Content: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Pattern: Blank Waves Notes Sharp Wood Rockface Leather Honey Vertical Triangles
Welcome to Xbox Chaos: Modding Evolved

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

Lord Zedd

Administrators
  • Content count

    1,611
  • Joined

  • Last visited

Everything posted by Lord Zedd

  1. You no longer need to compile. It is available at https://www.nexusmods.com/halothemasterchiefcollection/mods/1
  2. Tags can share blocks to save on space, resulting in stuff like you guys are experiencing. A workaround would need to be added to Assembly to make a unique copy.
  3. Modding

    With Cheat Engine go to haloreach.dll+DC9DA and haloreach.dll+DC9E7, right click them and select "replace with code that does nothing"
  4. You can send plugins to me directly, or create a pull request on github.
  5. It isn't quite finished or I would have uploaded it myself.
  6. I'd rather you not upload.
  7. now with campaign and better stability thanks to more research
  8. Version 9

    4,768 downloads

    Download the archive(s) you wish to use and copy the necessary files to the extracted directory. READ THE README. Versions: nonTU TU1 Anniversary TU1 Each patch features: - Checks removed - Full armory unlock, including DLC and "Eternal" Blue Flames - No CEA map prioritizing on map list (TU1/Anniversary Only) - AI is enabled MP, courtesy of AMD - Nightvision enabled in MP - Allows net debug text to display - No local player limits on campaign and theater - Campaign missions and rally points always unlocked - You can now spawn any AI through effects instead of just creatures
  9. Modding

    You don't need to spam old threads, keep everything in this one. This is your warning. Extracting without raw will give you that error.
  10. Modding

    If you are getting that error then the resource cache folder is incorrect. It should be the path to your maps folder, which should have shared.map, campaign.map, and mainmenu.map inside.
  11. Modding

    Make sure the map files aren't read-only.
  12. You must patch and use an english version of the game.
  13. those images are offsets 12d96 and 893. But if you are using the release version you'd want x45c588 change to
  14. This is a known bug with the game itself. I have a fix but I wasn't sure if it would break other things so it never got included with the patch. Open the xex in a hex editor and go to offset x46b398, you should see "41 9A", replace that with "48 00" and save.
  15. Better Pelican on Spire

    Version 3.2

    3,920 downloads

    Landing gears and cargo door are down/open with no driver, up/closed otherwise (no collision on closed door however)* All but 2 seats work (but you probably didn't know they even existed anyway) Gunner is first person. (try it out!)* Seat animations are the best Spire has to offer. Enter Pilot/Gun from the inside. (Left side is Gunner, Right is Pilot)* Falcon Menu in Forge: Block 1x1: Default Pelican with Turret Block 2x2: Default Pelican without Turret Block 3x3: Damaged Pelican with Turret Block 4x4: Damaged Pelican without Turret *Personal Touches that didn't normally exist for a Pelican.
  16. Halo 3: ODST MP-Friendly Mainmenu

    Version 4.1

    524 downloads

    Version 4.1: I fixed a string and lobby list positioning, if you downloaded version 4 you should patch again with this one! Adds custom games and forge lobbies with proper formatting to accommodate, now with working game options. This updated xex is recommended to fix the mp lobbies defaulting to options instead of start game on load. CURRENT BUGS: None? Previous carnage report crash issue is on map makers to fix.
  17. Other

    Would you mind PMing me the full map file?
  18. Other

    What version of Assembly, are you personally testing these patches too so that its not others having the wrong xex or something? If the patch was made with the dev branch, try the regular version. I don't believe I touched patching stuff but maybe I did?
  19. Support

    The tag blocks.
  20. Support

    Very last block of ltvl, replace it with and treat the first 3 values as red, green, blue. adjust each entry to match. All entries must be changed unless you want something like this tweet
  21. Modding

    It's possible with the wip dev branch of assembly if you compile it, but halo 4 doesn't leave much console memory to spare in many cases so the full mp spartan won't work very well. For my video I had to remove the shaders for all armor I didn't need/use in order for the map to actually load.
  22. Support

    if you have a specific example that would be helpful, but since assembly steps through plugins to extract tags things shouldnt change unless you were to swap in some plugins that have less tagrefs defined.
  23. Support

    Filesize was just a general indicator, which isn't as useful with the latest Assembly since it reuses resource pages where it can, reducing the filesize.
  24. Support

    Do you have a list of what you extracted to make the big tagc crash? or still have the tagc files? And some patches with descriptions of what objects break? PM me. Inherently, "inject all the things" mods will start bumping into memory limits of the console. If there is some other issue(s) happening, I am not aware of any specifics that would help in solving it right now.
  25. More Assembly work, taking injection from this to this