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Alejandro MiddleCorn

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Everything posted by Alejandro MiddleCorn

  1. .MAP

    Assembly version?
  2. So this no longer includes the Brute Plasma RIfle?
  3. Support

    You still cannot make them to be on your team if spawned via effects due to the Megalo thing. I've been told and I've proven to myself by testing.
  4. Support

    However I guess that is only applied to AI Squads. I'm talking about AI Spawn Points.
  5. Support

    That works fine for Halo 3 though. In Halo Reach it is impossible as you cannot make AI be on your team. Is he doing it on Halo 3 or Reach?
  6. Support

    I recently uploaded a MAP mod for Forge World, which features a buggy Brute Chieftain. You can check it out. But I might upload some pics of the random tag extraction problem, as it clearly shows how much was extracted but sometimes it shows less than other extractions (of the same tag).
  7. Support

    I can recall the problem isn't necessarily with the injection part, but more with the extraction. I can extract some tags (with or without raw) and once it finishes extracting it shows how much was extracted as intended, but if I attempt to extract the same tag again, it will throw more data as if the first extraction was incomplete. And I can tell because I've ran into freezing problems, textures not showing properly or missing, or the tag not spawning at all (and freezing as well). If I add a more complete extracted tag, the problems notoriously reduce. Not sure if anyone understands what I'm trying to say.
  8. .MAP

    After playing said level, gotta say there are no Brutes to be found.
  9. .MAP

    Good you like it. It is not complete though, so I may need to add more sh*t Lol
  10. .MAP

    Well, I make this thread to release an old .MAP mod I made almost 4 years ago. Since I saw that H3 AI PG I always wondered to have a Reach version of it, as Reach's AI was the best for me. Although a Reach version was never made in the end so I thought why don't I do it myself? So I did. But a bug involving Kat didn't let me continue so I stopped there. I saw someone else ask for it quite a while ago, but it took me a while to release it LOL So here's my most stable build: It cannot be considered an AI PG because it is not perfect. Might/might not continue it, although I may start it over. Contains: Known bugs: Hasta la próxima, Spartans. Maydelcore, fuera.
  11. .MAP

    Now I did something by accident. It turns out I can inject spawn points from one map to another. Moved a spawn point from Forge World to Highlands (Grunt in this case). Guess I'll try that more frequently. Now will test if many can be injected, as I only tried so with one.
  12. .MAP

    Least individual injections? I extract each [char] tag with RAW. Does that affect too much? I say "each" for all enemies. Don't know if there's a way to extract all enemy [char] at once.
  13. .MAP

    Just one question: Do I have to save each time the tutorial says? Or can I just save at the very last moment of the edition? Like: Edited all the [effe] tag, now save. Edited all the spawn point, save. I ask because I was told it is recommended to mod with the least saves possible, but this tutorial itself tells you to save each single edit.
  14. Other

    When was Assembly's last update?
  15. .MAP

    This bit is not really true. I know because I tried myself.
  16. .MAP

    That's wierd, I don't remember ever facing Brutes on Lone Wolf. Not even in your mod. Gotta check that out now. Unless it is part of the most recent patch.
  17. .MAP

    Wait, Eviscerator on m70_bonus? As far as I remember, m70_bonus is Lone Wolf. Are Brutes found there as well or what?
  18. .MAP

    Uh, found a weird bug. When attempting to board the Hunters inside Vyrant Telecom's Tower (Club Errera) they just despawn, taking you in the process and the game thinks you died. It happened after I destroyed the jammer. EDIT: Another thing, the new Spiker/Eviscerator shoots twice and kind of wastes ammo when not having an enemy in front. It doesn't happen in New Alexandria though.
  19. General

    Lack of knowledge, practice and time. I actually tried to do so many times, but it always kept crashing so I gave up. That's why I always mod MP maps. I know a certain someone is going to complain about me but that's not part of the topic. There is a tutorial you can follow. Let's see if you're more lucky than me.
  20. .MAP

    How come the Anti-Air Wraith is found on every single level despite it not appearing in gameplay?
  21. I was never able to do such thing. Insanely hard tutorial, too much things required and, even after doing all steps correctly, crash. Still can't believe others can do this.
  22. .MAP

    Why do they have different weapons? BTW, the Spartan AI have a flag says "Revive on Death" (or similar). Just uncheck that and they will no longer revive.
  23. General

    Someone promised one about 4 years ago, but never did it. I tried to do it myself on Forge World. But it isn't perfect and lacks many stuff other AI Pgrounds have. Still has most AI there. However, it crashes after I try to add the last Noble Team Spartans, so I still need further testing or start all the way over.
  24. General

    So this explains why and how models from H2A are available for download now.
  25. .MAP

    Finally able to have a good copy of the game. Mod now working and going to test right now.