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About Sod

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  1. Modding

    Bipds that do spawn: Masterchief Spartan AI Knight Marine M60 Bishop Crawler Bipds that don't spawn: Jackal Grunt Del Rio Lasky Hunter Elite Storm Marine
  2. Modding

    I'm attempting to check whether the tags are loaded through spawning the bipeds with a gun, but the mission doesn't seem to load. I'm changing the storm_magnums 'initial projectile' to 'bipd' 'insert any biped here'. *edit* was able to get bipeds spawning via firing effects on the magnum. Will reply once I've tested all the spawn-able bipeds.
  3. Modding

    For some reason when trying to edit AI spawns in campaign it doesn't seem to work for some reason. On the level Infinity I've tried editing the spawning of the two Marines from the second rally point. I can change them into a knight and a spartan but when I attempt to make them a grunt or an elite nothing spawns. The same occurs on the level Reclaimer when changing the starting spartans into elites. Does anyone know a work around for this? Or does it just not work? Using Assembly btw and editing the spawns in squads (scnr) and tried changing the character palette.
  4. Is there a way to force Brutes to be in berserk mode without their whole squad being killed?
  5. Spawn what bipeds? What ones are you referencing?
  6. Thought I'd drop this map, I've been sitting on it for a while. The mod replaces the ODST's with each member of Noble Team (excluding Noble 6). .MAP name is cex_ff_halo *edit* Helps if I put the download link in:
  7. Support

    You can try editing the health regen times/health regen fractions in the characters respective char, ie Grunt, Grunt Major, Grunt Ultra. By giving a recharge fraction and times, it'll allow for the player Grunt and AI Grunts to regen health as time passes.
  8. Hey everyone, back again with another mod inspired by KillsAlone ODST campaign mods. Here we have an ODST version of Delta Halo. The readme in the file will explain the changes and how to install. ODST Delta Halo: Screenshots:
  9. I wish I had a modded Xbox 360... These mods look so awesome.
  10. Ah okay. Thanks Zedd.
  11. Is it possible to add extra 'Starting Locations' for Squads in H2V? Pressing the + symbol and adding to the existing Starting Locations seems to not work - instead kills the map.
  12. *Didn't think this post fitted the 'Showboat Time' or 'Youtube Page"' sections because it isn't Halo 2, it's Halo CE* Here's a very simple Halo CE AI Battle, with Marines fighting Jackals. The rules are simple: Each time a team loses they gain a unit - for example 1 Marine kills 1 Jackal, the next round will be 1 Marine fighting 2 Jackals. Every third unit is a upgraded unit - for example the third Marine the team gains (after losing 2 fights) will have a Shotgun instead of an Assault Rifle. The first team to lose the fight with 10 units loses - 10 Marines v 6 Jackals, if the Jackals kill the 10 Marines the Jackals win the AI Battle.
  13. I've installed Halo Combat Evolved, Halo Custom Edition and Yelo to run the SPV campaign, but when I launch Halo Custom Edition I receive this: "Crash Report Saved An exception has occurred. A crash report for this exception has been saved to your OpenSauce Reports directory (OpenSauce\Reports\CrashRpt). Attach the zip archive if you report this issue."
  14. Author: Sod Description: Halo 3 styled Cairo Station. ---------------------------------------- i. Information ii. Install Guide iii. Main Changes iv. Media v. Testers ---------------------------------------- i. Information This map is a re-do of the map 01b_spacestation, aka 'Cairo Station'. The aim of this mod is to give a Halo 3 esque feeling to the campaign and to give a fresh spin on the Halo 2 campaign. In this mod you'll fight alongside the UNSC and the Arbiter's Elites. Your enemies are Brutes, Jackals, Grunts, Hunters and Buggers. This level as a whole is more difficult than the original due to how bulky the Brutes are. I suggest that veteran Halo fans play this on Heroic/Legendary and those who are new to the franchise play it on Normal/Heroic. ---------------------------------------- ii. Install Guide Simply extract the map file from the zip, using 7zip or any zip extraction program and place the map file on your desktop. Make sure to back up your original from your Halo 2 directory. C:\Program Files (x86)\Microsoft Games\Halo 2\maps is the default directory, go here and replace with the one extracted to your desktop. Anytime you want to play the orginal map, place your backed up map file into the directory and over-ride. ---------------------------------------- iii. Main Changes - Elite Rangers have no jetpacks and act as Arbiter's special forces. - Squad size changes (enemies and allies) - Starting weapon changes. - Utilised removed squad encounters from Bungie. - Added Brutes and Jackals, when there previously wasn't any. ---------------------------------------- iv. Media ---------------------------------------- v. Testers Massive thanks to LingLing and UF ShadowTeddy for testing the map and providing feedback. Youtube Video: Download Link:
  15. Yes, it's for Halo 2 Vista ~