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blackdimund

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About blackdimund

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  1. Support

    easiest way is to just set all enemy squads teams to player team, but you have more powerful but difficult options too like scripting in an ai_ignore_player function
  2. .MAP

    AWESOME im definitely goin to be releasing some fun stuff with this, probably after MCC on PC comes out
  3. .MAP

    idk, make sure You added 3210 to your Halo3.campaign file
  4. yep i smashed my face on my keyboard a good number of weeks before i could even get one script working
  5. Modding

    there should be check box to always spawn or something, which spawns them when map loads. if you need them to spawn in at a later time or with trigger or whatever, then you will have to script them to spawn
  6. enuf waiting download added finally
  7. this is meant for xbox but might work in vista too idk
  8. Can play and walk around during every cutscene in the game. includes three short hidden scenes in "The Arbiter". Also added the part where Johnson and his marines about to get beheaded by brutes and Johnson climbs into the scarab. Also know that, since Halo 2 runs like s**t, the game will probably freeze at some point for no reason. Also, killing a character that needs to run another animation later, may freeze the game, so kill characters at your own risk. Not my fault, just shows how crap Halo 2 engine is. Also if you are moving around a lot when the game teleports you in zero gravity, you will drift away from the intended course. To play, download the sppf patches and apply them with the sppf patcher. I would use the assembly patcher, but its trash and every map has its meta expanded a few mb which makes assembly patches around 100mb, so we are going back to 2006 halo 2 patch programs. I will include the sppf program. I would like to thank some people for help on various parts, Akarias, Gamecheat13, Lord Zedd, and some devs from the project cartographer dev team. Download link https://www.youtube.com/watch?v=GTuNsSgIaGs
  9. ask gamecheat
  10. Modding

    check again or update your assembly plugins
  11. Modding

    scnr tag, squads block, check the weapon type in single locations block and the Weapons block, or if its firefight i think it might be in the sqtm tag
  12. Apologies for luring you down This rabbit hole
  13. So I was informed about the warthog run bsp that was never used and after looking at it, I wanted to restore it. It took a while, but it's finally finished. You guys must know how much I love my warthog runs, and halo 2 was my favorite halo, I just couldn't resist. This restoration includes: -manually injected sounds -manually injected warthog (95%) -fixed masterchief warthog animations -lots of scripts -added ai and trigger volumes -mostly fixed lightmaps -mostly smooth bsp transition -modified cutscenes -modified scenery animations -more scripts -custom pelican crash animation -fixed massive horizontal gravity lift -injected modified mjolnir mix theme with guitar in loop -added some audio to flood juggernaut -fixed flood juggernaut death animation -and other cool stuff the only things that were originally from the map was the bsp, and two of the cortana lines, and pathfinding for the bsp, the rest was added by me, all ai spawns, pelican crash, spinning cap, etc I would like to thank some people for help on various parts, Akarias, Gamecheat13, Lord Zedd, and some devs from the project cartographer dev team. Download link currently waiting on someone for something. also found the generator distortion effect scenery wasnt spawning, fixed that. found nulled out scenery placements for this bsp which im confident is for the high_shipping_crate scenery, makes paths not so entirely straight. might add some buggers to lift or make lift a bit faster, and maybe add some crates.
  14. I have managed to mess around with some uncompressed data for simple scenery animations and camera animations raw in halo 2 but nothing too crazy. There is also this, i don't know how to use it Yet though https://github.com/HaloMods/HaloContentToolScripts/blob/master/Halo2/h2_anim_extractor_batch2_9.ms
  15. Other

    it took me months of head banging, akarias guided me some but its a big learning curve manually compiling scripts. there is currently a halo 3 script compiler in the works if you can wait for that though if you want to start looking, its all in the Script Expressions block in scnr tag