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Alejandro MiddleCorn

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Everything posted by Alejandro MiddleCorn

  1. .MAP

    You need to add the RGH or JTAG to your console. Otherwise you won't be able to play modded maps.
  2. Support

    Well so I'm trying to make Elite AI to replace certain Brute squads. While it does work for some encounters, it just doesn't for others. This is done on Crow's Nest btw, as most encounters I modified for Sierra 117 did work. For example, attempting to replace a squad of Brutes inside the barracks works fine for the most part and it also did good with the jumppack Brutes (replaced with Spec Ops Elites). But when I try to replace the Jackals in the hangar with Elites, they just don't spawn. I also tried to replace the final Brute Bodyguards with Elites, but the same effect. They just don't spawn. What is making this happen? Or what am I doing wrong? Because it works for certain encounters in the level but those specific ones just... well, don't work. I even added them to specific Designer Zonesets but they still don't spawn there.
  3. Modding

    So I'm trying to re-create SPV3's Brute Plasma Pistol on Halo 3 and I want to know what changes the following stuff: Rate of fire. Overheat. Battery wasted per shot.
  4. Modding

    I believe it's ready to be tested. The Latch thing removes the charged shot, btw.
  5. Modding

    It appears like the burst fire does happen but only when the AI is using it.
  6. Modding

    Yeah, figured that out already. Just need to find the correct numbers for it to waste 1.5% per shot. The other problem here is regarding the projectile spread. Changing the "Projectiles Per Shot" bit appears to change it correctly, but it still looks like it fires one single bolt, just with more damage. Also, the rate of fire can't be changed.
  7. Modding

    Yeah, that's the first thing I checked. But the values are totally different from those of the Plasma Rifle or Spiker. To begin with, most stuff that should change those entries are just zeroes. I also see nothing that changes the ammo capacity. So far I've only changed how much projectiles are fired per shot (meant to fire 3 bolts) but it still looks like it fires one single projectile, just causes more damage. EDIT: Also, plasma weapons lack of a "Magazines" block, therefore it cannot be modified that way. EDIT 2: I think I've found out how to change the ammo capacity, but still testing it.
  8. Other

    Sent now.
  9. Other

    Well, patching has never been an issue before but for some reason now it is. When I make a mod for Halo 3 and test it on console it works just fine, but when creating the patch for other people to test it turns out the patch is corrupted. The patch itself is created, it can be applied, etc. But when testing the patched map it throws a "Disk is unreadable" error and when opening said map on Assembly it just crashes. I've had some problems with tag extraction and injection and I'm able to solve them with patience. But five patch errors in a row? I repeat, this has never happened before. What's going on with Assembly?
  10. Other

    First two people tested it and they said it gave an error. After I tried the patch myself it turned out to be true. I'm using the latest Assembly update of course, and if I remember well it is the regular version. I remember having problems with the dev branch in the past. 2016.11.04.07.00-master
  11. I'm planning to do that but for Ultra Grunts. Spec Ops might use other weapon(s).
  12. That Grunt with Plasma Rifle tho. Not a common thing in Halo games.
  13. Modding

    Not quite possible as you'll need to create new animations for the second sword. Which is currently not possible.
  14. Lord Zedd threw me this: It works as intended, but because I cannot poke changes it is a waste of time. So I totally recommend you to have the capacity of poking, not required but recommended. Though most people can poke changes so... meh. XP
  15. Just happened to check the thread and found this. GIMME THAT. T_T
  16. Does that mean we will have the Mythic gametypes back to MCC?
  17. General

    Yeah, noticed this few mins ago. Too bad there were quite few.
  18. General

    How did you get the flight to begin with? Nothing was announced in the Halo Forums yet. And even if you actually got it, there is no way it would work with Assembly as the new maps are entirely different coded.
  19. The title says it all. I want to make the Brute Plasma Rifle (and other plasma weaponry), but the problem I have is regarding the projectiles as they're still blue. What needs to be modified in order to make the bolts red (or any other color)?
  20. Support

    Now, by "all entries", what do you mean? The red, blue and green values? Or the tag blocks? I need to know what am I doing before ruining the mod and being forced to start all the way over.
  21. Support

    He didn't mention the "plugin editor" though, that's why I asked. It is obvious for expert and professional modders but I'm not one of those. Already replaced, but I initially didn't get what he meant.
  22. Support

    What is this? I don't find such thing anywhere.
  23. .MAP

    Assembly version?
  24. So this no longer includes the Brute Plasma RIfle?