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About FlamingRabbit
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Obane liked a post in a topic: Halo 3 Forge in Campaign
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Faultiplayer liked a post in a topic: New to modding. help?
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I know this is old, but I'll respond anyway. A similar program that will allow you to mod Halo CE PC easily is HMT v 3.5. It's not as robust as Assembly, but it does work.
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FlamingRabbit liked a post in a topic: Upcoming Halo 2 Vista Campaign Mod
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PC. There is a lot you have to learn, do you have a console that can run unsigned code? (A modified Xbox or a Development Kit?)
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^^ This. Here are some links to creating these XeXs (and Xbe for the Halo 2 Beta): Halo 2 Beta Halo 3 Beta Halo Reach Beta
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FlamingRabbit liked a post in a topic: How to load up Halo Betas?
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FlamingRabbit liked a post in a topic: How to Make Animated Bitmaps in Halo 3
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FlamingRabbit liked a post in a topic: Halo 3 Throwback Mainmenu
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I don't have either one of those. :/
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You can download a forgable mission of The Covenant on his website.
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FlamingRabbit liked a post in a topic: H2A MP Debug Coords (Pancam) and Weapon Lowering
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FlamingRabbit liked a post in a topic: Snowtrap Release
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Cosmic lightning liked a post in a topic: Fileshare - can you download maps/gametypes from 360 games?
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I highly doubt Reach will be part of the MCC. At the most, it'll be released as a separate game in some odd number of years. It makes sense ODSt is being ported since it's just running off a slightly modified Halo 3 engine, which already exists on the Xbone.
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I say 343i is just lazy and isn't taking the time to make it possible for us because it doesn't mean that much to them. /myopinion
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sierra 238 liked a post in a topic: my five nights at freddy's map needs a game type!
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It'd be a piece of work to duplicate the exact behaviors of the AI, if it's even possible with a gametype modification.
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Smart move.
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I'm not sure how comparing small to large cities was relevant in the least bit to Destiny, my post, or video games being realistic, but okay. A realistic game would have you drop to the ground the second you were shot anywhere, hence, video games not being realistic and they shouldn't be. Anywho, I'm pumped for this game and despite its flaws, I'll enjoy it and I hope you will too.
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Just get fine editing back, dammit. Why the heck was it even removed to begin with?
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It won't matter if there's an exploit on Xbox One because saves files are shared between the Xbox One and Xbox 360. If you modify your stats on the 360, it'll carry over to the One.
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1. Because I enjoy creating new and interesting things and experiences in games I enjoy playing. 2. My brother. He modded Bloodgulch in Halo CE and as a twelve year old, I thought it was the coolest idea ever. 3. Seeing the amazing things other people create, breaking boundaries (both literally and figuratively) and creating something I think is cool and hopefully interesting to others. 4. The no cheating policy. Good riddance, we need more people with good intentions in the modding scene. 5. At twelve in Halo CE for the PC. Here I am seven years, still modding. I can't say I was consistently modding all of those years and I know I will probably fade away when school comes around again, but I probably won't be fully finished modding for awhile.
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Why are you comparing reality to a video game? Video games are not meant to realistic. I know the uncommon weapons have upgrades, I used them to increase my attack to 62 on my weapons, but I couldn't find an auto-rifle that was uncommon. Fortunately, the scout rifle is amazing with headshots.
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Well it doesn't seem as if Bungie had any plans to make it offline anyway, so that'd make sense.