Content: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Pattern: Blank Waves Notes Sharp Wood Rockface Leather Honey Vertical Triangles
Welcome to Xbox Chaos: Modding Evolved

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

Lehvak

Donators
  • Content count

    656
  • Joined

  • Last visited

About Lehvak

  • Rank
    B├╝rgermeister
  • Birthday 04/07/1998

Profile Information

  • Gender
    Male
  • Location
    Marburg, Germany

Contact Methods

  • Skype
    Wil4444

Recent Profile Visitors

5,069 profile views
  1. General

    It's private for whatever reason (I don't even know so don't ask me). It's just game save modding apparently.
  2. Lmao what did you put this in the tutorial and guides section? What map were you dong this on? And what seat animation were you using? And I assume you are following this tutorial: right?
  3. Support

    it's because the spartan animation was never animated to use that specific seat animation for the phantom, basically. It has no reference to it, no information. huh? You shouldn't have to touch anything with the hlmt, it should just work. As in it explodes and you die.
  4. Support

    What do you mean? The phantoms jmad gets extracted when you extract the whole vehi tag. Any tagref that the tag you extracted has will come with it.
  5. Support

    Are you using a different seat animation? If not, change it to ghost_d or another seat animation stringID of another player-drive-able vehicle
  6. I have something planned this Friday, hopefully it works out.
  7. General

    been trying to actively find pimps at sea for years, and nothing came of it..
  8. General

    Like I said before the campaign maps already have the char tag. In addition, you don't need to inject anything, not even the spawn. You can duplicate some random scen tag than just gut and edit it to match a spawn point. You don't even have to do that, you can just use a firing effect from a weapon, change the anticipated tag class to char than shoot that gun and the Ai will spawn.
  9. General

    I mean you can do that, but that would be a waste of map memory A tutorial exists:
  10. General

    Some tags can be injected, but you have to fix them up in order for them to work because of the engine differences some blocks wont be properly filled out (takes a large amount of time to fix the tags) With that being said (as well as a few other issues) the short answer is no it wont. Also why would you want to? Tsavo Highway already has tags for ai (I assume gamecheat just nulled the script for them to spawn, or removed the squads in scnr), why don't you spawn them yourself either through an effect or though scnr?
  11. Support

    you don't need to null the "scenery palette" block and "create palette" block. There are blocks in scnr called "Scenery" and "Creates." Try nulling everything in the entire creates block. and in the scenery block leave only one spawn in the first bsp. I think your map has too much on it for the mp object pool.
  12. Support

    Which bsp did you put the spawn in? the First bsp of Tsavo Highway? It might be spawning you in an area that you haven't loaded yet. If you want to make your map really complete add a spawn for each bsp. Also don't forget to remove scenery (only leaving your spawn points) and crates from spawning (by nulling the chunks in their respective blocks in scnr).
  13. Latest leaked, yes. It may even be the last recovery for Xbox 360 development kits, but who knows.