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Kostasishere

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About Kostasishere

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  1. Support

    Got it to patch default.xex with TU4 and remove the .RSA checks to work the maps from external hdd for mods etc. In case anyone need the files send me pm since doesn't allow to post this type of files. Again huge thanks Zedd!!!
  2. Support

    Thought it was like Reach or 3 to add the maps, just drug and drop. I will try to see if i can patch them, thanks a lot for all the help Lord Zedd.
  3. Support

    Thanks a lot for the help but i have a rsa pached default.xex to run modded maps and it's not possible to work with the TU4 because it's not compatible with the with the default.xexp, this is why i ask if it's possible to run them from external hdd.
  4. Support

    Can someone help how to make them work as extracted to external hdd and not as dlc. I try to load the maps but but after the map load screen it throw me back to start menu. I tried few ways to make them work for example to edit .mapinfo as spartanops and replace ox40 to 4C etc or add the tu4 mainmenu_patch.map to the game but still the same problem .
  5. General

    Usually third person view and tweak models/skins.
  6. Version

    110 downloads

    With this tool (ARCtool) you can edit .arc files and change skins or swap models etc Tutorial for Resident Evil 6 For example: uEm5910Head.arc is the new head we want (BSAA helmet) and uPl02HeadChrisAsia.arc, uPlTex0200_2, uPlTex0200_1 is the files for Chris Asia head with the model and textures we need to mod. -1st step for the model file: 1) You need to extract with the arctool the .arc with the models and textures you want to swap (for ex uEm5910Head.arc). 2)Copy the .mod, the .mrl and the .txt (for ex uEm5910Head.txt) in a new folder for later. 3)Extract the player model (for ex uPl02HeadChrisAsia.arc) you want to mod and copy inside the texture folders (for ex from the uEm5910Head to the uPl02HeadChrisAsia) and also rename and replace the .mod (sometimes you need to replace also the .mrl here depends of the .arc you mod) 4)Open the .txt you have with the .mod and .mrl (for ex uEm5910Head.txt), select all and copy and paste it in the txt from the folder with the model swap (for ex uPl02HeadChrisAsia.txt) 5)Repack the uPl02HeadChrisAsia.arc -2nd step for the texture file: 6)Extract the texture files that the uPl02HeadChrisAsia.arc use (for ex the uPl02HeadChrisAsia.arc use the uPlTex0200_1.arc for the first and third chapter and uPlTex0200_2.arc for the fourth and fifth chapter) 7)Put again the textures folders inside (for ex from the uEm5910Head to the uPlTex0200_2, uPlTex0200_1) and go to the original pl folder with textures (for ex data\chara\pl\pl0200\model) and rename and replace the .mrl (there is four .mrl inside, the first is the costume, second and third hands, fourth head/face) 8)fix again the .txt like the step 4 and repack. 9)Delete the folders and the .txt with the mods from the arctool and extract again all the .arc files (for ex the new uPl02HeadChrisAsia.arc, uPlTex0200_2.arc, uPlTex0200_1.arc) and repack them again so it can auto fix the .txt just in case and you're done. -Problems: There is a problem with some model swaps and they become invisible in some maps. For ex like in the above model swap the head work fine at the first levels but when you go in 4 and 5 the model is invisible. I don't know why this problem happen but if for ex you remove the new uPlTex0200_2 file and put the original uPlTex0200_2 (this is the Chris head texture folder for 4 and 5 levels) you will see the model as white with no textures but when you put again the correct new uPlTex0200_2 with the new textures for the new head it's again invisible. Credits to Sectus/FluffyQuack for the tool and useful tips!!! Here is the above example model swap for XBOX360, You have the BSAA Soldier helmet for Chris in 1st and 3rd level but it's invisible in 4th and 5th chapter. http://www.mediafire.com/?auh3ub58bl744ff Few skins mods for RE6 1.Chris BSAA EUROPE Grey shirt (The shirt is grey now like the pants and the uniform of the other soldiers and not green. http://www.mediafire.com/?5jt5i2gi3j189os 2.Piers BSAA EUROPE Acu Camo (Acu Jacket and Pants - grey/light brown armor) http://www.mediafire.com/?samysp5xaes9vk6 3.Chris BSAA EUROPE Acu Camo (Acu Jacket and Pants - grey/light green armor) http://www.mediafire.com/?lf9vi1ljc441921 4.Chris Asia Tshirt (remove the blue colour and its light brown and brown vest) www.mediafire.com/?g45qqtg5334bdzl
  7. File Name: Resident Evil 6-5 tool (skins/swap models) File Submitter: Kostasishere File Submitted: 28 Jan 2013 File Category: Modding Programs Virus Scan: Click Here With this tool (ARCtool) you can edit .arc files and change skins or swap models etc Tutorial for Resident Evil 6 For example: uEm5910Head.arc is the new head we want (BSAA helmet) and uPl02HeadChrisAsia.arc, uPlTex0200_2, uPlTex0200_1 is the files for Chris Asia head with the model and textures we need to mod. -1st step for the model file: 1) You need to extract with the arctool the .arc with the models and textures you want to swap (for ex uEm5910Head.arc). 2)Copy the .mod, the .mrl and the .txt (for ex uEm5910Head.txt) in a new folder for later. 3)Extract the player model (for ex uPl02HeadChrisAsia.arc) you want to mod and copy inside the texture folders (for ex from the uEm5910Head to the uPl02HeadChrisAsia) and also rename and replace the .mod (sometimes you need to replace also the .mrl here depends of the .arc you mod) 4)Open the .txt you have with the .mod and .mrl (for ex uEm5910Head.txt), select all and copy and paste it in the txt from the folder with the model swap (for ex uPl02HeadChrisAsia.txt) 5)Repack the uPl02HeadChrisAsia.arc -2nd step for the texture file: 6)Extract the texture files that the uPl02HeadChrisAsia.arc use (for ex the uPl02HeadChrisAsia.arc use the uPlTex0200_1.arc for the first and third chapter and uPlTex0200_2.arc for the fourth and fifth chapter) 7)Put again the textures folders inside (for ex from the uEm5910Head to the uPlTex0200_2, uPlTex0200_1) and go to the original pl folder with textures (for ex data\chara\pl\pl0200\model) and rename and replace the .mrl (there is four .mrl inside, the first is the costume, second and third hands, fourth head/face) 8)fix again the .txt like the step 4 and repack. 9)Delete the folders and the .txt with the mods from the arctool and extract again all the .arc files (for ex the new uPl02HeadChrisAsia.arc, uPlTex0200_2.arc, uPlTex0200_1.arc) and repack them again so it can auto fix the .txt just in case and you're done. -Problems: There is a problem with some model swaps and they become invisible in some maps. For ex like in the above model swap the head work fine at the first levels but when you go in 4 and 5 the model is invisible. I don't know why this problem happen but if for ex you remove the new uPlTex0200_2 file and put the original uPlTex0200_2 (this is the Chris head texture folder for 4 and 5 levels) you will see the model as white with no textures but when you put again the correct new uPlTex0200_2 with the new textures for the new head it's again invisible. Credits to Sectus/FluffyQuack for the tool and useful tips!!! Here is the above example model swap for XBOX360, You have the BSAA Soldier helmet for Chris in 1st and 3rd level but it's invisible in 4th and 5th chapter. http://www.mediafire.com/?auh3ub58bl744ff Few skins mods for RE6 1.Chris BSAA EUROPE Grey shirt (The shirt is grey now like the pants and the uniform of the other soldiers and not green. http://www.mediafire.com/?5jt5i2gi3j189os 2.Piers BSAA EUROPE Acu Camo (Acu Jacket and Pants - grey/light brown armor) http://www.mediafire.com/?samysp5xaes9vk6 3.Chris BSAA EUROPE Acu Camo (Acu Jacket and Pants - grey/light green armor) http://www.mediafire.com/?lf9vi1ljc441921 4.Chris Asia Tshirt (remove the blue colour and its light brown and brown vest) www.mediafire.com/?g45qqtg5334bdzl Click here to download this file
  8. Support

    Here is the content from the dlc file "Halo 4 Spartan Ops Season One 1.5" in case that helps to understand if it's possible to work offline.
  9. General

    Usually the mod tools/plugins/Quickbms scripts for the most games made at http://forum.xentax.com take a look here http://forum.xentax.com/viewtopic.php?f=10&t=9927&sid=fd0ec66b1ecdbcab6bea9b368df538a8
  10. Thanks a lot Zeddie Claus
  11. Is it possible to say from what file and where in Ascension i can change the helmet accessories because i was searching about that and also i was trying to replace a diffrent helmet with the military police but with no luck.
  12. Thanks a lot for the tip, i didn't know that and i made the TU as dlc to add the new mods etc.
  13. Added to the main post a custom dlc with the title update fix file "mainmenu_patch.map" for the people with modded .xex for jtag/rgh, the menu is little faster etc. I didn't add the new fixes from the .xexp file because everytime i patch it with the orginal default.xex the xbox freeze.
  14. Modding

    Thanks a lot for the weap plugin MBP
  15. I also agree, if it doesn't need the extra dlc to unlock it's definitely better but anyway HEX mod is needed to the .xex or a mod to the menu map because the Spartan ops even the single player works only with Gold and Live.