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weighta

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About weighta

  • Rank
    XephyrCraft
  • Birthday 02/23/2001

Profile Information

  • Gender
    Male
  • Location
    WA, USA
  • Interests
    RGH'ed Xbox Ones

Contact Methods

  • Skype
    Xephyr Craft
  • Website URL
    https://www.youtube.com/channel/UCnKTArVofy5T3w_5zaZ24VQ

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  1. It's a start... I guess? Also may somebody suggest how to remove the water? It's been so long..
  2. Roger roger. I'm good with the source, it's just that now everybody has to download Xbox 360 Neighborhood lol. EDIT: Also, will there be a way to convert an old mod on the 360 to PC? Thought it would be neat to play some snow slayer in some custom games with friends. If not, I could probably just go tag through tag and recreate the mod assembly
  3. This is because you did not compile the latest assembly version. Here is a fixed link: https://github.com/XboxChaos/Assembly/tree/dev_mcc If nobody wants to compile the new version (like I almost didn't want to), I may just do an upload sometime to mediafire.
  4. .MAP

    Your .map and .mapinfo names are not the same. Try mp_030_outskirts.map Patching may be an issue if your using the spanish version of halo 3 but not entirely sure.
  5. General

    You probably didn't name the output file correctly when patching in assembly. If you're playing on Reach, you will have to disable contpatch in dashlaunch.
  6. .MAP

    It hasn't really been accomplished, yet. From what I know the maps tend to crash or not work when they are converted with squads and/or scripts.
  7. Halo 3

    For Halo 3, you have to atleast have a modded 360.
  8. How can this be done? I'm wanting to just flying around by some AI in Forge mode, but they keep attacking me no matter what setting I try to find and edit. Any way to disable their combat towards JUST players? Would be sweet.
  9. I wouldn't use java for modding in years. C# is definitely good with modding and getting basic tasks done, thing is, I can't fully modify Assembly's source or because it was written in c++ I think. C# is also not fully compiled.
  10. Haven't done much C, but mainly C# (unfortunately lol). Where exactly can I find this tool / program? May be able to get something partially working. I actually wanted this video to seem more like a comedy / easy-catch, but probably went to far when bringing it to xbc.
  11. Support

    If the object is frozen in place, you need to go to the Rigid Bodies block, and set the "Motion Type" to Box in the [phmo] tag of the bloc
  12. As far as I know, I haven't ever seen AI spawn through the Forge pallet with player interactions, fighting, pathfinding, ect. for Halo Reach. You could try taking a quick look at forge in campaign for The Storm. Gamecheat hosts it on blamedepot, and if I remember correctly, he spawns the AI with the proj tag instead of scen. The proj comes with an attached effect (don't see how you could get around it) and therefor places the AI. If this works for Reach, you could probably just redo the concept on a campaign map with forge.
  13. Support

    Go into the Firing Effect below the projectile reference, open the effect in a new tab, go down to "Anticipated Tag Class". Here, set it to 'obje'. Next, changed the Spawned Tag to your liking. Set velocity bounds min and max.
  14. Is there a custom bitmap... for this? What do you mean are you sure. I can agree that the injection process is awkward and the format is indeed different. Can't find the bit to swap color channels or perhaps color inversion is my issue :\
  15. .MAP

    You actually do not anymore before patching. However, this is HIGHLY necessary before doing the conversion; Zedd actually didn't mention it. Not one hundred percent sure, but if I had to guess, it was easier for Bungie to just do their injections. The anti air wraith is just a simple model variant part of the wraith.