Content: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Pattern: Blank Waves Notes Sharp Wood Rockface Leather Honey Vertical Triangles
Welcome to Xbox Chaos: Modding Evolved

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

opticalillusion

Members
  • Content count

    22
  • Joined

  • Last visited

About opticalillusion

Profile Information

  • Gender
    Male

Recent Profile Visitors

302 profile views
  1. General

    Basically...i want to record xbox 360 game videos...but without a capture card. I found this. https://digiex.net/threads/stream-xbox-360-games-over-a-network-smb-to-an-jtag-rgh360-running-freestyle-dash.9788/#post52996 is it still possible?
  2. My anniversary copy did not come with the funeral skull..but..is it possible to somehow hex edit it or enable it or something?
  3. Anniversary

    Ty...one more question though I was able to do a bit of modding by simply decompressing the map needed and using Eschaton AE.Should I instead use MapEndianSwapper and then use Eschaton 0.8? And how would I"unswap"a "swapped" map or is it not required and I simply need to repack it once I am done?
  4. Anniversary

    Bump(not sure if bumps are allowed but) well i got the xex for anniversary from the 1st page on here( i got the decompressed default.xex too by dropping it so im assuming im doing something right) but...so far i have been unable to get anything to read the halo CE maps. Im assuming I need to decompress the CEA maps and then use eschaton and then recompress them back? I was looking online for already made tools an apparently Modzy made a Eschaton AE specifically for anniversary but all links seem to be dead. Anyone know what to do because the regular eschaton doesn't work and Adjutant doesnt let me edit tags this is the dead link to Eschaton AE http://macgamingmods.com/forum/viewtopic.php?t=18243
  5. Is it possible to mod halo anniversary to where enemies can drop their energy sword/fuel rod gun upon death instead of those weapons exploding? What programs do I use to mod halo anniversary? I cant even figure out how to mod the xex tho lol(yeah im a green noob).
  6. Modding

    Soz for no responses to anyone (i was moving) but this was my previous topic(I was trying to make one of the Phantoms on the ark destructible and couldnt figure out how because the vehicle wasn't set to "deathless" or anything so it appears that the phantom is governed by a script to be indestructible and I believe i found the script) the problem I have is that the script isnt saving when I click "save and compile. So my question is what can I do to make that phantom destructible?
  7. Modding

    Soz typing from my phone when I get back will get screenshots and squad numbers 1) On The Ark, the phantom that drops off hunters is indestructible, how do I make it destructible? 2) How can I change corpse/weapon/vehicle despawn and removal rate? 3) How can I put every tag into a map?(kind of like how we have the Lord Zedd's multiplayer the covenant where you get every tag at the start) 4) How much AI/vehicles can the xbox 360 handle at once (approximately?) like 25? 5) If you remove scenery like for example truck beds or oil drums and random weapons that come from crates does that allow the game to process more AI instead and make the game less laggy?
  8. Modding

    I hate to be spoonfed but....Ok what I did was put "Legendary" difficulty into those difficulty_get_real sections instead of the normal/heroic but nothing happened What am I doing wrong? Another question...the phantom that drops off hunters on the Ark(the sniping section) seems to be indestructible. What causes it and how can I remove it from being indestructible? its not the "deathless" vehicle variant . Similar question goes for a couple of phantoms in the Sierra117 level(specifically the ones in the very end about 2-3 of them are indestructible and I would very much like to make them destructible)
  9. Modding

    Ahh sry 1) what i meant by "random" spawning( I at first thought it was random) was because these shades have diff spawn points depending on diffuclity Ok what Im trying to do now is(since im not yet advanced enough to spawn stationary vehicles on my own cuz it always seems to mess up and I dont have the coordinates function) ....get the Shade turrets that spawn on Normal/Heroic Difficulties into Legendary as well as the ones that spawn on Legendary(so it spawns all 3 not just 2 ) how do i do that? On section one this one spawns on Heroic only On section 2 this one spawns on Normal only(notice its on the left side) https://imgur.com/iqvnPsh 2) Some maps(for example Tsavo Highway have tags for Ghosts and Prowlers but they are not in the Vehicle Palette. How would I add them into the Palette so I can spawn them with AI in them? I did download AltSierra's mod that has all the tags just incase 3) For a custom map type thing( I want to make an zombie type experience where the flood literally just rushes you and you have limited ammo and weps) i removed all "weapons in the open" on the Cortana level and checked so that the flood squads do not spawn with weapons but some still do? It has to be a script thing depending on difficulty but I cant seem to find it in scripts anywhere
  10. Modding

    Well I think only 3 maps have shade(the ones mentioned above) The character type is set to grunt by default... the only thing I can think of is that on Tsavo Highway irrc the first 2 sections(the pond and the section where the warthog gets run over by a chopper) some shades have randomized spawns(i.e 3 spawn points for 2 turrets) But im currently trying to mod "The Covenant" where the shades dont have randomized spawns n the covenant .. the best thing I can do ill upload the shades squad if that will help if you guys can look into it... outskirts 77 122 140 141 161 162 ark 243 306 311 ill upload The coventant shade squad numbers as soon as I get home from work
  11. Modding

    Thanks for the reply well i tried this I marked "Always Place" and "Initially Placed" checkboxes On The Covenant for example, One extra shade spawned but no AI gunner in it on the second section, even though i checked the same checkboxes, nothing spawned idk what to do lol
  12. Modding

    Thank you for the swift reply 1) I was wondering..but if you set -1 to a vehicle/char tag doesnt that mean it wont spawn at all? I actually want those shades to spawn but I want them to spawn on the lower difficulty setting ..not just the heroic/legendary one...thats what I meant sorry if it wasnt clear
  13. Modding

    1) On legendary/heroic extra shade turrets are spawned on Tsavo Highway/Ark/The covenant. Where do I find the file/script/whatever that places them even on normal/easy difficulty? I tried the "always place" checkmark thing but nothing happened. I could kind of figure out how to spawn the extra npcs that are placed on those difficulties but not those things 2) Where do I find the heroic/legendary damage sections? Like how can I mod the damage enemies do? 3) What sections do I mod to increase my grenade counter?(I want to make it like halo 1-2 where you had 4 grenades)
  14. Modding

    So it means I can launch that xex and use the rest of my maps? How would I play my own maps tho? Because I tried downloading this mod(link posted below) and its maps would not show up and running both XeX's in the Tools section located there but nothing happened when i tried "copy pasting" them...how would I get my maps to show up as well? Would I have to rename them to something custom?
  15. Modding

    Well today I got those maps to run because i apparently was launching through the default xex instead of the one that was linked....but just those 2 maps I just want to mod and launch my own maps and its so complicated to remove map checks from maps