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The Vengeful 'Vadam

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About The Vengeful 'Vadam

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  1. Modding

    Can't this be changed in the Player Starting Profile box inside the scenario tag? I haven't messed around with H4 map files, so idk if perhaps that's due to the scenario loadout having the player respawn in a Ghost during this part of the mission, or if it's a script.
  2. They need to be spawned in via scripts. A good person to ask about this is Akarias. He helped me out with some basic AI squad spawns for Reach.
  3. .MAP

    If the mod tools are readily available when it drops, yes.
  4. .MAP

    Yes, there are Brutes there. Either way, the Spiker's in the map files.
  5. .MAP

    Not sure what's going on with the Hunters on NA (never happened to me during testing), but I figured out why the Spiker's behaving like that. I need to set the Shots Per Fire min/max to 1. Edit: Uploaded new patches for m50, m60, m70, and m70_bonus with the fixed Eviscerator.
  6. Welcome!
  7. Gotcha. I know it's a tall order and you don't have to do it or anything, but I'd kinda like to see an updated tutorial on this subject. I'm trying to learn how to script in Halo: Reach, but I don't really know what I'm doing lol. I'm editing the Firefight maps for Halo Reach: Evolved, and one of the things I'd like to do is have Marine allies spawn on each map that respawn after each round is completed.
  8. The GitHub link that should go to your updated tutorial gives a 404 error.
  9. Your github link gives a 404.
  10. .MAP

    Update: the sword on m20 wasn't supposed to cause a plasma grenade explosion. I just fixed it to what it should be, and the patch for m20 in the onedrive link has been updated.
  11. General

    I only see the map files from that link. Any idea where we could get the images and info files?
  12. .MAP

    Are your "unmodified" maps clean? Are you also on the English version of the game?
  13. .MAP

    They seem to work for me just fine.
  14. General

    You can't mod the MCC, or anything on the Xbox One.