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FreedTerror

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About FreedTerror

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  1. Here's a video project I'm working on. You can find a DL link for map and gametype here: https://www.xboxchaos.com/topic/5065-freedterror-and-7ime-maps-and-gametypes-update-5252017/
  2. Gametype

    No problem, my man. If you end up making something awesome in forge share it here!
  3. Gametype

    If anyone needs some of 7ime' gametype's. You can find DL links for gametypes near bottom of this thread. https://www.xboxchaos.com/topic/5065-freedterror-and-7ime-maps-and-gametypes/
  4. Gametype

    7ime's most recent Mythic slayer gametype is in this thread. DL links for gametypes are near bottom of OP. https://www.xboxchaos.com/topic/5065-freedterror-and-7ime-maps-and-gametypes/ If you don't mind me asking, what do you plan to do with the gametype?
  5. This thread contains all my maps and gametypes I've released so far. 7ime's gametypes will also be available for download here. See near bottom for dl links Update (5/25/2017) Added new Crushers map and video to explain stuff. Who are we? FreedTerror - Epic Mapper 7ime - Epic Megalo Coder *** FreedTerror's map and gametype section *** Tower Defense Map downloads H S E https://www.dropbox.com/sh/b7smpfa3x2zmxnp/AADht7xk6WS45RqGk_F59wDGa?dl=0 H S https://www.dropbox.com/sh/yc230i8b3r01bz7/AAAzGOjpKynBWwB7ObY7a3T6a?dl=0 H E https://www.dropbox.com/sh/d2f8ofniyljnh8g/AADq4SZ7D0ovKiEEj_5oz-PLa?dl=0 M S E https://www.dropbox.com/sh/6zvhsxwqurtynq2/AACqqCzpSnLxQx_tpEkiVA0Ma?dl=0 M S https://www.dropbox.com/sh/7rlh45h70xl23km/AADByrcGvyHiRdQd4H7gKhdaa?dl=0 M E https://www.dropbox.com/sh/ll2wphcivdcru9k/AAAgjU5sDZ32Ml2ZkAX_ZO6ka?dl=0 L S E https://www.dropbox.com/sh/v6zo7ywxy7igkm7/AAA2fqwbJtnNTYNp8jPpqUvca?dl=0 L S https://www.dropbox.com/sh/aznmnhmjq6tuiiz/AACSzO-jYaduw6pBag89z6Gta?dl=0 L E https://www.dropbox.com/sh/mirnvuc5d7jtmwl/AAB7qWSr4MykeH9xIHMGnbZYa?dl=0 Gametype download https://www.dropbox.com/sh/yxtntjarb77hrxl/AABPiFJYfPO6p5YSJBh2JQ-Ra?dl=0 Credits: FreedTerror - Mapper 7ime - Modded gametype OrangeMohawk - Added objects to map Lord Zedd - Added objects to map TOWER DEFENSE #2 MAP INFO ***CREDIT STUFF*** FreedTerror - Mapper OrangeMohawk - Added objects to map Lord Zedd - Added objects to map 7ime - Modded gametype for the map ***END CREDIT STUFF*** ***READ BEFORE PLAYING*** HOW TO START THE GAME: Blow up the fuison coils near the start of path to add 1 enemy in. GOAL: Your goal is to prevent Elites and Spartans from reaching the end. Make your way up the path to choose a reward. ***GOOD LUCK*** ***KNOWN MAP ISSUES*** Once multiple biped dead bodies add up, it will cause terrible lag. Biped dead bodies can trigger landmines. Some times the game over land mine can be triggered by a dead body. I made sure the man cannons push the enemies through the path without fail, but there's always a chance something can go wrong. ***END KNOWN ISSUES*** Spawn Times Outside Base Items X1 Custom Powerup 60 Mongoose with Guass Turret attached 60 Mounted Machinegun with ultra small Scorpion turret and red light attached 60 Mounted Machinegun with ultra small Falcon turret and green light attached 60 Anti Air Shade Turret 60 X2 DMR 30 Spare clips 5 min count 2 max count 3 X2 AR 30 Spare clips 5 min count 2 max count 3 X2 Shotgun 30 Spare clips 5 min count 2 max count 3 1X Detached Machinegun Turret 45 RANDOM BOX WEAPONS X1 Rocket Launcher 1 Spare clips 5 min count 1 max count 1 X1 Fuel Rod Cannon 1 Spare clips 5 min count 1 max count 1 REWARD STRUCTURE LOWER FLOOR x1 Frag grenade 10 REWARD STRUCTURE UPPER FLOOR X1 Frag grenade 10 REWARD STRUCTURE UPPER FLOOR REWARDS Make sure you're holding down your weapon swap button before and while going through a chute. Weapon Chute 1 Grenade Launcher Spare Clips 5 Weapon Chute 2 Concussion Rifle Spare Clips 5 Weapon Chute 3 Focus Rifle Weapon Chute 4 Energy Sword Weapon Chute 5 Gravity Hammer Make sure you're holding down your weapon swap button before and while going through a chute. Armor Ability Chute 1 Active Camo Armor Ability (contains alpha trait zone) Armor Ability Chute 2 Hologram Armor Ability (contains bravo trait zone) Armor Ability Chute 3 Drop Shield Armor Ability (contains charlie trait zone) REWARD STRUCTURE LOWER FLOOR SWITCH REWARDS Switch 1 Outside base first floor door (contains 3 turrets) Switch 2 Outside base second floor door (contains a anti air shade turret) Switch 3 Despawns hanger door Switch 4 Despawns random box door TOWER DEFENSE WIP#3 GAMETYPE SETTINGS New gametype forces players to play as spartans only, rergardless of what team they play. Make sure to set the number of rounds you want to play. Number Of Rounds 2 LOADOUTS Loadout 1 DMR AR Sprint Loadout 2 DMR Shotgun Sprint BASE PLAYER TRAITS Damage Resistance Invulnerable Immune to assassination Enabled Damage Modifier 100% Melee Modifier 100% Player Speed 100% Jump Height 0% Player Gravity 200% Motion Tracker Range 75 meters CUSTOM POWERUP TRAITS Duration 60 Damage Modifier 200% Melee Modifier 200% Infinite Ammo Enabled Player Speed 200% TRAIT ZONE TRAITS Alpha: 0 Trait Zone Infinite Ammo Enabled Damage Modifier 150% Melee Modifier 300% Player Speed 150% Bravo: 1 Trait Zone Infinite Ammo Enabled Damage Modifier 200% Melee Modifier 300% Player Speed 200% Charlie: 2 Trait Zone Bottomless Enabled Damage Modifier 300% Melee Modifier 300% Player Speed 300% Crushers Map download https://www.dropbox.com/sh/fcet0826axr02eq/AAD4MPYXqS_zTOLCE5xgsvXQa?dl=0 Gametype download https://www.dropbox.com/sh/0eikj1goowy038y/AAC7K4QMIsnWlL3mkhm9w4ora?dl=0 Credits: Freedterror - Mapper 7ime - Modded gametype Lord Zedd - Added objects to map Get Rekt Map download https://www.dropbox.com/sh/jx6b17eau6yfid7/AABFVlLm2jBn5lDH-5kD4hlYa?dl=0 Gametype download https://www.dropbox.com/sh/3ii5qq4plgreh9t/AAAqcS0XEyU0XrbkDXTaVsD2a?dl=0 Credits: Freedterror - Mapper 7ime - Modded Gametype OrangeMohawk - Added objects to map Plasma Tag Arena Map download https://www.dropbox.com/sh/mmkpu8byhqc2edg/AADl9mWMQ0k9v09sPGUyHBvZa?dl=0 Gametype download https://www.dropbox.com/sh/ou0v16bdwl817yp/AAB5sxyNHHjMHoB9vsQ5oemQa?dl=0 Credits: Freedterror - Mapper OrangeMohawk - Modded gametype and added objects to map Lord Zedd - Original Modded Object limit map MW2 Pit Map download https://www.dropbox.com/sh/rto1ihgm163d6us/AAA1uS7PIHK6WgMGi2hfUFrIa?dl=0 Gametype download https://www.dropbox.com/sh/sdrol1na1vdf9a7/AABGNHahQfoGfh4K49jCnhIra?dl=0 Credits FreedTerror - Mapper 7ime - Modded gametype *** 7ime's Gametype Section *** Tron gametype download https://www.dropbox.com/sh/01y537caudn1n8i/AADYpwKbNT1HhQRnjDkAR4voa?dl=0 Weapon Wielders gametype download https://www.dropbox.com/sh/80s2vnc4msjfs5l/AAAi9JZ2o0UmFgilfts7TSdYa?dl=0 Strife gametype download https://www.dropbox.com/sh/hhrl1f4vlu61drl/AAAwx-QI0K_mYi87KuRStH7ia?dl=0 SvE Mythic Infection gametype download https://www.dropbox.com/sh/9jonb8su4r71ml3/AAAxnlCo6NuO8s7VSRu5DqCwa?dl=0 Covy Mythic Slayer gametype download https://www.dropbox.com/sh/rgg6raotwchwwgz/AAA1Y-H05Wl_rPikvqG241Eja?dl=0 Sparty Mythic Slayer gametype download https://www.dropbox.com/sh/yta2n3z22mslbhf/AABQocZx5R_t9oWvJnxVT0oia?dl=0 SvE Mythic Slayer gametype download https://www.dropbox.com/sh/gt22g9xgyhnzhz7/AADQUFVRagQtBAKdroqdsQ3qa?dl=0 Mythic slayer gametype label functions Spawn Option; spawn in a vehicle or as a Monitor Player Scale Option; determines the player's size, only available in V1.25 and greater also changes the size of weapons in players hands in V1.50 and later Invincibility Option; can't die, won't die Biped Kill Points Option; determine points awarded for killing objects labeled "biped;" only in V1.29 and earlier Bro Spawning Option; determines if bro spawning is enabled, spawn on teammates; only in V1.30 and later trait_zone Filter; choose a spawn sequence of 0 or 1 and 2 in V1.32 and later, choose traits in gametype options, can apply to weapons and armor abilities without a zone in V1.32, note that armor abilities automatically have a zone even if it is set to none; you must select a shape and then set all parameters to zero attach_base Filter; the base object when attaching objects negative spawn sequences attach everything excluding spartans, elites, and monitors that are within it's boundary, less than negative 50 will also attach spartans, elites, and monitors; only in V1.32 and later attachment Filter; the object that will be attached to the base object with the same spawn sequence, based on the absolute value in V1.32 and later negative spawn sequences allow you to fire the vehicle, less than negative 50 hides the vehicles body; should only be used on scorpions, wraiths, and revenants; only in V1.32 and later; also use on Warthogs and Shade turrets in V1.50 if the spawn sequence is greater than or equal to 75 you will also be able to enter the attached vehicle; expect connection advantages, you've been warned. scale Filter; scales objects by increments of ten, any spawn sequence works. Works on objects with normal physics or other objects once they are destroyed and respawn. updated in V1.31 and V1.32 set the boundary and anything with in it will change size, only available in V1.26 and greater civilian Filter; removes things such as turrets from vehicles; positive spawn sequences only, in V1.30 and greater disables vehicles' ability to shoot weapons; negative spawn sequences, only in V1.30 and greater harmless Filter; disables vehicles' ability to shoot weapons; only in versions earlier than 1.30, moved under civilian in later versions spawner Filter; spawns various objects; spawn sequences: Hide contents _______ V1.50 _______ -1 through -6 various spartans -7 through -12 various elites -13 monitor -14 spawns a spartan with a scorpion turret -15 spawns an elite with a wraith turret -16 spawns a spartan with a falcon turret -17 spawns an elite with a revenant turret -18 spawns a monitor with a scorpion turret -19 spawns a monitor with a wraith turret -20 spawns a monitor with a falcon turret -21 spawns a monitor with a revenant turret if the base object has a boundary and the player is within that boundary as a monitor, the player will take control of the spartan or elite if the base object has a boundary and the player is within that boundary as a spartan or elite, the player will take control of the monitor base object attaches to spawned object _______ -22 spartan with skull, awards points based on teams, waypoint -23 elite with skull, awards points based on teams, waypoint -24 monitor with skull, awards points based on teams, waypoint -25 spartan with flag, awards points based on teams, no waypoint -26 elite with flag, awards points based on teams, no waypoint -27 monitor with flag, awards points based on teams, no waypoint awards one point if the player is not on the base object's team subtracts one point if the player is on the base object's team _______ -28 invisible cube of derek, fire -29 larger invisible cube of derek, fire, attaches to base object, anything within the base object's boundary will take damage -30 alarm sound 1; attaches to base object -31 alarm sound 2; attaches to base object -32 spawns a blinking light and alarm sound when entering the zone, attaches to base object -33 spawns a blinking light and alarm sound when entering the zone, attaches to base object -34 spawns and destroys a bomb when an enemy enters the zone -35 pelican on Spire only; phantom on Boneyard and Breakpoint only -36 longsword on Boneyard only without collisions; target locator on Anchor 9 only; pelican attached to a mini falcon on Spire only -37 covy power module stand on Spire, data core laser safe on Boneyard, weapon supply pod on Anchor 9 -38 activates lights and sounds on Breakpoint -39 rotates everything not within its boundary to the same rotation as the base object, includes the skybox _______ 0 flag 1 bomb 2 ball, flaming skull 3 UNSC data core 4 Covenant power module 5 detached machinegun turret 6 detached plasma turret 7 left grenadier turret from falcon 8 right grenadier turret from falcon 9 warthog machinegun turret 10 warthog rocket turret 11 warthog gauss turret, can't turn 12 scorpion machinegun turret, infantry, can't turn 13 wraith plasma turret, infantry, can't turn 14 troop hog 15 falcon with front turret _______ 16 anti air shade turret 17 fuel rod shade turret 18 grenadier falcon 19 grenadier warthog 20 custom vehicle, warthog with plasma shade turret 21 custom vehicle, warthog with anti air shade turret 22 custom vehicle, warthog with flak shade turret 23 custom vehicle, falcon with plasma shade turret 24 custom vehicle, falcon with anti air shade turret 25 custom vehicle, falcon with flak shade turret 26 custom vehicle, falcon with warthog machinegun turret 27 custom vehicle, falcon with warthog rocket turret 28 custom vehicle, falcon with warthog gauss turret shade turrets work on Forge World, Ridgeline, and possibly other maps _______ 29 custom vehicle, Falcon with Scorpion turret 30 custom vehicle, Falcon with Wraith turret 31 custom vehicle, Warthog with Scorpion turret 32 custom vehicle, Warthog with Wraith turret 33 custom vehicle, Revenant with Scorpion turret 34 custom vehicle, Revenant with Wraith turret 35 custom vehicle, Mongoose with Falcon turret 36 custom vehicle, Mongoose with Revenant turret _______ 37 ultra small Scorpion turret and red light 38 ultra small Wraith turret and blue light 39 ultra small Falcon turret and green light 40 ultra small Revenant turret and orange light attaches to base object, suggested for vehicles, allows you to fire the turret from the base object if a vehicle _______ all spawned objects will have the same team as the base object _______ award_points Filter; biped Filter prior to V1.32; awards points for the destruction of the object, explosives do not work awards points based on spawn sequences; only in V1.30 and later zones will award points to players within the zones in V1.32 spawn sequence of 0 will end the game upon destruction or the entering of the zone in V1.32 health Filter; modifies the health/shields of an object by increments of ten, any spawn sequence works a spawn sequence less than -10 kills the object instantly a spawn sequence of -10 will allow players to pass through invisible boundaries if they walk through the boundary of the object, only use on objects that actually have health, do not use with other players, only in V1.33 set the boundary and anything with in it will change health/shield momentarily or instantly die, only available in V1.30 and greater updated in V1.32 vincibility_zone Filter; when invincibility is enabled, creates a zone where you can die; updated in V1.31 if the spawn sequence is negative it will make objects invincible for the rest of the game; only in V1.31 and later detach_zone Filter; detaches objects within the zone, if the spawn sequence is 0 it will detach everything if the spawn sequence is 1 it will detach everything labeled attachment if the spawn sequence is 2 it will drop the player's weapons, only in V1.26 and greater if the spawn sequence is 3 it will drop and delete the weapons of bipeds spawned between -1 and -13, only in V1.33 if the spawn sequence is 4 it will change the team of objects based on the object's team, only in V1.33 if the spawn sequence is 5 it will change the team of objects to none, object must match teams, only in V1.33; doesn't actually work? if the spawn sequence is 6 it will hide the boundary of all objects within its boundary, only in V1.33 if the spawn sequence is 7 it will shrink everyone's primary gun. if the spawn sequence is -1 it will detach everything not belonging to a player if the spawn sequence is -2 it will turn the player into a monitor, only in V1.27 and greater if the spawn sequence is -3 it will turn the player into a monitor with a Scorpion turret, only in V1.33 if the spawn sequence is -4 it will turn the player into a monitor with a Wraith turret, only in V1.33 if the spawn sequence is -5 it will turn the player into a monitor with a Falcon turret, only in V1.33 if the spawn sequence is -6 it will turn the player into a monitor with a Revenant turret, only V1.33 if the spawn sequence is -7 the base object will attach to the player; prop hunt anyone? only in V1.50 lift Filter; works like a zone, needs a boundary, only in V1.27 and greater if the spawn sequence is 0 it will push up players only if the spawn sequence is 1 it will push up all objects excluding the object itself if the spawn sequence is 2 it will push up all objects including the object itself if the spawn sequence is 3 it will rotate the object by 90 degrees when a player enters the zone; only in V1.32 if the spawn sequence is 4 the object will continually rotate by 90 degree about the y-axis; only in V1.32 if the spawn sequence is -1 it will push up the object with the label; only in V1.28 and greater if the spawn sequence is -2 it will push up the object when a player is within the boundary; only in V1.32 if the spawn sequence is -3 it will make the object seemingly disappear when a player enters the zone, use on movable objects; only in V1.32 if the spawn sequence is -4 it will make the object seemingly appear when a player enters the zone, use on movable objects; only in V1.33 if the spawn sequence is -5 it will make the object seemingly disappear when a player enters the zone, use on non-movable objects; only in V1.33 if the spawn sequence is -6 it will make the object seemingly appear when a player enters the zone, use on non-movable objects; only in V1.33 if the spawn sequence is greater than 6, its object at the equivalent negative spawn sequence will have the same rotation; only in V1.33 if the spawn sequence is greater than 24, its object at the equivalent negative spawn sequence will have the same rotation only on the x-axis; only in V1.33 bro_spawn_loc Filter; provides a spawn location choice if the user option permits; only in V1.30 and later team_ffa; a negative spawn sequence means it will only show up in free for all a positive spawn sequence means it will only show up in team matches switch; Does not work on explosives. if the spawn sequence is negative it will have a waypoint and will spawn a fusion coil contraption to blow up. switch_door; when an object with the switch label is destroyed and has a spawn sequence with the same absolute value; a positive spawn sequence will disappear. It will explode if less than 50. a negative spawn sequence will appear. a spawn sequence of negative 50 or less will disappear the next time the switch is destroyed a spawn sequence of positive 50 or more will reappear the next time the switch is destroyed if you set a boundary on a vehicle, players within the vehicle will see its health; only in V1.30, only works when playing by yourself and therefore pointless. Tried to fix it, broke it.
  6. Map I've been working on. I'll get dl links up for the map and gametype later. Go to this thread for dl links https://www.xboxchaos.com/topic/5065-freedterror-and-7ime-maps-and-gametypes/
  7. Tower defense update, check this thread for download links: https://www.xboxchaos.com/topic/5065-freedterror-and-7ime-maps-and-gametypes/ Here's some test vids: https://www.youtube.com/watch?v=2R8dSNEEAEg https://www.youtube.com/watch?v=W1QEW8gZO_E
  8. Good job, a lot of effort went into this find!
  9. Gametype

    You can spawn living bipeds in with this gametype. You will need to find a way to kill the bipeds to get the dead bodies.
  10. This code is changing the pistol ROF: MagnumFireRecoveryTime="0.01968504" Megalo code in spoiler Any one know what is causing this?
  11. Modding

    Gamecheat13 has a video with first person assassinations
  12. I'm going to keep track of what other people find. I copied some links from this thread on reddit: https://m.reddit.com/r/halospv3/comments/4pqn9t/hunttheeggs/ Update (7/1/2016 10:52PM) Blind Skull in Halo. All skulls in Halo have been found. Drought Skull in The Truth and Reconciliation Update (7/25/2016 8:38AM) Forerunner terminal 2/2 Covenant datapad 1/2 UNSC datapad 2/2 in Halo Angry Skull in The Truth and Reconciliation. All skulls have been found in The Truth and Reconciliation. 4 locations for POA and T&R, 6 locations for the rest. What I've found so far: Blind Skull in The Silent Cartographer: Evolved Assault Rifle with 99 grenade launcher shots in The Silent Cartographer: Evolved Battle Rifle with 99 grenade launcher shots in The Silent Cartographer: Evolved Grunt Jingle in The Silent Cartographer: Evolved Hunterman in The Silent Cartographer: Evolved Mantis Skull in Assault on the Control Room Blind Skull in Assault on the Control Room Mantis Skull in Halo Captain Took My Keys Skull in The Silent Cartographer Covenant datapad 1/2 in The Silent Cartographer Spite Skull in The Silent Cartographer Drought Skull in The Silent Cartographer UNSC datapad 2/2 in The Silent Cartographer Covenant datapad 2/2 in The Silent Cartographer Drought Skull in Halo Spite Skull in Halo Blind Skull in The Truth and Reconciliation Spite Skull in The Truth and Reconciliation Keys Skull in The Silent Cartographer: Evolved Forerunner terminal 1/2 in Halo UNSC datapad 1/2 and UNSC datapad 2/2 in The Truth and Reconciliation Covenant datapad 1/2 and Forerunner terminal 1/2 in The Silent Cartographer: Evolved CMT SPV3 Easter Egg Locations Dev Team post's: Hunt the skulls on Legendary and higher! Hunt the truth (in our terminals)! You'll get a new set of text for every difficulty above normal. Hunt the eggs! just pick it up to enable the effects. There are at least 5 per level, some missions have 6 4 locations for POA and T&R, 6 locations for the rest. POA and T&R do not have forerunner terminals The Pillar of Autumn Drought Skull Spite Skull Moon Skull Angry Skull Halo Mantis Skull Keys Skull Angry Skull Drought Skull Spite Skull Blind Skull UNSC datapad 2/2 Covenant datapad 1/2 Forerunner terminal 1/2 Forerunner terminal 2/2 Truth and Reconciliation Angry Skull Drought Skull Blind Skull Spite Skull UNSC datapad location 1/2 UNSC datapad 2/2 The Silent Cartographer Keys Skull Spite Skull Drought Skull Blind Skull FreedTerror's video Blind Skull Sophodot's video Angry Skull Covenant datapad 1/2 Covenant datapad 2/2 UNSC datapad 2/2 The Silent Cartographer: Evolved Keys Skull Found Blind Skull Angry Skull UNSC datapad 2/2 Covenant datapad 1/2 Covenant datapad 2/2 Forerunner terminal 1/2 Forerunner terminal 2/2 Found an Assault Rifle with 99 Grenade launcher shots. Found an Battle Rifle with 99 Grenade launcher shots. Found Grunt Jingle Found Hunterman Assault on the Control Room Mantis Skull Blind Skull Drought Skull Angry Skull https://www.youtube.com/watch?v=9erczcB9ds0
  13. .MAP

    Any chance we could get a video?
  14.  

    hello, as the mods are installed in the console, having RGH .

  15. Dubstep Gutter Logo. I'm Gonna send Dubstep Gutter this video and see what he thinks. Here's a 720p version