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Found 27 results

  1. Anniversary

    CEXPatcher, was developed by Me (Xerax) to aid kiddies in patching their CEX xex's to enable feautres or remove checks. It is 100% open source under GPLv2, so feel free to download the source and poke around in it. - Xerax: Backend Code/GUI/Research- iBotPeaches: (Debug Mode)Research- DeadCanadian: (Debug Mode)ResearchAnd we would also like to thank; - MasterChafe: Testing- Renegade: Testing- Xbox Chaos Community- 343i- Bungie: For being kickass, and leading the way in FPS's over the last 10 years. Q: I get an exception when i drag my xex on the form, it says it's "not uncompressed". whatdo? A: Well, that means it either isn't a valid Halo CEA xex, or it hasn't been decompressed. (To decompress it, check the readme with the application). Q: I get exceptions saying I don't have the correct file permissions? A: Make sure you are running the application as Administrator. http://xeraxic.com/Windows/View.aspx?id=3
  2. I've attempted modding Anniversary Campaign maps, I'm able to get the modding tools HMT3.5 and HHT to read the map and make changes to offset values and save. However when attempting to run the maps, the Xbox just restarts when loading into the mission. I've tried just changing offsets for bipeds - Crewman to Grunt, as well as actor variants and dependencies in the scenario tag, but nothing seems to work. Even though some of these things work on the PC version. Does anyone know why? I'm using a dev.xex, should I be using something else?
  3. I use the No local limit mode created by Lord Zedd. Thanks to that, I was able to proceed with the Halo Series by four people. Will Halo Anniversary be possible? I really want to enjoy the campaign with four people.
  4. Not sure if many people are interested in modding or exploring Halo Anniversary, but for those that are interested in exploring around during cutscenes, it's actually possible with the debug flycam. Normally you can't use the flycam during cutscenes, you simply won't have any control over it, but there is a small glitch you can do to fly around during most cutscenes and I figured I'd share that info here for those who are interested. So first off, you need to make sure you have debug mode enabled for Halo CEA, you can do that with this tutorial here: http://ibotmodz.net/forum/topic/20975-halo-ce-debug-mode/ Assuming all that worked out for you and you have access to the debug menu, there are a couple things you can do now to achieve flycam during cutscenes. Now not 100% of these steps are totally necessary, it's possible some of them can be skipped. Anyways, if it's purely an intro cutscene you want to explore, then from the main menu, bring up the debug menu, under debug enable show camera coordinates, then initialize Kinect skeleton tracking, then reloadLibPS. It's possible the last 2 steps aren't necessary but I haven't fully tested it yet. Once the cutscene starts up, simply hold down RB to start the flycam and you'll be able to fly around during the cutscene. This only works for intro cutscenes. For other cutscenes, including intro cutscenes, wait for the cutscene to startup, hold down RB to activate flycam, the HUD will appear again but you'll have no control, then press LB+A to switch to gun fly mode. After that, I'm not sure if this step is absolutely necessary but it seems to work better for me, bring up the debug menu and save a checkpoint. After that, switch back to first person mode with the flycam button (RB). You'll know you're back in 1st person mode when there's no more HUD on the screen. At this point, all you need to do is skip the cutscene. It will fade to black for a second but the cutscene will still be going on and you can activate flycam now to fly around during the cutscene. Hope this tutorial helps anyone that's interested. Unfortunately this method only works on intro cutscenes and skippable cutscenes (not 100% of skippable cutscenes either). Any cutscene that doesn't fall under those two criteria will not work. I've been trying to figure out a way to maybe make unskippable cutscenes skippable so that the flycam can be used during them but so far I've yet to find anything. Of course if anyone knows anything about that or figures anything out, feel free to reply to this and I'll update this tutorial a bit. Otherwise, I'll keep trying to figure out if there's any way to skip the unskippable cutscenes or if there's another way to use the flycam during those cutscenes.
  5. So I randomly got in the mood to dust off my good old JTAG'd Xbox 360 and found this: https://www.xboxchaos.com/topic/1941-cexcexpatcher/#comment-12781 All links are dead as far as I know. Just wondering if anyone still has a copy of it. Thanks in advance.
  6. I'm trying to find Xerax's Cexpatcher tool, but every link I find is broken/dead... Does anyone have the tool?
  7. being the new halo games are going to be on xbox 1 with kind of sucks how are we going to be able to mod stuff ? i hear every where at it is impossible to mod a xbox 1. But i bet some one will find a way sooner or later lol
  8. does anybody know how to change player bipd on halo cea? i have no clue to how btw the program i use to mod halo cea maps is eschaton idk how to convert halo cea .maps into halo 1 pc .maps.... also if anyone knows how to rte halo cea as well that would be great!!
  9. Should i release my flyable drop pod mod for halo: cea? Its a gamesave for retail pic: ---------- i havent modded gamesaves in 2 months so i figured it was time again.
  10. i cannot get this to work at all need help.
  11. is there a program that injects tags into halo cea?
  12. Anniversary

    It's done! The program requires decompressing it to open with this: http://www.xboxchaos.com/topic/1921-halo-cea-compression-tools/ It autosaves. Be sure to send modzy some love! http://macgamingmods...hp?f=43&t=18243 Now I want to see some great mods with this! Note: I didn't make this. I just posted about it where it would be most useful, here. It is more involved than emergence. I saw DeadCanadian's video on youtube, I thought it would be beneficial to ask some of my old halo 1 modder friends if they could modify their old modding programs to work with halo: Anniversary. I contacted Canadian and received a map for sample. I then had my friend compare it to the halo pc maps. No difference, except the anniversary maps are in big endian format. But the only think functioning is the reference swapping, It is undetermined how long meta editing will take. There is no download link yet, I will update this when there is. Note: This will be made for windows since everyone here seems to use it, I just use a virtual machine for windows. Also, it says halo retail because that's what he had it identify as.
  13. Anniversary

    im new to the halo cea modding program i opened a map with it and nothing seems to show up at all im not sure if i have to do something to the map before i can load it with the endian swapper or should the emergence program just open the cea map with out doing any thing to the map ? also is it possible to rth cea with the program ?
  14. i remember a long ago i modded cea but it got tooken of my hard drive some how so i burned game back on and put in the debug xex and go to load it nothing happens it just shows the halo ring loading screen then i get black screen after that i am wondering what im doing wrong. so if any one could help me it would be really appreciated
  15. So in Halo: CE engineers where supposed to be in the game but Bungie never finished them but the coding is still there. And since CEA is said to be 100% same to CE but better graphics I was wondering if someone could pull off the engineer in CEA like others have done in CE. Sound possible?
  16. http://www.youtube.com/watch?v=veT76GdzVbA
  17. thx to amd who made a better program to do this, alot faster and keeps the tag names proper. http://xboxchaos.com/cea/MapEndianSwapper.zip old post
  18. Anniversary

    dose any one know how i can mod charaters yet ? i tryed switching them with hex i can do projectile mods fine buy my charater mods dont save
  19. im not the best at makeing a tut but what you do is you use hex and you open a halo 1 pc modding tool and find a projectile you want to mod so i pick assault rifle and find the id and coppy it go into hex and click find and click hex value and it should pop up now go back into your halo 1 modding program i like to use hmt maping tools so find the wraith bullet or what ever other projectile you would like to mod and coppy its id and go back into hex and then click replace click hex value and it will say replace with and make sure its the assault rifle bullet you clicked on earlier and hit replace save it and close it put the map into you jtag and it should work i have not found out how to get the bipd swaps to work but i can make weapons spawn vehicles just i cant get in wraith peli or dropship but before you mod the map for ce make sure you decompress and recompress before and after modding
  20. im not the best at makeing a tut but what you do is you use hex and you open a halo 1 pc modding tool and find a projectile you want to mod so i pick assault rifle and find the id and coppy it go into hex and click find and click hex value and it should pop up now go back into your halo 1 modding program i like to use hmt maping tools so find the wraith bullet or what ever other projectile you would like to mod and coppy its id and go back into hex and then click replace click hex value and it will say replace with and make sure its the assault rifle bullet you clicked on earlier and hit replace save it and close it put the map into you jtag and it should work i have not found out how to get the bipd swaps to work but i can make weapons spawn vehicles just i cant get in wraith peli or dropship but before you mod the map for ce make sure you decompress and recompress before and after modding
  21. Anniversary

    Sweet site with a sexy theme. I'm trying to learn this stuff, and I honestly just like looking through the xex files and wondering wtf is this. EDIT: I'm an idiot. Disregard this.
  22. Here you go, some of the first modding tools for CEA. One of them is ceaunpack, which can decompress the .maps in maps_original as well as the .s3dpaks in paks360. The other is ceapack, which can re-compress the files after you edit them (note that it's rather slow ATM, but you'll just have to accept that). Both of them are command-line programs which require one parameter and accept another optional one. The first parameter is the path to the input file, and the optional second parameter is the path to the output file. If an output path isn't specified, then the file name will be suffixed with "_compressed" or "_decompressed" depending on which tool you used. If you want to use them from Windows Explorer, just drag the file onto the .EXE (not run the EXE first and then drag the file on) and it will open it. Look for your file but with "_compressed" or "_decompressed" in its name when the program closes. Hopefully this will help open some doors to figuring out the map structure. Source code is included under the GPLv2 (this means no stealing, leeches). http://xboxchaos.com/cea/hcea_compression.zip
  23. dont expect any tutorials any time soon, as i havent fully figured this out yet. ive gotten to where im getting better at calculating the offsets youll need to poke. however for the time the only offset i know is the assault rifle bullet. which is good enough. heres a small preview video to show the progress i have made so far. I had to record with my capture card due to xbmovie crashing on anniversary. even my cap card doesnt want to record this game. may just be my dev, im not sure
  24. So a little work I did on gamesaves with help from AMD. Now, this is some of the work I've done (it's not much, but i wanted to store it somewhere as im going to bed). So the tables, these are all of them with their offsets relative to the start of the uncompressed gamesave data. Now, in the "poolobjects" table, it seems the first entry I can find is at offset 0x50 from the magic of the table. But I am yet to find the value in the object table to declare the offset from the header that the object starts at.