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Sod

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About Sod

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  1. Hey everyone, back again with another mod inspired by KillsAlone ODST campaign mods. Here we have an ODST version of Delta Halo. The readme in the file will explain the changes and how to install. ODST Delta Halo: https://www.mediafire.com/?247zpxxhf9a7k63 Screenshots: http://imgur.com/a/nsBYi
  2. I wish I had a modded Xbox 360... These mods look so awesome.
  3. Ah okay. Thanks Zedd.
  4. Is it possible to add extra 'Starting Locations' for Squads in H2V? Pressing the + symbol and adding to the existing Starting Locations seems to not work - instead kills the map.
  5. *Didn't think this post fitted the 'Showboat Time' or 'Youtube Page"' sections because it isn't Halo 2, it's Halo CE* Here's a very simple Halo CE AI Battle, with Marines fighting Jackals. The rules are simple: Each time a team loses they gain a unit - for example 1 Marine kills 1 Jackal, the next round will be 1 Marine fighting 2 Jackals. Every third unit is a upgraded unit - for example the third Marine the team gains (after losing 2 fights) will have a Shotgun instead of an Assault Rifle. The first team to lose the fight with 10 units loses - 10 Marines v 6 Jackals, if the Jackals kill the 10 Marines the Jackals win the AI Battle.
  6. I've installed Halo Combat Evolved, Halo Custom Edition and Yelo to run the SPV campaign, but when I launch Halo Custom Edition I receive this: "Crash Report Saved An exception has occurred. A crash report for this exception has been saved to your OpenSauce Reports directory (OpenSauce\Reports\CrashRpt). Attach the zip archive if you report this issue."
  7. Author: Sod Description: Halo 3 styled Cairo Station. ---------------------------------------- i. Information ii. Install Guide iii. Main Changes iv. Media v. Testers ---------------------------------------- i. Information This map is a re-do of the map 01b_spacestation, aka 'Cairo Station'. The aim of this mod is to give a Halo 3 esque feeling to the campaign and to give a fresh spin on the Halo 2 campaign. In this mod you'll fight alongside the UNSC and the Arbiter's Elites. Your enemies are Brutes, Jackals, Grunts, Hunters and Buggers. This level as a whole is more difficult than the original due to how bulky the Brutes are. I suggest that veteran Halo fans play this on Heroic/Legendary and those who are new to the franchise play it on Normal/Heroic. ---------------------------------------- ii. Install Guide Simply extract the map file from the zip, using 7zip or any zip extraction program and place the map file on your desktop. Make sure to back up your original spacestation.map from your Halo 2 directory. C:\Program Files (x86)\Microsoft Games\Halo 2\maps is the default directory, go here and replace spacestation.map with the one extracted to your desktop. Anytime you want to play the orginal map, place your backed up map file into the directory and over-ride. ---------------------------------------- iii. Main Changes - Elite Rangers have no jetpacks and act as Arbiter's special forces. - Squad size changes (enemies and allies) - Starting weapon changes. - Utilised removed squad encounters from Bungie. - Added Brutes and Jackals, when there previously wasn't any. ---------------------------------------- iv. Media http://www.halo2vista.com/forums/memberlist.php?mode=viewprofile&u=1460&sid=abc7e7720f36155ed8734bde5165d816 https://www.xboxchaos.com/profile/21203-sod/ https://www.youtube.com/channel/UCRNVta9r7PYiW1PjNu_eMpA ---------------------------------------- v. Testers Massive thanks to LingLing and UF ShadowTeddy for testing the map and providing feedback. Youtube Video: https://youtu.be/GqHJyzds7Fk Download Link: http://www.mediafire.com/file/3epvfw8f3u16j3w/H2V_-_Cairo_Station_H3.zip
  8. Yes, it's for Halo 2 Vista ~
  9. This map is a re-do of the map 01b_spacestation, aka 'Cairo Station'. The aim of this mod is to give a Halo 3 esque feeling to the campaign and to give a fresh spin on the Halo 2 campaign. In this mod you'll fight alongside the UNSC and the Arbiter's Elites. Your enemies are Brutes, Jackals, Grunts, Hunters and Buggers. Coming soon... (I mean it this time). Here is the teaser video: https://youtu.be/YUAhskbmYAI
  10. A squad of ODSTs face off against 3 waves of Covenant troops. The difficulty starts at Easy and when the ODSTs eliminate all opposing troops they progress to Normal, if they all die, well... They still progress through the difficulties. Easy, Normal, Heroic and Legendary. Place your bets in the comments - what difficulty will the ODSTs reach before being eliminated? If you have a suggest of what you'd like to see, leave a comment. Not all of my AI videos will be a Firefight type scenario, some will be plain Battles and other random Halo shenanigans. If people are interested in wanting to play the modded map, I might upload it, the only change in the scenario is the beginning encounter so the rest of the level is unchanged, but if you want to give it a shot - you can. The mod relies on the already respawning/spawning wave mechanic the mission already uses, all I did was change what spawned and which spawns I wanted used. https://youtu.be/3xC8xAoYWw4 Enjoy. Map Download https://www.mediafire.com/folder/yuha0q93gq3l1/ODST_v_Covenant
  11. I was wondering if there was any flycams (or editing that could be done in Assembly) that freeze the players controls whilst flying around ~ I have BlueTrainer, has flycam but the player still moves around plus it's crashing Halo 2 Vista for some unknown reason now.
  12. Hey everyone - I was wondering if there's a way for the player Elite (or other characters) to share the same animation for melee and other movements as the AI Elite (or other characters). I do know that the grenade throw animations are the same between the AI and player. I'm using Assembly to create changes. Video below is related and demonstrates the differences between AI and player. Any help is appreciated.
  13. Hey everyone, I was wondering if Assembly can edit Halo Combat evolved PC? Is there some 'FORMATS' I need to download for that folder? What's some good tools that can do the same as Assembly, if it doesn't work? Thanks
  14. Title: Project Brute Takeback Release: (null) Author: Sod Description: A reverse engineer of the map 08a_deltacliffs. PBT is a reverse engineer of the map 08a_deltacliffs, otherwise known as "Uprising". This mod allows you to play as a Brute during the beginning of the Great Schism. In this mod you'll fight alongside - Brutes, Jackals, Buggers and (Deacons - devoted to the cause) Grunts. You'll be faced by the mighty Elites, alongside them are Grunts and Hunters. This mod aims to give a revitalisation of the classic Halo 2 campaign and give it a twist. The level is, as a whole, more difficult than the regular campaign level, as some squads of enemies are unbalanced. An example of this imbalance is the 'Radioactive Squad' that consists of Hunters and Heavy Grunts wielding fuel-rods. This mod is almost complete, there's just some tweaks needed and some squads that need fixing.
  15. Hello everyone, I'm currently working on a campaign map mod. I'll be keeping everyone update on here and on halo2vista.com. I'll be posting screenshots and giving people links to beta/alpha testing - hopefully any potential testers will give feedback and suggestions on improvements and bugs that may occur. This is a work in progress and will take time - as I want it to be as perfect as I can possibly make it. I'm not giving much about the mod away, but the picture is related. Stay tuned.