Content: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Pattern: Blank Waves Notes Sharp Wood Rockface Leather Honey Vertical Triangles
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RyuZK

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About RyuZK

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  1. Game didn't update unless I reinstalled the game. I was still able to make edits when I wasn't in game "The god damn answer is right in front of you." Really now?? Im still new to all of this so don't get your panties in a bunch. End of conversation.
  2. I was poking in things just fine yesterday then today, I all the sudden get this. I re downloaded assembly but nothing helped. I get this: System.InvalidOperationException: Game version 1.1716.0.0 does not have poking information defined in the Formats folder. at Blamite.RTE.MCCRTEProvider.RetrieveInformation(Process gameProcess) at Blamite.RTE.ThirdGen.ThirdGenMCCRTEProvider.GetMetaStream(ICacheFile cacheFile) at Assembly.Metro.Controls.PageTemplates.Games.Components.MetaEditor.UpdateMeta(SaveType type, Boolean onlyUpdateChanged, Boolean showActionDialog) at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised) at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args) at Xceed.Wpf.Toolkit.DropDownButton.OnClick() at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised) at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args) at System.Windows.Controls.Primitives.ButtonBase.OnClick() at System.Windows.Controls.Button.OnClick() at System.Windows.Controls.Primitives.ButtonBase.OnMouseLeftButtonUp(MouseButtonEventArgs e) at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target) at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs) at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised) at System.Windows.UIElement.ReRaiseEventAs(DependencyObject sender, RoutedEventArgs args, RoutedEvent newEvent) at System.Windows.UIElement.OnMouseUpThunk(Object sender, MouseButtonEventArgs e) at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target) at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs) at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised) at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args) at System.Windows.UIElement.RaiseTrustedEvent(RoutedEventArgs args) at System.Windows.Input.InputManager.ProcessStagingArea() at System.Windows.Input.InputManager.ProcessInput(InputEventArgs input) at System.Windows.Input.InputProviderSite.ReportInput(InputReport inputReport) at System.Windows.Interop.HwndMouseInputProvider.ReportInput(IntPtr hwnd, InputMode mode, Int32 timestamp, RawMouseActions actions, Int32 x, Int32 y, Int32 wheel) at System.Windows.Interop.HwndMouseInputProvider.FilterMessage(IntPtr hwnd, WindowMessage msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at System.Windows.Interop.HwndSource.InputFilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
  3. @Krazy Pigeon I ended up finding a iso version and worked perfectly! :) Okay, I managed to find
  4. Do you know where I can download a console version of the map so I can apply the patch and then look into the mod? Or can you send a .map file?? @Krazy Pigeon
  5. I know i'm years late but how did you change the grenade launcher model to what it seems like a machine gun model? I'm trying to replicate this in my mod for the master cheif collection. I do not own a modded xbox so I cant use the mod to figure this out for myself. @Krazy Pigeon
  6. See if this helps for attaching the guns: https://www.youtube.com/watch?v=cRq5o3gdCm0
  7. I tried the ltvl tag sect. but Im not getting any luck changing any of the colors. This is on Master Chief version of Halo reach. I tried the tints in Arguments in ltvl but nothing changes. I been trying to figure this out for awhile but no luck. If anyone can help out, that would be sweet.