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blackdimund

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About blackdimund

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  1. Can play and walk around during every cutscene in the game. includes three short hidden scenes in "The Arbiter". Also added the part where Johnson and his marines about to get beheaded by brutes and Johnson climbs into the scarab. Also know that, since Halo 2 runs like s**t, the game will probably freeze at some point for no reason. Also, killing a character that needs to run another animation later, may freeze the game, so kill characters at your own risk. Not my fault, just shows how crap Halo 2 engine is. Also if you are moving around a lot when the game teleports you in zero gravity, you will drift away from the intended course. To play, download the sppf patches and apply them with the sppf patcher. I would use the assembly patcher, but its trash and every map has its meta expanded a few mb which makes assembly patches around 100mb, so we are going back to 2006 halo 2 patch programs. I will include the sppf program. I would like to thank some people for help on various parts, Akarias, Gamecheat13, Lord Zedd, and some devs from the project cartographer dev team. Download link https://www.youtube.com/watch?v=GTuNsSgIaGs
  2. ask gamecheat
  3. Modding

    check again or update your assembly plugins
  4. Modding

    scnr tag, squads block, check the weapon type in single locations block and the Weapons block, or if its firefight i think it might be in the sqtm tag
  5. Apologies for luring you down This rabbit hole
  6. So I was informed about the warthog run bsp that was never used and after looking at it, I wanted to restore it. It took a while, but it's finally finished. You guys must know how much I love my warthog runs, and halo 2 was my favorite halo, I just couldn't resist. This restoration includes: -manually injected sounds -manually injected warthog (95%) -fixed masterchief warthog animations -lots of scripts -added ai and trigger volumes -mostly fixed lightmaps -mostly smooth bsp transition -modified cutscenes -modified scenery animations -more scripts -custom pelican crash animation -fixed massive horizontal gravity lift -injected modified mjolnir mix theme with guitar in loop -added some audio to flood juggernaut -fixed flood juggernaut death animation -and other cool stuff the only things that were originally from the map was the bsp, and two of the cortana lines, and pathfinding for the bsp, the rest was added by me, all ai spawns, pelican crash, spinning cap, etc I would like to thank some people for help on various parts, Akarias, Gamecheat13, Lord Zedd, and some devs from the project cartographer dev team. Download link not ready yet, editing some final changes, will update soon currently waiting on someone for something. also found the generator distortion effect scenery wasnt spawning, fixed that. found nulled out scenery placements for this bsp which im confident is for the high_shipping_crate scenery, makes paths not so entirely straight. might add some buggers to lift or make lift a bit faster, and maybe add some crates.
  7. I have managed to mess around with some uncompressed data for simple scenery animations and camera animations raw in halo 2 but nothing too crazy. There is also this, i don't know how to use it Yet though https://github.com/HaloMods/HaloContentToolScripts/blob/master/Halo2/h2_anim_extractor_batch2_9.ms
  8. Other

    it took me months of head banging, akarias guided me some but its a big learning curve manually compiling scripts. there is currently a halo 3 script compiler in the works if you can wait for that though if you want to start looking, its all in the Script Expressions block in scnr tag
  9. you cant save the scripts like that, there is no script compiler. just make the edits and use the save button on bottom of scnr tag to save the normal way
  10. its eldewrito, it comes standard. i have since replaced it with the halo 3 shotgun mod
  11. I got tagtool working and my mod works in it, same pics but now 1080p and no hud!
  12. H3 high charity but without flood (not sure if I can fix that broken glass tho)
  13. Are you injecting models?
  14. might be hidden in there somewhere like, pass damage to rider or something, you can compare tags with a normal vehicle
  15. Might be Some sort of flag/tickbox in hlmt new damage somewhere, shot in dark