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Reclaimer Shawn

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About Reclaimer Shawn

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  1. So, I was trying to play around with in-game projectiles by both poking memory and modifying the .map file itself, but in both situations noticed that the gun would shout blanks until I got to a certain point in a map. My guess is that the projectile resource I wanted the game to load isn't in active use, so that's why it acted non-existent. Is there a way to change projectiles of weapons in-game and have the projectile work constantly? I noticed it also does this with weapons too. If I try to force myself to spawn with the Hunter Beam Rifle, it only works when Hunters are in active use. Any way to fix this? I've been wondering about this for both Halo 3 and Halo: Reach.
  2. .MAP

    Patch Link:!kx1QnTgQ!IP-noH-JjxPsL8qlFWOcKDxick8PilLRmaWG_4l5-QE
  3. I've had FreeStyleDash all of this time and didn't even know it could take screenshots... I actually got a perfect screenshot from Halo 3 using it. Thank you! 4D5307E620170704160805368.bmp
  4. Modding

    I actually just finished creating the patch file! I just need to get a video of it uploaded along with the patch file! It's 159 MB, so it's a bit big for such a small map. (Ghost Town)
  5. Alright, I'll use the .ASMP format then. Thanks!
  6. Thank you guys for the help! I think I'll just stick with my current NAND at kernel 17511. I mean, I'd probably only use it for screenshotting, so I won't risk a brick for it.
  7. So, whenever I was making a patch for my custom map, I used Alteration to create a .patchdat. It was about 16.1 MB. I then used Assembly to create a .asmp file, and it was 154 MB. In terms of functionality, is there any difference between the two files? If I imported a lot of resources, which would be the best to use?
  8. So, I've been trying to use Neighborhood to take a screenshot of what goes on in-game. I also tried that with Assembly, and it always gives me images that look rather weird. I have used XBDM and XBDM SCSE, and both seem to do this. Also, I use this plugin over WiFi rather than Ethernet. As of right now, I have to use my Elgato to take screenshots. Is there a way I could fix this? Photo:
  9. Modding

    Considering I've never seen a .map mod for Ghost Town before, I decided to make one. It Ghost Town but reskinned to look like a Covenant City. All of the weapons have shader, projectile, and behavior mods. I have the Pelican, the Phantom, and a Suped-Up Antiair Wraith in it. I also edited what the Bungie Flames effect looks like, and made it so elites could have it too. Finally, the entire map has its shaders changed out. All I need to do is make modded versions of the Warthog, Shade Turret, Banshee, Mongoose, Hornet, Wraith, Scorpion, Prowler, and Chopper then I will be done! I know how to mod the vehicles, but really don't have any ideas as to what to do for them. If you all would like, you can put in ideas and if I add them, I'll put your name in the credits. Anyways, some screenshots of this will be below. (I do not own the that is in the background) Images can be found here:
  10. Support

    Thanks Zedd! I ended getting it working by adding the flaming_ninja marker and placing the effect under attachments. In the Forge UI, there were no Goal objects so I decided to make that an area for credits. When I finish the map, you'll be in the credits for this.
  11. Support

    Alright, how might I go about attaching it to that marker? Also, for the sake of simplicity, I'd rather not tie it to any specific marker.
  12. Support

    So, I've been making a modded map for the past week or so and I'm almost finished. All I have left to do is mod the vehicles. It's a reskin of ghost town to make it look like a covenant city. Because of this, I wanted to make Elites have the Bungie flames effect. How would I accomplish this? Would it be something around the lines of going into the mode tag and going to add a new marker to mp_elite and then positioning a marker for flames above its head?
  13. Hello you guys! I am new to the XboxChaos forums but I've been a user on this website for a little while now. I need a bit of help. There was a .MAP mod I'd love to get a hold of, but all of the links to it have since died. I'd love to get a patchfile for the map if at all possible. Also, I don't just want to be a leecher. So, I'll at least post a tutorial on here or two and possibly make a .MAP mod of my own someday. Currently I know mostly the basics (stuff like modding projectiles/particle effects). Well anyways, thank you for reading. A video link to the .MAP Mod I wanted to get: The links that I've found do not work. I've tried both of these: