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Alejandro MiddleCorn

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About Alejandro MiddleCorn

  • Birthday 10/31/1996

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  • Gender
    Male
  • Location
    México

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608 profile views
  1. This is sick dude. No download?
  2. Support

    Before I start doing anything to the Grunt, I'd like to know how to add some shields to it so when used by a player, he can survive more than expected. I believe that, when playing as a Grunt, Brute, etc., after recieving certain amount of shoots he will die no matter how much time has passed. Just asking this before doing anything else. What should I do to add shielding to them?
  3. Support

    Sorry if I necropost this. What should I do to duplicate the sword class? I want to make a Spartan dual wield swords properly in Third Person. The Elite works fine, but how can I make a Spartan use his sword animation when dual wielding instead of an wierd rifle pose?
  4. .MAP

    Cool. What's changed?
  5. .MAP

    Can we get a preview of this? I might test it later.
  6. .MAP

    MiddleCorn here. What I'm doing is simple and cool for old school players who like killing Elites rather than Brutes. I'm modding all campaign levels replacing the Brutes with Elites and the Arbiter with another Spartan. Most levels don't require tag injection for most stuff, so this shouldn't be hard to finish. Not just gameplay, but also some cutscenes will be changed. This is a work in progress, and so far I have the first two levels working. You play as the Hayabusa Spartan and you have the Master Chief as an ally. You must face the Covenant in order to stop the Great Journey. But the Great Schism never happened, so Elites will still attack you while you finish the fight. Changes: Got no previews yet. IDK how to use the "camera" the RGH usually has, so I might use my old Capture Device. So far, I've done Sierra 117. Current version: v.01 Download: Help needed: Does somebody here know how to make Ultras and Zealots properly? I need help with that bit. Also, AI Master Chief spawns with Arby's weapons. If I replace them in [scnr], the Elite's Carbine will also change to whatever weapon I changed. Glitches so far: Things to add: Enjoy mission one!
  7. .MAP

    Still doesn't work. Now I tried the Corvette map conversion. No AI spawns. All steps followed right.
  8. .MAP

    That's what I meant. Tne map Unearthed is a Firefight map, but I'm using the MP version of it (forgot who made it).
  9. .MAP

    Then I need help with that script. EDIT: Are we talking about Firefight mode or just the maps? I want this for MP and/or Forge?
  10. .MAP

    I don't really care about Firefight gametypes. Schism makes the fights intense. Are scripts still needed to make the squads load even with the "Initially Placed" flag? MP and Forge on Reach. Halo 3 is a different story and I don't care about it just yet.
  11. .MAP

    So for Reach the "Initially Placed" flag works? Tell me it is possible please. Lord Zedd said it already, but I need to make sure before failing again. I will try again this whole weekend. Also, is there another way to get the coordinates? Because Adjutant becomes reallyyyy laggy when opening the Model Viewer (at least with Unearthed)
  12. The greatest villain of Power Rangers knows the answer to Halo 4 tag injection.
  13. .MAP

    Anyway, still didn't work for me. I'll test another map now. Also, trying to get the coordinates is soooo laggy.
  14. .MAP

    According to Lord Zedd, you can use the chunk "Initially Spawned" to make it work. And should work in both MP and FF maps. But so far I've had no luck on any of these. Try it and let's see if you have luck there.
  15. There was a prototype for the Hunter's Gun which used Jorge's Chaingun model as a placeholder. Said prototype was never finished and finally removed from the final game.