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weighta

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About weighta

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    XephyrCraft
  • Birthday 02/23/2001

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  • Gender
    Male
  • Location
    WA, USA
  • Interests
    RGH'ed Xbox Ones

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    Xephyr Craft
  • Website URL
    https://www.youtube.com/channel/UCnKTArVofy5T3w_5zaZ24VQ

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  1. General

    You probably didn't name the output file correctly when patching in assembly. If you're playing on Reach, you will have to disable contpatch in dashlaunch.
  2. .MAP

    It hasn't really been accomplished, yet. From what I know the maps tend to crash or not work when they are converted with squads and/or scripts.
  3. Halo 3

    For Halo 3, you have to atleast have a modded 360.
  4. How can this be done? I'm wanting to just flying around by some AI in Forge mode, but they keep attacking me no matter what setting I try to find and edit. Any way to disable their combat towards JUST players? Would be sweet.
  5. I wouldn't use java for modding in years. C# is definitely good with modding and getting basic tasks done, thing is, I can't fully modify Assembly's source or because it was written in c++ I think. C# is also not fully compiled.
  6. Haven't done much C, but mainly C# (unfortunately lol). Where exactly can I find this tool / program? May be able to get something partially working. I actually wanted this video to seem more like a comedy / easy-catch, but probably went to far when bringing it to xbc.
  7. Support

    If the object is frozen in place, you need to go to the Rigid Bodies block, and set the "Motion Type" to Box in the [phmo] tag of the bloc
  8. As far as I know, I haven't ever seen AI spawn through the Forge pallet with player interactions, fighting, pathfinding, ect. for Halo Reach. You could try taking a quick look at forge in campaign for The Storm. Gamecheat hosts it on blamedepot, and if I remember correctly, he spawns the AI with the proj tag instead of scen. The proj comes with an attached effect (don't see how you could get around it) and therefor places the AI. If this works for Reach, you could probably just redo the concept on a campaign map with forge.
  9. Support

    Go into the Firing Effect below the projectile reference, open the effect in a new tab, go down to "Anticipated Tag Class". Here, set it to 'obje'. Next, changed the Spawned Tag to your liking. Set velocity bounds min and max.
  10. Is there a custom bitmap... for this? What do you mean are you sure. I can agree that the injection process is awkward and the format is indeed different. Can't find the bit to swap color channels or perhaps color inversion is my issue :\
  11. .MAP

    You actually do not anymore before patching. However, this is HIGHLY necessary before doing the conversion; Zedd actually didn't mention it. Not one hundred percent sure, but if I had to guess, it was easier for Bungie to just do their injections. The anti air wraith is just a simple model variant part of the wraith.
  12. halo 4 is indeed, quite odd, for some reason the color channels are off. The color format was entirely different rgb565 i think (32 bits per texel), layout in hex code is also quite wonky: could maybe fix this tomorrow
  13. (Took about a week, but I finally managed to get this fully functional and up and running. first attempt: Black screen; frustrated second attempt: Freeze at certain point in mission; irritated third attempt: Success. Had to play through the clean Tsavo Highway mission first before conversion) Anyway! Welcome to Forge in Campaign - Tsavo Highway. This conversion is my first map conversion for Halo 3, and it includes just about everything added to forge palette such as: Selectable Weapons Vehicles Equipment Scenery Respawn Point This is indeed, my first conversion, so don't expect anything spectacular other than playing through the mission with Forge. Gamecheat13 plans on creating a whole series in Halo 3 for Forge in Campaign; AI scripts, and much more... Select GREEN team for Human, I think ORANGE for covenant? PATCH Be sure you patch the original campaign map, then just toss it into your maps folder with the info!
  14. lol I'm probably going to do this for Reach next.