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Lord Zedd

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About Lord Zedd

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    Wʜᴇʀᴇ'ʀᴇ Yᴏᴜ Hɪᴅɪɴɢ?

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    Male
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    Michigan

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  1. neat
  2. Support

    I'd suggest just using Liberty (a save editor) instead. You would need offsets for each weapon in each map for your proposed tool, at which point it would be easier to just pull up each mission as you play in Assembly.
  3. Incorrect
  4. That's already linked, its "Halo 3 Pre-Release"
  5. Its been done, but I misplaced my notes for the exact offsets.
  6. check messages
  7. The download includes patches for the xex and mainmenu. The xex should have 4 player coop already. I've made 4 player coop mods for every game so that video is probably using them.
  8. .MAP

    I'd much prefer that the current dev branch isn't referenced around as "use this instead" for new folks. Any TAGC files made with it can be subject to becoming incompatible if I tweak the format again. The answer you want OP is "with raw".
  9. Modding

    the mode is still there but needs to be forced, but then you are stuck alternating between third and flying.
  10. hey old friend, even tho you may not remember me lol. I started modding again and saw u post on a xbox360iso thread (You need to remove the Map Pass flags in the header with a hex editor to allow this to work without it. Should be at offsets 0x234 and 0x244, with a value of x80 each. Make it x00 instead.) It was about halo 4 and the majestic  map pack, and using hex editor to take down the flags. Just wondering if I could get some help doing this...!

    1. screwlegg

      screwlegg

      Holy shit I got it to work. I found the go to command. bro you are a genius forreal I literally see your work everywhere. well hopefully you write back to me anyways.  you helped me back in the day when everyone was using a jtag!!!!! hope your doing good brother

  11. General

    Could try making a backup of the scnr plugin and chopping it down to just the encounters block.
  12. General

    CE? Looks like actr's "type" enum should work. Otherwise theres a team override enum in the scnr encounters block.
  13. .MAP

    "Crate projectile" was actually a fairly recent (well a year or two now) thing. Also don't need to null the initial projectile. Originally the initial projectile was always replaced, but starting in Reach I think that started to become a little unstable and occasionally crash the game. This lead to effect spawning up until crate projectile was found.
  14. Support

    null the "forge hud" ref in chgd
  15. The BSP tutorial can still help, just follow it in reverse up to where the new bsp gets injected. Open a clean sandbox to get the original block offsets for stuff as you go, assuming they were swapped out in ai playground and not edited in-place.