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About blackdimund

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  1. its eldewrito, it comes standard. i have since replaced it with the halo 3 shotgun mod
  2. I got tagtool working and my mod works in it, same pics but now 1080p and no hud!
  3. H3 high charity but without flood (not sure if I can fix that broken glass tho)
  4. Are you injecting models?
  5. might be hidden in there somewhere like, pass damage to rider or something, you can compare tags with a normal vehicle
  6. Might be Some sort of flag/tickbox in hlmt new damage somewhere, shot in dark
  7. I thought it might be interesting to show off the differences between halo 2 xbox and vista with their scripts, so here they are. Some maps have no differences, some maps have a few differences. H2X on left, H2V on right. The 01b_spacestation vista map had an extra globals chunk added, and one script kept showing up wrong with my decompile method so I just manually put it back where it should be. (identical) (identical) (identical) (identical) (identical)
  8. I saw this decade old mod of someone who took the teddy bear from the easter egg on jungle and made it into himself. I always thought it was funny so I remade it myself. Original vid. He can punch pretty hard, some weapon proj edits, third person, and ofc you are now a teddy bear. You WILL need to edit your halo3.campaign file and add 3011. DOWNLOAD a gif
  9. General

    I recently removed some of the scripted music in campaign for halo 4 and discovered it Also removed the cinematic sound effects so any cutscene music in game Probably has a bunch of sound effects hard coded
  10. Support

    And set mapinfo map type to firefight of course
  11. Modding

    go to scnr, script expressions, dropdown to index 28992, change the next index to 29004 and next salt to 54464 and that should skip the two lines
  12. oh yeah just like the halo 2 soccer map. that one had wraiths for goalies that moved fast side to side
  13. Support

    you can also set the resolution of the hud to 0x0, its in one of those hud tags, that is what i did for my cutscenes mod
  14. Support

    null out tags the char and effe tags refer to that you dont need, right?