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Found 330 results

  1. So I know HOW to remove equipment from the campaign maps; going to the scenario tag, to the equipment box, and change any instance of the AAs to -1 in the Palette Index box. However, some of the campaign missions will only have a single palette index number for ALL of the Equipment slots for the level, and I have no idea which slot to make the change to. Anyone know what to do in this situation? Edit: nvm, I got it figured out. I had to find the equipment boxes in the scenery box. Thanks Zedd!
  2. In a campaign mod that I'm making, I'm having the sword detonate like it does in CE, and I'd like it so the player cannot pick it up. There's a flag in the weapon tag called "cannot be used by player" but it never works for me, and I'm still able to pick up the sword even after I removed the pickup strings for it.
  3. I'm trying to edit the Sniper Rifle to do less vehicle damage, for example.
  4. I'm referring to the actual numbers on the weapon itself that show how much ammo is left in the magazine. I'd like to change the color to match the beta's DMR.
  5. Modding

    As some people may be aware, Xenia (a Xbox 360 game emulator for PC) is coming along very nicely. And with it we have old players and a few new ones as well, giving everyone a chance to play the Halo series on PC. Personally I've started modding Halo 3 for fun, even got a few friends ready to try out the possibility of some LAN play in a couple of days! Anyways, one of the things that's missing right now is the lack of ability to poke changes to the game. While it's not the end of the world, it does make it's super tedious to make large amounts of changes; especially if you're experimenting with something. So I'm just making people aware of the emulator, and encouraging them to have a play with it. And an added bonus would be if someone could modify Assembly to work with it. Honestly I'm not sure if it's an easy or gigantic task, however I would suspect the latter as on the surface it looks like Assembly requires some stuff to do with the dashboard which Xenia doesn't have yet. Thank you for your time, and have fun. EDIT: I now realize that this was probably more suited to the general Halo section, apologies
  6. How do you covert a campaign map to mp map? Because I want the AI to move . I've tried adding ai to cliffside but when I place it, the game freezes. Thanks MRPIZZA123
  7. Modding

    so I can't swap the ai's weapon. This may sound dumb. so can someone please tell me how to swap their weapon in halo reach. (the brute acts like a bird without a weapon!) thanks MRPIZZA
  8. So I was wondering can you make ai board your vehicles (warthog) in halo reach. Just say your driving along and see a marine, you beep you warthog and get as close as you can and then nothing happens. he does not board your warthog. So is there anybody out there that can help me make the marine board your warthog. I spend days trying to figure it out so don't mind what map it is on. btw: I made the marines team up with you. Thanks MRPIZZA.
  9. Just wondering as I play the Forerunner v3.4 map but the Rain and Skybox just annoy me can someone please tell me how to change the Skybox and remove the Rain effect
  10. I seen this happen before many times in Halo Custom Edition modding. For example, a guy would take a reach shotguns model and rig it with the already available halo 3 shotgun animations and BOOM: cool looking halo reach shotgun with halo 3 animations or an elite minor from halo reach and rig it with the already available halo 2 elite animations and BOOM: cool lookin halo reach elite minor with halo 2 elite animations. I also seen this happen with halo 3 as well: the star wars mod in sandbox. I saw one of those pretzel kind of looking vehicles that are used by battle droids on geonosis (Dont know what its called) rigged to warthog animations alongside with a lightsaber rigged to energy sword animations and a laser pistol rigged to magnum animations. And again I saw this before with Halo online videos of people replacing spartan helmets with shrek heads. honestly I have no experience with rigging models in Halo Custom Edition because 3dsmax's user interface or any other 3d modeling program's UI IMO is extremely complicated but I do know how it works(Correct me if Im wrong). For preparation, load up some halo biped/weapon model with its corresponding textures and shaders. (Next bit is a little wordy I'll try my best to fully express the corresponding steps) Delete that model's bone structure and import the new bone structure from the model that has your wanted animations???(For example, load hr hunter with textures and shaders. delete its bone structure. import ONLY the bone structure from the halo 3 hunter model) Manually adjust the bone structures to its corresponding meshes. (For example, you have an elite minor from halo reach with its bone structure deleted. Then you've imported the bone structure from a halo 3 elite model. Knowing there was a significant art style change in elites progressing from halo 3 to halo reach, you would adjust the bones to the mesh such as moving the halo 3 elite arm bone towards the halo reach elite models arm mesh and so on and so forth till the bone rigging is complete). Test the completed model with animations from the model of the new bone structure you've imported.(Play a "strafe_right" animation from a halo 3 elite on your completed reach elite model with halo 3 elite bones) After all of that messy work, finish it off with tagging. I don't know if there's other ways to do this but the one above is the only method I know of. Just wondering if this is possible with current xbox halo modding tools such as assembly or adjutant. I want to adjust halo to my liking in terms of the look and gameplay. FYI I do not have an rgh xbox but my friend is giving me his rgh within a week. I do have one and a half years of mediocre modding experience with mainly Halo custom edition and a tiny bit of minecraft. (I mainly used programs to mod. I have been in a couple java coding classes in the summer. I do know how games work and I kind of know how to code(I can make simple calculator programs) I also can get an easy understanding the code structure of some file)) Im just wondering how a guy made a star wars halo mod with custom models rigged to vanilla halo animations and how gamecheat13 managed to create his own bsp shown in his AI playground and his other old halo 3 test maps(I do suppose gamecheat created it using math. after all the bsp is just a simple cube)
  11. Ok so I need an xex that will unlock every armor including the bungie chestplate, and I DO NOT want an xex that gives me aimbot, aside of the an xex that allows the use of RTH! If anyone knows of such an Xex or one similar please post a link...Thanks alot guys! So overall I need a Halo 3 Xex that can.... -Support RTE -Unlocks all armors including Bungie chestplate - And one that DOESN'T have aimbot Thanks in advanced
  12. Modding

    i want to remove the particles like firing a weapon and granade explosion
  13. I am new to modding as I have just gotten an RGH xbox, and wanted to spawn AI through the effect tag like Lord Zedd does in his video. Specifically, I wanted to spawn marines since I already modded the marine's biped to be drivable. I know a lot of the modded community is dead now, but help would be greatly appreciated. Also, I use assembly to edit my maps.
  14. Modding

    Hey guys, I've downloaded Gamecheat13's Ai playground 1.1 map and I have followed everything to the letter with lord zedds executable to run the ai and the map itself but whenever I try to spawn certain ai and vehicles such as pelicans/phantoms or brutes/marines, it freezes and I have to turn off my jtag. Any ideas on how to fix? Haven't found anyone else with this problem! Also, every file for the map to run is in it's proper folder. Any ideas on fix?
  15. Modding

    There is this problem in the Halo 3 Beta that I have encountered when replacing bitmaps in the shared.map. The textures overlap and the replaced bitmap can only be seen up close. Is there any way to fix this?
  16. Modding

    Found this old screenshot, does anyone know how to get into debug director (flycam) again?
  17. I know this is a really small thing, but is it possible to make the brutes' power armor glow whenever impacted like it does in Halo 3: ODST? Also, is it possible to inject bipeds from ODST to Halo 3? Thanks
  18. I know this is probably very simple, but I can't seem to find a way to increase or decrease the health of my biped/player in Assembly. For example, when I'm playing as a drone I have very low health, and I want to increase that. Help would appreciated. Thanks
  19. Modding

    unfortunetly there is more to reach to get this to work than there is in halo 3 but i managed to figure it out, as well ill be updating my plugins in the released asc and making a tutorial for this so you guys can do it. however i still havent managed to find forge bounds(where you can grab) and if anyone has any info on that i would be very grateful.
  20. Modding

    File Name: cpgd.asc File Submitter: bfixer117 File Submitted: 12 Feb 2012 File Category: Taglists added drop down boxes for helmet,visor,knee guards,and armor effects tag info: for the armory mapped for mainmenu.map Click here to download this file
  21. Modding

    A few days ago, I found a way to create and attach looping effects. I think they are pretty cool, so I decided to make a small video fo them. Feel free to subscribe to my new channel .
  22. Modding

    Hay Gamecheat13 i joust saw this and wow didint think id ever see it. Hows is the port going? Hears a link:
  23. Modding

    Soz for no responses to anyone (i was moving) but this was my previous topic(I was trying to make one of the Phantoms on the ark destructible and couldnt figure out how because the vehicle wasn't set to "deathless" or anything so it appears that the phantom is governed by a script to be indestructible and I believe i found the script) the problem I have is that the script isnt saving when I click "save and compile. So my question is what can I do to make that phantom destructible?
  24. How do I spawn as any biped such as a brute, marine, etc in a campaign mission? I figured that I didn't really want to spawn a biped every time I wanted to drive a biped so I was wondering if anyone knows how to swap the starting character (ex: Master chief) with a biped as well as give it the ability to be driven?
  25. Now im fairly new in the modding scene and im wondering how to import custom bitmaps into .map files for halo 4.