. These particular formats might not use color (mono) or consist of just an alpha channel (a or alpha) so it is best to edit from the source.
Any questions/bugs please comment or PM me.
By Zerker24I've been working on this editor for a while now, and I finally have a releasable version. This is basically a UI for ksoft, that you can use to code your own gametypes in Halo 4 and Halo Reach.
ScintillaNet text editor. Custom Themes through XML. Your editor can look how you want it to. Auto resigner. The only thing you need to make a gametype is this program and a usb explorer. ksoft integration. No need to use a CMD to export/import the gametypes. Z-Scriptor does this for you. Markers. Use CTRL + M to make a marker, then use View->Go To Marker to automatically go to whatever line of code you want. Tabs, you can open as many files as you wish.
By GuestWumboScript Viewer is a small tool which allows you to decompile the Megalo script in Halo 4 game variants into WumboScript.
By GuestThis is a repack of the original KSoft.Tool release by kornman00. Contains various batch files to automate the encoding and decoding process as well as support for Reach compilation.
Just drag a gametype BLF file over the applicable .bat file and it will encode/decode it.
You will need the following files:
.NET Framework 4.5
Microsoft Visual C++ 2012 Redistributable Package (x86)
If it does not work, you may need to install the following:
.NET Framework Update Windows 7 - (Windows 8)
Since it is a commandline program and has batch files (for your convenience), some virus scanners may falsely label it as malware.
By megahalolordArsenic is a program that can convert custom maps and tags to the Xbox version of Halo Combat Evolved.
Now, before you can use Arsenic you are going to need a couple things first.
1. Halo Custom Edition
2. Halo Editing Kit
3. All of the Halo CE (Xbox) Maps. (Place them in the "Xbox Maps" folder in the Arsenic folder.)
4. SlimDX November 2008
Once you have all of the above, open up Arsenic. Arsenic's settings page should pop up, enter the correct directories for the Halo (Xbox) Maps folder and Tags folder (They're in the Arsenic folder), and the directories for the Halo Custom Edition Maps and Tags folder.
Now, open Arsenic and click on File > Import > Xbox Maps. This will import all of the tags from the XBox Maps, once you do this you can then import Halo Custom Edition tags and add them to your map (Just drag the tag over into the game window box)
One more thing, to open a map, go to the Tag Explorer in Arsenic and go to Levels > (Name of Map). Multiplayer levels are in Levels > Test. To open a map open it's folder and click on the scenario file.
By KostasishereWith this tool (ARCtool) you can edit .arc files and change skins or swap models etc
Tutorial for Resident Evil 6
uEm5910Head.arc is the new head we want (BSAA helmet) and
uPl02HeadChrisAsia.arc, uPlTex0200_2, uPlTex0200_1 is the files for Chris Asia head with the model and textures we need to mod.
-1st step for the model file:
1) You need to extract with the arctool the .arc with the models and textures you want to swap (for ex uEm5910Head.arc).
2)Copy the .mod, the .mrl and the .txt (for ex uEm5910Head.txt) in a new folder for later.
3)Extract the player model (for ex uPl02HeadChrisAsia.arc) you want to mod and copy inside the texture folders (for ex from the uEm5910Head to the uPl02HeadChrisAsia) and also rename and replace the .mod (sometimes you need to replace also the .mrl here depends of the .arc you mod)
4)Open the .txt you have with the .mod and .mrl (for ex uEm5910Head.txt), select all and copy and paste it in the txt from the folder with the model swap (for ex uPl02HeadChrisAsia.txt)
5)Repack the uPl02HeadChrisAsia.arc
-2nd step for the texture file:
6)Extract the texture files that the uPl02HeadChrisAsia.arc use (for ex the uPl02HeadChrisAsia.arc use the uPlTex0200_1.arc for the first and third chapter and uPlTex0200_2.arc for the fourth and fifth chapter)
7)Put again the textures folders inside (for ex from the uEm5910Head to the uPlTex0200_2, uPlTex0200_1) and go to the original pl folder with textures (for ex data\chara\pl\pl0200\model) and rename and replace the .mrl (there is four .mrl inside, the first is the costume, second and third hands, fourth head/face)
8)fix again the .txt like the step 4 and repack.
9)Delete the folders and the .txt with the mods from the arctool and extract again all the .arc files (for ex the new uPl02HeadChrisAsia.arc, uPlTex0200_2.arc, uPlTex0200_1.arc) and repack them again so it can auto fix the .txt just in case and you're done.
There is a problem with some model swaps and they become invisible in some maps. For ex like in the above model swap the head work fine at the first levels but when you go in 4 and 5 the model is invisible. I don't know why this problem happen but if for ex you remove the new uPlTex0200_2 file and put the original uPlTex0200_2 (this is the Chris head texture folder for 4 and 5 levels) you will see the model as white with no textures but when you put again the correct new uPlTex0200_2 with the new textures for the new head it's again invisible.
Credits to Sectus/FluffyQuack for the tool and useful tips!!!
Here is the above example model swap for XBOX360,
You have the BSAA Soldier helmet for Chris in 1st and 3rd level but it's invisible in 4th and 5th chapter.
Few skins mods for RE6
1.Chris BSAA EUROPE Grey shirt (The shirt is grey now like the pants and the uniform of the other soldiers and not green.
2.Piers BSAA EUROPE Acu Camo (Acu Jacket and Pants - grey/light brown armor)
3.Chris BSAA EUROPE Acu Camo (Acu Jacket and Pants - grey/light green armor)
4.Chris Asia Tshirt (remove the blue colour and its light brown and brown vest)
By rghmodzThis is for jtags and rgh's, You need xbox 360 neighborhood installed and have xbdm as a plugin. This is tu6 and tu0 only.
If there are any bugs please pm me with them.
This is a compilation of common XBOX 360 GTA IV modding tools. The reason I'm posting this is because it's a windows installer meaning the installer will automatically install all the tools to your program files folder and the corresponding shortcuts into the start menu. Other benefits from an installer include: easy uninstallation (through programs and features) and silent installation using standard MSI switches.
Open IV 0.9.11.202 (pre-configured)
San Andreas GXT Editor 22.214.171.124
IV Needle 126.96.36.199
Xbox Backup Creator 188.8.131.526 (with MSCOMCTL.OCX)
GTAIV.exe 184.108.40.206 (in Open IV's program folder)
Works on: Windows XP, Windows Vista and Windows 7.
For more information, check the README.txt file.
What is this? - An injection and extraction tool for the texture format .XTD of the Xbox 360 version of GTA IV, the first ever released .
How to use? - Just extract any .XTD file from your ISO via OpenIV, open it up in the xtd section of the program. Extract one or all of the .dds files that are in your .XTD. Open the .dds files via Photoshop or any photo editing tool. After finished inject it back, you can swap PC .dds textures for the 360 ones. In the viewer, pay attention to the DXT format and levels as you will have to save it like that in photoshop for it to work.Thanks to Pimpin Tyler and Anthony for completing and finally releasing the build and source.
Paint.NET is free image and photo editing software for computers that run Windows. It features an intuitive and innovative user interface with support for layers, unlimited undo, special effects, and a wide variety of useful and powerful tools. An active and growing online community provides friendly help, tutorials, and plugins.
It started development as an undergraduate college senior design project mentored by Microsoft, and is currently being maintained by some of the alumni that originally worked on it. Originally intended as a free replacement for the Microsoft Paint software that comes with Windows, it has grown into a powerful yet simple image and photo editor tool. It has been compared to other digital photo editing software packages such as AdobeÂ® PhotoshopÂ®, CorelÂ® Paint Shop ProÂ®, Microsoft Photo Editor, and The GIMP.
Why I use this program and why I recomend it to all to use
This tool is used to change Rockstar games picture files , GTA , Red dead redemption , Max payne etc etc , editing the any flat images such as loading screens or in game textures on cars and guns etc , its possible that other games may use XTD formats also , use xbox back up creator to extract or search for files on xbox iso's and check! if the ISO has XTD files then your laughing! Use this program to Edit them
What can it do?
Use this to rip and replace any file within an XBOX / XBOX 360 ISO
Description from the programmer:
XBOX Backup creator is an ISO burner for XBOX games. With this application, you will be able to create and burn ISO files of your XBOX and XBOX 360 games. XBOX 360 games cannot just be copied with this application, though. It is completely illegal to copy games that you don't own; just a word of advice. If you do own an XBOX 360 game, for example, you can grab an ISO image of your game and burn it to a dual layer DVD. There are many other options that you can take advantage of with this application. XBOX 360 backups need to be patched with certain files to not jeopardize your console's online state. In other words, if you don't want to get banned from XBOX Live!, you have to do certain things first. This free application will let you do all of those things. You will have to find those files somewhere else, though. If you want your console to read the copies that you make with Xbox Backup Creator, it will have to be modified to read backup copies. That is also illegal as far as I know, so be careful.
Email me if u have questions [email protected] ps. There ar a a buch of videos on youtube on how to use this program F.Y.I
By Lord ZeddOpens Rock Band 3 saves to tweak settings the game won't let you and then some.
My first attempt at a save editor originally created nearly a year ago.
Float limits are there to allow you to stay in a (somewhat) normal range of settings. If you have an issue with them, turn on the accurately named lulz mode.
If there are any issues whatsoever don't hesitate to send me a message. Preferrably with a link to the problematic save in question as well.
By ozzycow54DotHalo made by farklem is a tool designed to mod Halo: Combat Evolved and Halo 2 maps. Here are some specs:
Map Version Compatability:
Halo 1(xbox NTSC and PAL)
Halo 2(xbox NTSC and PAL)
v1.0 Current Features:
1. Meta Extraction (Regular, Recursive and, Batch).
2. Meta Injection.
3. Tag Editor (Supports HMT, HHT, and CH2R plugins).
4. Dependency/LoneID swapping.
5. Insert blank space into meta.
6. Fixes the Encryption Signature (automatically does this when the map is closed and changes have been made).
7. Extracts, view, and injects most bitmaps.
8. Extracts most sounds.
9. Hex Utilities (+magic, -magic, swap endian and, convert between hex and dec).
10. Hex Editor (only views hex, does not save changes yet).
11. Generate Offset List.
Known bugs or issues:
1. P8 and A8 bumpmaps don't extract yet.
2. Some sounds won't extract (If the size is negative, it won't work).
3. Does not handle Halo 1 raw data yet.
4. Sometimes making changes in the tag editor causes the application to not want to close.
1. Map rebuilding.
2. Sound injection.
3. A help system with Tutorials.
4. As Always, find bugs and fix them.
By ozzycow54The Gears of War 2 Editor by Anthony and Quickkill0 is a program that can edit the Gears of War 2 and 3 .BIN files as long as you provide the TOC too. For Gears 3, the files you would provide are Xbox360TOC.txt and one of the Coalesced.BINs depending on what language you speak.
This program allows you to convert Games on Demand games to a ISO image.