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Jmichaels

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  1. Jmichaels liked a post in a topic by Sunstarx55 in Xenia and Assembly   
    As some people may be aware, Xenia (a Xbox 360 game emulator for PC) is coming along very nicely. And with it we have old players and a few new ones as well, giving everyone a chance to play the Halo series on PC.
    Personally I've started modding Halo 3 for fun, even got a few friends ready to try out the possibility of some LAN play in a couple of days! 
     
    Anyways, one of the things that's missing right now is the lack of ability to poke changes to the game. While it's not the end of the world, it does make it's super tedious to make large amounts of changes; especially if you're experimenting with something.
     
    So I'm just making people aware of the emulator, and encouraging them to have a play with it. And an added bonus would be if someone could modify Assembly to work with it. Honestly I'm not sure if it's an easy or gigantic task, however I would suspect the latter as on the surface it looks like Assembly requires some stuff to do with the dashboard which Xenia doesn't have yet.
     
    Thank you for your time, and have fun.
     
    EDIT: I now realize that this was probably more suited to the general Halo section, apologies
  2. Jmichaels liked a post in a topic by JD The Tank in How to Play as Other Characters   
    Thank you very much! That is a well written guide to how to set it up for noobs like me  
  3. Jmichaels liked a post in a topic by JD The Tank in How to Play as Other Characters   
    So It will let me extract it without Raw, but not with it. Any idea why?
  4. FederalGOKU liked a post in a topic by Jmichaels in How to Play as Other Characters   
    NOTE: This WILL NOT  work for those who do not have a modded Xbox 360 console. Sorry!
     
    There are two parts to this tutorial; part one will teach you how to extract .tag files such as [bipd] which will be what we are using for this and is crucial for part two, part two will teach you how to import the extracted [bipd] 
     
    Part One - Extracting your [bipd]
    1. Open up a .map file of your choosing
    2. Choose any campaign .map that you want (preferably citadel because it has the most bipds and char)
    3. Once opened, go to the bipd taglist and choose any bipd you want
    for this tutorial, I will be choosing the grunt.bipd
    4. Highlight and right click on the grunt bipd tag and Extract... (With Raw)

    5. Now, you will need to drag your .map file over to your neighborhood map folder
     
    Part Two - Importing your [bipd] and playing as your character
    6. After that, you will go to the .map you're wanting to mod 
    7. Import the extracted bipd you chose
    8. Find the taglist [matg]
    9. Search for, "Player Representation"
    10. Choose whichever player you are, elite or masterchief  I am player masterchief

    11. In the red box is what bipd you will be changing and you can change it whatever you want I chose the grunt.bipd once again

    12. As you can see, i chose the grunt bipd, once you've chose your bipd, click poke and respawn
     
     
    After I’ve poked, here’s my grunt after respawning
     
     
    Be sure to check out my YouTube channel!
     
  5. Jmichaels liked a post in a topic by MythicalRewards in Flaming Skull Head Tutorial [UPDATED]   
    Ey, that's a pretty good tutorial.
  6. blackdimund liked a post in a topic by Jmichaels in Flaming Skull Head Tutorial [UPDATED]   
    NOTE: This WILL NOT  work for those who do not have a modded Xbox 360 console. Sorry!
    Also, before anything be sure to have Bungie armor on for this tutorial!
     
    _______________________________________________________________________________________
     
    Hey there! This is literally my first tutorial EVER, but not to worry, I got you covered!
     
    _______________________________________________________________________________________
     
     
     
     
     
     
    Here, I will walk you through a simple easy quick 15 step-by-step tutorial on how to get the flaming skull as your helmet/head.
     
    Alright, so let's get on with it!
    To start with, your character should look like this

     
    1. Open up assembly with your .map of your liking
    2. In the search box, type in "masterchief"
    3. Go to the [hlmt] taglist
    4. select, "objects\characters\masterchief\mp_masterchief\mp_masterchief"
    5. Scroll down to where you see, "Objects"

     
    6. Click on the, "+" sign and add 1 chunk to "Objects"

     
    7.   ●   Type in "head" in the "Parent Marker" box
            ●    In "Child Object", select the [weap] taglist - "objects\weapons\multiplayer\ball\ball"

     
    8. This is what you should have thus far
     
                                                              -Click save-
    P.S. the reason the name of my ball is different than "objects\weapons\multiplayer\ball\ball" is because i made duplication's which are ball weap, hlmt, and mode  strictly for the helmet/head so the original multiplayer ball weap would not be affected.
     
    IT IS CRITICAL TO READ THIS BEFORE MOVING ON TO THE NEXT STEP!
     
    In order for this to work without crashing/freezing, you must now must save and copy/drag the map over into your neighborhood's Halo 3 map folder
    The reason having to do this is because each time that you add a chunk, it is changing the data byte of the .map, therefore isn't being rendered real time to your xbox .map file hence being the reason having to drag/copy the modified .map over to your maps folder.

     
    Once you've dragged the.map folder over, you can successfully null out the skull or add it anytime you want via poking around.
     
    Back to assembly...
    9. Go to [mode] taglist and expand it
    10. Select this, "objects\characters\masterchief\mp_masterchief\mp_masterchief"
    11. Scroll down to where you see, "Materials". Here is where you will null out your helmet and visor of your player.
              A. Select it to your players' helmet and visor
              B. Null them both

                                                            -Click save or poke-
     
    If you have done the steps above correctly, this is what your character should look like... a headless spartan

     
     
    We are almost done, hang in there!
     
    12. Now, go to the [mode] tag and select this, "objects\characters\masterchief\mp_masterchief\mp_masterchief"
     
    13. Scroll down till you see this, then make sure that you're on number 11 in the "Marker Groups" which you should see head as the "Name"
    and copy everything here in the red box to your "Markers"

                                                                -Click save or poke-
    LASTLY...
    14. Go to [mode] and select "objects\weapons\multiplayer\ball\ball"
    15. Scroll down to here, and copy everything in the red box to yours

    and then!!!                                     -Click save or poke-
     
    Now you can either drag your .map file over to your maps folder in neighborhood, re-spawn, and/or change teams, and you shall see the flaming skull mod!
     
    Here is the flaming skull head!
     
     
     
     
     
    NOTE: Sometimes for an unbeknownst reason, it will glitch and won't work. Just let me know in the comment section below if this worked for you! If not, shoot me a PM and we’ll figure it out!
     
     
  7. blackdimund liked a post in a topic by Jmichaels in Flaming Skull Head Tutorial [UPDATED]   
    NOTE: This WILL NOT  work for those who do not have a modded Xbox 360 console. Sorry!
    Also, before anything be sure to have Bungie armor on for this tutorial!
     
    _______________________________________________________________________________________
     
    Hey there! This is literally my first tutorial EVER, but not to worry, I got you covered!
     
    _______________________________________________________________________________________
     
     
     
     
     
     
    Here, I will walk you through a simple easy quick 15 step-by-step tutorial on how to get the flaming skull as your helmet/head.
     
    Alright, so let's get on with it!
    To start with, your character should look like this

     
    1. Open up assembly with your .map of your liking
    2. In the search box, type in "masterchief"
    3. Go to the [hlmt] taglist
    4. select, "objects\characters\masterchief\mp_masterchief\mp_masterchief"
    5. Scroll down to where you see, "Objects"

     
    6. Click on the, "+" sign and add 1 chunk to "Objects"

     
    7.   ●   Type in "head" in the "Parent Marker" box
            ●    In "Child Object", select the [weap] taglist - "objects\weapons\multiplayer\ball\ball"

     
    8. This is what you should have thus far
     
                                                              -Click save-
    P.S. the reason the name of my ball is different than "objects\weapons\multiplayer\ball\ball" is because i made duplication's which are ball weap, hlmt, and mode  strictly for the helmet/head so the original multiplayer ball weap would not be affected.
     
    IT IS CRITICAL TO READ THIS BEFORE MOVING ON TO THE NEXT STEP!
     
    In order for this to work without crashing/freezing, you must now must save and copy/drag the map over into your neighborhood's Halo 3 map folder
    The reason having to do this is because each time that you add a chunk, it is changing the data byte of the .map, therefore isn't being rendered real time to your xbox .map file hence being the reason having to drag/copy the modified .map over to your maps folder.

     
    Once you've dragged the.map folder over, you can successfully null out the skull or add it anytime you want via poking around.
     
    Back to assembly...
    9. Go to [mode] taglist and expand it
    10. Select this, "objects\characters\masterchief\mp_masterchief\mp_masterchief"
    11. Scroll down to where you see, "Materials". Here is where you will null out your helmet and visor of your player.
              A. Select it to your players' helmet and visor
              B. Null them both

                                                            -Click save or poke-
     
    If you have done the steps above correctly, this is what your character should look like... a headless spartan

     
     
    We are almost done, hang in there!
     
    12. Now, go to the [mode] tag and select this, "objects\characters\masterchief\mp_masterchief\mp_masterchief"
     
    13. Scroll down till you see this, then make sure that you're on number 11 in the "Marker Groups" which you should see head as the "Name"
    and copy everything here in the red box to your "Markers"

                                                                -Click save or poke-
    LASTLY...
    14. Go to [mode] and select "objects\weapons\multiplayer\ball\ball"
    15. Scroll down to here, and copy everything in the red box to yours

    and then!!!                                     -Click save or poke-
     
    Now you can either drag your .map file over to your maps folder in neighborhood, re-spawn, and/or change teams, and you shall see the flaming skull mod!
     
    Here is the flaming skull head!
     
     
     
     
     
    NOTE: Sometimes for an unbeknownst reason, it will glitch and won't work. Just let me know in the comment section below if this worked for you! If not, shoot me a PM and we’ll figure it out!
     
     
  8. Jmichaels liked a post in a topic by CabooseSayzWTF in ZanzieHunter.   
    The judge mentality of this whole situation is absurd. Does not matter if it's simple, does not matter if it's hard, THE FACT is he got encouraged to go tag inject and make a map. The negativity will ruin this community and push those who are willing to learn and try harder away. You guys have almost pushed me away SEVERAL times, just out of the unneeded negativity that was blasted at me. Does not matter if the mod is creative or not creative, the fact is that he is trying, Shouldn't that be all that matters? Yes it should be. Don't put somebody on blast even if their map isn't as good as what yours would be. This commuinity is not as awhole about being judgemental towards others, I can understand saying Hey add more stuff or hey i encourage you to do something better to the map? It sounds better that way and its in a positive way instead of saying *Hey, this map is garbage and pointless, this is just a cluttered download to the site, Oh get real and have some heart.
  9. Jmichaels liked a post in a topic by CabooseSayzWTF in ZanzieHunter.   
    You do know he is talking about his modded *Sandbox/Sandtrap* map right? He is not referring to GameCheat's ai playground
    Way to criticize, maybe it's his first tag injected map and wanted to release it so people could play it?
    You may not see a point, there may not be a point at all.
    Does their have to be a point just to have fun and play the map? I think not. 
  10. Jmichaels liked a post in a topic by Zone in HELP with modding .maps in Assembly   
    By expand reflexive I mean add a new chunk to it. If you have an updated asm, you just click the plus sign and increment by one.
  11. Jmichaels liked a post in a topic by blackdimund in Halo Modding Tools/Tuts?   
    Just search for halo 1 and 2 stuff, I mean the structure is almost the same and those guides should work fine