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    Map Maker

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    New Zealand

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  1. Damage is still the same. Just seems like it hits harder lol.
  2. I made an alternate version of Mombasa streets and the night firefight maps. It includes the Battle Rifle, SMG and Magnum injected from Halo 3, complete with their firing sounds to make them as Halo 3 as possible. The weapons are obtainable via weapon cache's and the racks at the start of firefight. In firefight, it is possible to play as an elite by selecting Dare as your player character. The elites colour is based off your selection in the appearence editor too. Dual wielding works with the elite too, but you have to enable and poke/save it to the map. I left it because the map still is focused on ODST's. Oh and the elite has a light to replace VISR. Thanks Zedd, Gamecheat and Lehvak for the tips on getting things to work Images ----------- Download -----------!6IJRWATb!W8Do4OoHAqCY5Zdf5g07OOQ-ZPAW1M6Qt29QX_2R3ag For those who want to play as the elite exclusively, here is a link for the patch with the complete set of elite fp animations and dual wield flags checked for weapons that support it. YOU WILL NOT BE ABLE TO PLAY THE MOMBASA STREETS LEVEL WITH THIS VERSION, as loading points crash the game. So it is for firefight only. (I recommend downloading both maps because you can alternate them I guess, since I cant figure out how to separate the firefight maps from the campaign levels.)
  3. Who would totally be interested in Mombasa streets mission with all the cut Halo 3 weapons injected with their sounds from H3 and all. (patch idea) Because I've already completed the BR and its beautiful in ODST.

  4. .MAP

    probably because the maps too big
  5. .MAP

    Well the Humans/elites/flood are all on different teams, so you could use that, but making 2 full teams of ai would require alot of time. so yeah, Gamecheats AI playground has 2 full ai teams you can play around with.
  6. .MAP

    I have no idea what could be causing the theater bug. I might have to re-create the map anyway because of some injection issues that are happening.
  7. .MAP

    Hmm, works fine in theater for me. Does the marine ai/biped work at all for you either?
  8. .MAP

    I had to change some of the animations on the AI bipeds so they walk towards what they are shooting, and I fixed some minor things and added the carbine sound from ODST. The marine AI and biped may crash the game, it hasn't happened to me, but it might. Edit: oh and removed the map barriers
  9. .MAP

    Sounds good. I just updated the links, make sure to download version 2.
  10. .MAP

    I made a little map with split screen in mind. Have biped battles and stuff like that! I really want to make this map into something big, so if you have an idea for the map, let me know about it because I can't think of anything else to do, I've modded myself dry (not with this map.) A semi-special thing about this map is the automag and silenced smg sounds injected from odst, huge credits to Lehvak for helping me out with that and the huds for the weapons. I try to keep my maps as vanilla as possible aswell, I dont like to shader swap that much, so its pretty much normal sandtrap with a few extras added in, I just made it for me and a mate to play, it is actually pretty damn fun too when you get a game going (not sure how it would go in a link game) Links: -Click Here For Version 1 -Click Here For Version 2 (Thanks Lehvak for the screnshots too)
  11. General

    Post some screenshots down here to showcase them a little. Would like to see what things this community has come up with! (Already know what some of you are capable of)
  12. .MAP

  13. .MAP

    You are a god! Thanks Lehvak!
  14. Got a new RGH. Time to mod.

    1. weighta


      Did the other one break?

    2. KIORABOI101


      Yeah, its CPU burned last year.

    3. weighta