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About opticalillusion

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  1. Is it possible to mod halo anniversary to where enemies can drop their energy sword/fuel rod gun upon death instead of those weapons exploding? What programs do I use to mod halo anniversary? I cant even figure out how to mod the xex tho lol(yeah im a green noob).
  2. Modding

    Soz for no responses to anyone (i was moving) but this was my previous topic(I was trying to make one of the Phantoms on the ark destructible and couldnt figure out how because the vehicle wasn't set to "deathless" or anything so it appears that the phantom is governed by a script to be indestructible and I believe i found the script) the problem I have is that the script isnt saving when I click "save and compile. So my question is what can I do to make that phantom destructible?
  3. Modding

    Soz typing from my phone when I get back will get screenshots and squad numbers 1) On The Ark, the phantom that drops off hunters is indestructible, how do I make it destructible? 2) How can I change corpse/weapon/vehicle despawn and removal rate? 3) How can I put every tag into a map?(kind of like how we have the Lord Zedd's multiplayer the covenant where you get every tag at the start) 4) How much AI/vehicles can the xbox 360 handle at once (approximately?) like 25? 5) If you remove scenery like for example truck beds or oil drums and random weapons that come from crates does that allow the game to process more AI instead and make the game less laggy?
  4. Modding

    I hate to be spoonfed but....Ok what I did was put "Legendary" difficulty into those difficulty_get_real sections instead of the normal/heroic but nothing happened What am I doing wrong? Another question...the phantom that drops off hunters on the Ark(the sniping section) seems to be indestructible. What causes it and how can I remove it from being indestructible? its not the "deathless" vehicle variant . Similar question goes for a couple of phantoms in the Sierra117 level(specifically the ones in the very end about 2-3 of them are indestructible and I would very much like to make them destructible)
  5. Modding

    Ahh sry 1) what i meant by "random" spawning( I at first thought it was random) was because these shades have diff spawn points depending on diffuclity Ok what Im trying to do now is(since im not yet advanced enough to spawn stationary vehicles on my own cuz it always seems to mess up and I dont have the coordinates function) ....get the Shade turrets that spawn on Normal/Heroic Difficulties into Legendary as well as the ones that spawn on Legendary(so it spawns all 3 not just 2 ) how do i do that? On section one this one spawns on Heroic only On section 2 this one spawns on Normal only(notice its on the left side) 2) Some maps(for example Tsavo Highway have tags for Ghosts and Prowlers but they are not in the Vehicle Palette. How would I add them into the Palette so I can spawn them with AI in them? I did download AltSierra's mod that has all the tags just incase 3) For a custom map type thing( I want to make an zombie type experience where the flood literally just rushes you and you have limited ammo and weps) i removed all "weapons in the open" on the Cortana level and checked so that the flood squads do not spawn with weapons but some still do? It has to be a script thing depending on difficulty but I cant seem to find it in scripts anywhere
  6. Modding

    Well I think only 3 maps have shade(the ones mentioned above) The character type is set to grunt by default... the only thing I can think of is that on Tsavo Highway irrc the first 2 sections(the pond and the section where the warthog gets run over by a chopper) some shades have randomized spawns(i.e 3 spawn points for 2 turrets) But im currently trying to mod "The Covenant" where the shades dont have randomized spawns n the covenant .. the best thing I can do ill upload the shades squad if that will help if you guys can look into it... outskirts 77 122 140 141 161 162 ark 243 306 311 ill upload The coventant shade squad numbers as soon as I get home from work
  7. Modding

    Thanks for the reply well i tried this I marked "Always Place" and "Initially Placed" checkboxes On The Covenant for example, One extra shade spawned but no AI gunner in it on the second section, even though i checked the same checkboxes, nothing spawned idk what to do lol
  8. Modding

    Thank you for the swift reply 1) I was wondering..but if you set -1 to a vehicle/char tag doesnt that mean it wont spawn at all? I actually want those shades to spawn but I want them to spawn on the lower difficulty setting ..not just the heroic/legendary one...thats what I meant sorry if it wasnt clear
  9. Modding

    1) On legendary/heroic extra shade turrets are spawned on Tsavo Highway/Ark/The covenant. Where do I find the file/script/whatever that places them even on normal/easy difficulty? I tried the "always place" checkmark thing but nothing happened. I could kind of figure out how to spawn the extra npcs that are placed on those difficulties but not those things 2) Where do I find the heroic/legendary damage sections? Like how can I mod the damage enemies do? 3) What sections do I mod to increase my grenade counter?(I want to make it like halo 1-2 where you had 4 grenades)
  10. Modding

    So it means I can launch that xex and use the rest of my maps? How would I play my own maps tho? Because I tried downloading this mod(link posted below) and its maps would not show up and running both XeX's in the Tools section located there but nothing happened when i tried "copy pasting" would I get my maps to show up as well? Would I have to rename them to something custom?
  11. Modding

    Well today I got those maps to run because i apparently was launching through the default xex instead of the one that was linked....but just those 2 maps I just want to mod and launch my own maps and its so complicated to remove map checks from maps
  12. Modding

    Well the problem is..i admit im a retard i dont know how to do this I know I have contpatch disabled now and even those "simple" maps that I posted a link to above do not show up for whatever reason. If i cant get those simple maps to work how can I move onto something more complex like in your link Could if be possible if i could..just err... you know get the patched maps and xex here from a PM from someone ( i know its counted as warez and all but maybe through a PM?)
  13. Al I want to do is port the campaign maps that I modded in Assembly (on my PC) into my 360 HDD where they actually launch and work. (and yes i understand simple copy pasting doesnt work). ) ive downloaded various Xex's of halo 3 and none work. Ive even took a step back and started from something easy like this(even a 6 year old can do this as this has it all step by step I literally copied what he did and double/triple checked) and STILL nothing,. . Either discord or skype(prefer discord). Or even through here if possible as long as it works(prefer not to do it through PMs tho) Money will be transfered via paypal
  14. I cant seem to find it anywhere edit going by this thread -I have a jtag - I kind of know how to use assembly ) know how to use xexmenu and dashlaunch and have them installed(well kind of know) -Im not sure if I need xbox360 neighborhood if i never plan to take the 360 online or mod online maps or play online?(correct me if im wrong) What I tried so far was copy the halo sp map files to a usb and then plugging it into a PC and used assembly to mod the campaign maps there, then deleting the "default" maps(how I modded h2vista on PC at first which did work) but no bueno here because the campaign files seem to instantly become corrupt when the 360 tries to load them and I get the whole wipe Cd with cloth thing
  15. Ok I see How do I use the coordinates function? How would I null the scenery from the palette? For example lets say right now im modding halo 2 vista campaign deltaaaproach part A of the delta halo mission (as a guinea pig before i move on to H3). I want to remove the random laying rocket launchers for example from the ground and the ODST bodies. I found the rocket launcher as number 8. But im not sure whenever I need to look in Scenery, Object Names, or Palette Index ?