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  1. This is a project I prototyped all the way back in late 2014 to many bugs and problems. It wasnt until 2016 that I actually released a polished Campaign Forge map, The Storm. For reasons I wont get into I didn't work on the other Campaign maps until this last month. I plan to get all of the Halo 3 maps ported to Forge in the next few months. I might move on to ODST after this one is complete but that's TBD. I'm very hesitant to do Halo Reach or Halo 4 due to multiplayer team colors no longer matching up with AI teams and memory limitations. My main goals for this project are as follows: Forge on Campaign levels with up to 4 local players supported (This doesn't work over network games sorry) Give players access to more freedom in Campaign via Forge menus and removed map boundaries. Maintain a standard of stability and feature set. Players can expect the exact same features on every single map, though Forge items will change depending on what assets are available. Rework some of the more annoying parts of Halo 3 by making Cortana moments audio only. Allow players to access Forge items at any time. Load zones will no longer despawn objects like the standard campaign. Allow players to build pseudo AI encounters with the Forge menu and tool hotkeys. Join whichever faction you would like by switching teams in the pause menu. Fight other players with your AI buddies. Respawn at any given time at the same area you died at. For the most part im going to release most of these maps in order. The first half of Halo 3 is smaller maps going by memory limitations so id like to grind those out of the way before getting to big maps like The Covenant and The Ark. Cortana will more than likely be released before those two. I dont think Halo is going to play too well due to how many scripted scenery objects are placed on the warthog run. When converting Campaign maps to forge you have to lower the amount of objects on the map to below roughly 500. This is because Forge map variants only store around that many objects. If you dont the game will crash at map runtime. As each map is finished I sometimes come across changes or features that would improve the quality of life for this project. When this feature is completely realized and put into place ill add these features or changes to older maps already released. So if you see a new feature or change in a newly released map dont fright, Ill be releasing updates for the older maps very shortly. The Current status of each map: Sierra 117: Released 1.0. 1.1 update coming soon. - Download 1.0 Crows Nest: Mostly Finished, Release imminent. Tsavo Highway: Forge menu started, still needs plenty of work. The Storm: Released 1.1. 1.2 update coming soon. - Download 1.1 Floodgate: Forge menu started, still needs plenty of work. The Ark: Basic multiplayer properties setup, crashes at pelican unload. The Covenant: Basic multiplayer properties setup. Cortana: Basic multiplayer properties setup. Halo: Basic multiplayer properties setup. Features and changes for all maps: Forge Menus: Weapons: All weapons in the tags will be available if they have raw data. Oddball with from multiplayer will be available since the skull is on all maps. Detached turrets will be available. Vehicles: All vehicle in the tags will be available if they have raw data. Special variants of vehicles will be added like the civilian Warthog. Campaign vehicles like the Pelican have been made drivable and player friendly. Equipment: All equipment in the tags will be available if they have raw data. Activated deployable equipment will be available. Scenery: All scenery in the tags will be available if they have raw data. Artificial Intelligence: All AI in the tags will be available if they have raw data. Special variants of AI like Johnson and Elite Zealots will be added if possible. There will be options to spawn AI on teams they are not normally assigned to. IE Brutes on the Human team. AI teams are indicated by the item text color. AI is spawned on the fly thus don’t have spawn points placed. Tool Hotkeys: AI Ignore All Players (Back + Left Trigger) - AI wont attack players or forge monitors in any way when enabled. Toggle AI logic (Back + Melee) - When disable AI wont do any at all when. This includes dropships flying around. Save Checkpoint (Back + Right Trigger) - This saves a checkpoint duh. Revert Checkpoint (Back + Start) - This will load your last saved checkpoint. If there isn't one saved the mission will restart. General Features and Changes: 4 Respawn points in each encounter area. These spawn points will be updated depending on your mission progress. These have been carefully tested so you don’t get stuck ahead or behind your current progress. All AI vehicles such as Pelicans and Phantoms can now be entered, they no longer block the player from entering. AI Vehicles such as the Anti Air Wraith no longer explode when there is no driver. You can join the covenant or flood teams by switching to their team in the pause menu. Those annoying Cortana and Gravemind moments have been reworked so they only play audio without slowing down the player or rendering screen effects. You can trade weapons with any AI ally such as the Arbiter. All map boundaries have been removed. Most death barriers have also been removed aside from the ones that kill you from falling. Most non scripted scenery objects removed from the map so you have more items to spawn before hitting the limit. All mission checkpoints removed so players can save manually. Im probably forgetting some stuff, ill add more later lol. Changelog: Videos:
  2. Xbox 360 Slim RGH fonctionne. Forge Campaign .MAP Mod dans le fichier de jeu. Je vois le fichier .MAP dans le lobby Forge, mais le message "Le lecteur n'a pas pu charger le contenu" est affiché. OO Pourquoi....
  3. A Small guide Simply go into the object\characters\marine\ai\trooper and go to general properties then in the flags box you will see a box called civilian (between bit 13 and 15). Tick it and you are done you're marine is on your side. Note this only works on marines not civilians or Spartans. The marines will fight enemy ai including civilians. Anyone want to help me make them board a warthog?
  4. I am spawning squads of ai in the campaign maps, everything works good until I try to spawn something that is not in the bsp and it doesn't work. Is there anyway I can add to the bsp so I can spawn them ? thank you
  5. Total newbie at this. Would really just like to play offline firefight with my flight build, can someone show me how to unlock the menus? Apparently it's very simple. Much appreciated
  6. First off, yes I have the appropriate dashboard version to import/export game saves. All I need assistance with is actually modifying the game data. Could anyone assist?
  7. General

    Anyone can tell me how to remove the motion blur effect?
  8. General

    When loading pre-release builds of Halo 3(and previous titles), as i'm sure you know there will be the lovely debug information which includes "establishing connection"..."uploading to datamine" What exactly are these connecting to? is there anyway we can emulate a server I assume to allow a connection and have game dumps uploaded to it? as I'm sure it was either to store player information or dump crashes for playtesters. I guess the fun begins with analysing where the lines of code are in IDA and finding out what they actually do.
  9. With flight one just dropping today I finished the one campaign map and instantly went to modding. The files are pretty exposed for the most part, but accessing them is another story. I've tried a few tools but they don't seem to support the files, (mainly the .map files) and I have no clue how to modify the applications like assembly to support it. Anyone have any ideas?
  10. Okay with ske7ch pretty much confirming MCC coming to PC with his most recent tweet do you guys think Assembly will work for MCC? If not are the devs behind the software gonna plan on developing it so it could work with MCC? Just curious since I loved modding Halo 3 on my JTAG long ago however those days are gone and I see modding progressed a lot since I last played so it will be interesting if we can get active modding tools or even possibly take modding to the next level on PC. Edit: I know no one knows since its not out yet however its more of speculation and curiosity more then anything and I'm not sure if the devs behind Assembly are even still active.
  11. General

    Does anyone know how to use a flashlight in odst instead of the special vision?
  12. General

    Does anyone know or have a tutorial to set up pathfinding for spawned ai through via squads block, I wanted them to move around , how would I go about setting up the firing positions and zones ?thank you for your time -Greasy Goose
  13. Does anyone know how to get the falcon with a chain gun in multiplayer?? thank you
  14. Hello, I use the squads block in halo 3 to spawn ai units and I was wondering if anyone had a tutorial that made them respawn. I heard this can be done via scripts , thank you everyone for there time ! -Greasy Goose
  15. I'm looking for the anniversary variant gamemodes and for some forge remakes but my 360 has no internet connection, where can I get them?
  16. if there is anyone that knows how to spawn ai without the squads block it would be very helpful, I can only get them to spawn on 'the ark' with the squads block, but I haven't had any luck with any other map. or if someone can tell me what I am doing wrong. I wanted to make ai battles I do not want to spawn ai out of a gun thank you everyone. -Greasy Goose
  17. I wanted to know if there is a way I can delete spawns of ai on the map, I just wanted a clean map with no ai, I was messing around with the squads block but I keep crashing, does anyone know anything about this ? thank you -Greasy Goose
  18. General

    Basically...i want to record xbox 360 game videos...but without a capture card. I found this. https://digiex.net/threads/stream-xbox-360-games-over-a-network-smb-to-an-jtag-rgh360-running-freestyle-dash.9788/#post52996 is it still possible?
  19. I spawn ai through the effect tag I gave them weapons but I want them to walk around. I've seen people have .maps with ai walking. I heard there's a way to swap the idle animation to walking. I was wondering if anyone knew how to that in assembly. Thank You
  20. Has anyone created a ai playground for halo reach yet? Theres one for 3 and 4 but not reach. I think the playground should be on cliffside.
  21. I got the ones for the anniversary maps, I have the other map packs downloaded but it didn't come with any image files or the map info files, does anyone have a copy of that by any chance or know where I can find a copy?
  22. Anybody has the modable version of halo the master chief collection, I will personally pay you to import Xbox 360 maps and game types for me! Please message my gamer tag if you are able to do this. GT: FOTUS
  23. Hello everyone, Someone in my friend list has this nameplate : ( The white one with the comet #Level 49 ) When you go on the first version of the game ( version of the disc ), you will see them locked : If you try to set an avatar ( Cortana 4 ) or a nameplate ( the 156th ) and then if you play a game or restart the game, it will unload your settings and reload the original nameplate ( the blue one on the above screeen ) and avatar with the Major. So I was wondering if this was modding by enabling Dev mode in the Xbox One or just a glitch, because I would like to have the comet nameplate on my profile.
  24. General

    Current Xenia build version 1.0.1754-d3d12 released on 29/01/2019 (DD/MM/YYYY) ======================================================================= Today I decided to give a try by implementing Forge World mode into my Campaign mod. It was very simple to do as I followed some tutorial provided here and by comparing side-by-side GameCheat's modded map so I could understand how it works. Multiplayer tags were needed to be used and extracted from MP maps and then imported to SP, such as "wgtz\ui\multiplayer" named as User Interface Globals Definition and "mulg\multiplayer\multiplayer_globals" named as Multiplayer Globals were used from GameCheat13's map over mine. For now I will not provide any downloaded link for it as it's a testing modification and I want to spawn basically weapons and vehicles, instead of regular grenade projectile swap. This is the best what the emulator can pull of thanks to Triang3l. It still crashes on certain parts of the game where it tries to render some assets. I'm still using my Halo 3 Campaign Mod which can be downloaded from here ============================================================================================================================================================================== Note: You can keep track of progress here and it may differ from my time and availability to continue such mod. Also since I do not own any recording device to show the footage from the X360, I had to use Xenia emulator. ============================================================================================================================================================================== ============================================================================================================================================================================== ** I've been trying to apply the same modification for other maps as well but I'm not having much success as the map crashes as soon as it loads. Might be due to current injected tags which are not supported for every map. This takes a lot of time to be fixed. And for that reason it might be the one why GameCheat didn't finished his forge mod, which requires time and patience to make everything working.