Content: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Pattern: Blank Waves Notes Sharp Wood Rockface Leather Honey Vertical Triangles
Welcome to Xbox Chaos: Modding Evolved

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

Greasy Goose

  • Content count

  • Joined

  • Last visited

Everything posted by Greasy Goose

  1. .MAP

  2. .MAP

    You guys sick and tired of that blue tint to the halo 3 mainmenu? well this is the mod for you! it just removes that blue tint and it makes a great alternative menu check it out yourself! sorry for the shitty quality I took them off my phone!kTAUBK5Z!Ql4fDbAgFzknKCgNTJl_v82W00hNiRjcI6bhNu4qDJ4
  3. iv tried to spawn ai via tag effect i cant get it to work on mcc does anyone know how? thank you!
  4. I know the modding community is dead and all but I'm just throwing it out there so other people can enjoy, this is a simple swap that lets you play as odst third person and gets rid of the brutes and replaces them with elites, I enjoy fighting elites rather than brutes, I have many maps like this I am willing to upload make sure you have modded xex obviously haha.!YD4wQKgC!kQvm0ffosMPaMYWPWNqxIcGbKjpgu8oOUcSS1MYRueI
  5. Hello, im using the hex editor for my save game files, i am using a dev kit 360. Everytime I resign and rehash it is corrupt. is there any way I can resign rehash save games with a dev kit? thank you for your time. -Greasy Goose
  6. I am spawning squads of ai in the campaign maps, everything works good until I try to spawn something that is not in the bsp and it doesn't work. Is there anyway I can add to the bsp so I can spawn them ? thank you
  7. General

    youre the man! thanks!
  8. General

    Where can I find a dev branch of assembly so I can forceload the tags?
  9. General

    thank you so much
  10. General

    Does anyone know how to use a flashlight in odst instead of the special vision?
  11. General

    thank you you're awesome!
  12. General

    Does anyone know or have a tutorial to set up pathfinding for spawned ai through via squads block, I wanted them to move around , how would I go about setting up the firing positions and zones ?thank you for your time -Greasy Goose
  13. Modding

    thank you!
  14. I know how to swap bipeds and play as them but I don't know how to change ODST characters in campaign with assembly, I wanted to play as buck in mombassa streets instead of the rookie. I cant find anything in the globals tag or the change colors block in the biped tag .if anyone knows anything about that would be amazing thank you -Greasy Goose
  15. Does anyone know how to get the falcon with a chain gun in multiplayer?? thank you
  16. Hello, I use the squads block in halo 3 to spawn ai units and I was wondering if anyone had a tutorial that made them respawn. I heard this can be done via scripts , thank you everyone for there time ! -Greasy Goose
  17. if there is anyone that knows how to spawn ai without the squads block it would be very helpful, I can only get them to spawn on 'the ark' with the squads block, but I haven't had any luck with any other map. or if someone can tell me what I am doing wrong. I wanted to make ai battles I do not want to spawn ai out of a gun thank you everyone. -Greasy Goose
  18. General

    youre awesome thank you thank you so much
  19. I wanted to know if there is a way I can delete spawns of ai on the map, I just wanted a clean map with no ai, I was messing around with the squads block but I keep crashing, does anyone know anything about this ? thank you -Greasy Goose
  20. General

    I coudlnt find the option for that in the styl tag
  21. I spawn ai through the effect tag I gave them weapons but I want them to walk around. I've seen people have .maps with ai walking. I heard there's a way to swap the idle animation to walking. I was wondering if anyone knew how to that in assembly. Thank You
  22. General

    Thank you
  23. .MAP

    no problem!