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haloman30

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About haloman30

  • Rank
    A pimp at sea

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  • Gender
    Male
  • Interests
    Playing HALO
    Modding HALO
    Buying HALO
    Pre-Ordering HALO
    Attending the Midnight Launch of HALO
    Eating HALO
    Sleeping HALO
    Wearing HALO
    BEING HALO

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  1. Its okay i fixed it xd, I forget what it was in particular that I had to do (since that was around 5 years ago) but hey thanks for the consideration and for the big nostalgia hit lmao
  2. Forge World Ultimate Edition now at v4.1 - with some issues. Gonna be blunt, I don't really know how to continue at this point. Every iteration at this point has continued to reach a point where I am unable to inject a single thing without things breaking. V3 suffered from this hence the rewrite, and now v4 is suffering from the same issues. Brutes were working before, but now no longer function for no clear reason. What ends up happening is that as a result of the inability to make progress I end up redoing everything, running into the exact same issues, and getting discouraged. If any of you guys have any idea what exactly is causing this (and how to prevent it) I'm all ears. On top of that, I am about to graduate from high school and start my own game company (which I will link to if the admins are cool with it). I have an incredibly ambitious project planned to start my company off with - a fan-made Halo project, similar to Contingency and Installation 01. My ideas are a great deal more ambitious than theirs, however - namely with the engine, as I plan to use being a custom engine as opposed to using something like Unreal or Unity. Granted, the nature and scale of this project is massive and will absolutely take a good while to complete, but also unlike the other Halo fan projects, my plan is to actually keep the team mostly together and continue to create games beyond just Halo fan projects. So, yeah. That's the status of v4.1 of the map, as well as basically my life and future goals at the moment. Screenshots and downloads will be posted either tomorrow or the next day, so stay tuned! Go ahead, have a look at the screenshots (nothing from 4.1 pictured yet, stay tuned): More to come soon! Downloads Current Version: 4.1a MP Compatibility: Unknown Known Bugs: Covenant Carrier is a hog and stops things from spawning afterward Mill is unmovable Boulder is unmovable Civilians and Brutes crash Weird graphical issue on Sgt. Duvall's hat and ODST helmets Planned Features
  3. Everything on the screenshots yes, not any of the stuff in planned features ofc but if its in a picture, you can spawn it.
  4. <insert rip MCC joke here>
  5. Anyone know where I could find some halfway decent places to start learning C++ (preferably in context with 3D stuffs)? I am in the process of creating a game engine from scratch (which will be an endeavor) and I've not had a lot of luck in terms of finding good stuff to learn it online. Also if anyone happens to be interested in working with me on this project feel free to PM me about it and we can go from there (but the project may be a bit of a doozy so be prepared), though I am mainly interested in the first point.
  6. REQ weapons are very iffy, as I have had zero luck with custom bitmap injection and i also don't know at what point the map will start breaking down and causing crashes. As for the capital ship, it was from m45.
  7. Its a full rebuild, stuffs are to be added. Most of the content is actually in the .map already, but just isnt setup in forge menus. Plus the old custom weapons were more or less just thrown in. Cant promise a ton of consistency with updates as i'm attempting to write a game engine while learning C++ at the same time (the formula for success amirite)
  8. It's back! The insane forge playground has returned, now being titled Forge World Ultimate Edition. Go ahead, have a look at the screenshots: More to come soon! Downloads Current Version: 4.0a MP Compatibility: Unknown Known Bugs: Covenant Carrier is a hog and stops things from spawning afterward Planned Features
  9. Version 3.8a is released (finally)!
  10. Call of Duty

    This site doesn't support cheating but idk if COD 2 is any exception or not. (I doubt so :/)
  11. That coupled with Halo 5's release and being the owner of a gaming network.
  12. Sword Ghost, Ghost Ultra, Corp Warthog, ONI Warthog, AA Wraith and Motorcycle. The Ghosts/Hogs are from Halo 5.
  13. More progress on Forerunner.map (next update is on the way)
  14. If you go down, you will find multiple props menus. Apparently Reach has limits to the amount of objects that display in a forge menu so I had to create a second prop menu (More Props)
  15. Halo 2 Vista servers shut down from what I know. As for patching, yes. If you both have the map patched with the same mods, and you can manage to connect via some kind of tunneling thing (ie, Hamachi) you should be able to play together perfectly fine.