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Found 17 results

  1. Hello guys, i am willing to pay someone to add a list of mods to my halo games on my modded JTAG RGH console because i can’t figure it out myself and don’t have much time , i am willing to pay somebody for it via paypal .. I have the list of mods kn my computer with download links if you are interested message me back ! thanks guys
  2. Hello, I have a genuine Test kit with sidecar, Neighbourhood is working great & within assembly I am able to restart a title and take a screenshot. I am not able to poke any data to H3 Epsilon despite changing the "Game specific resource" settings. Is there anything I'm missing? could this be due to it being a test kit not a dev kit? Cheers This is what I receive" System.Runtime.InteropServices.COMException (0x82DA0100): Exception from HRESULT: 0x82DA0100 at XDevkit.IXboxDebugTarget.SetMemory(UInt32 Address, UInt32 BytesToWrite, Byte[] Data, UInt32& BytesWritten) at XBDMCommunicator.Xbdm.XboxMemoryStream.Write(Byte[] buffer, Int32 offset, Int32 count) at Blamite.IO.EndianWriter.WriteUInt32(UInt32 value) at Blamite.IO.EndianStream.WriteInt32(Int32 value) at Blamite.Serialization.StructureWriter.VisitBasicField(String name, StructureValueType type, Int32 offset) at Blamite.Serialization.StructureLayout.BasicField.Accept(IStructureLayoutVisitor visitor) at Blamite.Serialization.StructureLayout.Accept(IStructureLayoutVisitor visitor) at Blamite.Serialization.StructureWriter.WriteStructure(StructureValueCollection values, StructureLayout layout, IWriter writer) at Assembly.Metro.Controls.PageTemplates.Games.Components.MetaData.MetaWriter.VisitTagRef(TagRefData field) at Assembly.Metro.Controls.PageTemplates.Games.Components.MetaData.TagRefData.Accept(IMetaFieldVisitor visitor) at Assembly.Metro.Controls.PageTemplates.Games.Components.MetaData.MetaWriter.WriteField(MetaField field) at Assembly.Metro.Controls.PageTemplates.Games.Components.MetaData.MetaWriter.WriteFields(IList`1 fields) at Assembly.Metro.Controls.PageTemplates.Games.Components.MetaEditor.UpdateMeta(SaveType type, Boolean onlyUpdateChanged, Boolean showActionDialog) at Assembly.Metro.Controls.PageTemplates.Games.Components.MetaEditor.btnPluginPokeChanged_Click(Object sender, RoutedEventArgs e) at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs) at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised) at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args) at System.Windows.UIElement.RaiseEvent(RoutedEventArgs e) at Xceed.Wpf.Toolkit.DropDownButton.OnClick() at Xceed.Wpf.Toolkit.DropDownButton.DropDownButton_Click(Object sender, RoutedEventArgs e) at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs) at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised) at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args) at System.Windows.UIElement.RaiseEvent(RoutedEventArgs e) at System.Windows.Controls.Primitives.ButtonBase.OnClick() at System.Windows.Controls.Button.OnClick() at System.Windows.Controls.Primitives.ButtonBase.OnMouseLeftButtonUp(MouseButtonEventArgs e) at System.Windows.UIElement.OnMouseLeftButtonUpThunk(Object sender, MouseButtonEventArgs e) at System.Windows.Input.MouseButtonEventArgs.InvokeEventHandler(Delegate genericHandler, Object genericTarget) at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target) at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs) at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised) at System.Windows.UIElement.ReRaiseEventAs(DependencyObject sender, RoutedEventArgs args, RoutedEvent newEvent) at System.Windows.UIElement.OnMouseUpThunk(Object sender, MouseButtonEventArgs e) at System.Windows.Input.MouseButtonEventArgs.InvokeEventHandler(Delegate genericHandler, Object genericTarget) at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target) at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs) at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised) at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args) at System.Windows.UIElement.RaiseTrustedEvent(RoutedEventArgs args) at System.Windows.UIElement.RaiseEvent(RoutedEventArgs args, Boolean trusted) at System.Windows.Input.InputManager.ProcessStagingArea() at System.Windows.Input.InputManager.ProcessInput(InputEventArgs input) at System.Windows.Input.InputProviderSite.ReportInput(InputReport inputReport) at System.Windows.Interop.HwndMouseInputProvider.ReportInput(IntPtr hwnd, InputMode mode, Int32 timestamp, RawMouseActions actions, Int32 x, Int32 y, Int32 wheel) at System.Windows.Interop.HwndMouseInputProvider.FilterMessage(IntPtr hwnd, WindowMessage msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at System.Windows.Interop.HwndSource.InputFilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) at MS.Internal.Threading.ExceptionFilterHelper.TryCatchWhen(Object source, Delegate method, Object args, Int32 numArgs, Delegate catchHandler)"
  3. File Name: Reach's Ultimate Plugins Folder *Ascension* File Submitter: Lord Zedd File Submitted: 09 Feb 2012 File Updated: 13 Apr 2013 File Category: Taglists ***First, a big shout-out to the Reach Modding Community, especially those who actively research plugins and taglists. We wouldn't be where we're at now without your help! *** The best public plugins you can get for Halo Reach and the Halo Reach Beta. Period. Please notify me of any mistakes or errors. **Click Here for Halo 3 and Halo ODST's Ultimate Plugins** Click here to download this file
  4. can someone help me how to hook up faxplorer with liberty please i cannot acess anything without. thank you for your time and i await your reply.
  5. File Name: Assembly ODST Plugin's Update. File Submitter: CabooseSayzWTF File Submitted: 22 Mar 2013 File Category: Programs Virus Scan: Click Here This is just a quick update for the mode and hlmt tags for odst. For those whom still mod odst like I do, hope you enjoy and credit is put where needed, Click here to download this file
  6. File Name: Halo 4 Ascension Plugins File Submitter: AMD File Submitted: 27 Dec 2012 File Updated: 02 Feb 2013 File Category: Halo 4 Ascension plugins for Halo 4, converted directly from what we've been working on so far for Assembly. Use these with ddxcb's modified Ascension DLL. Just be aware that there may be conversion errors with these, so let me know if Ascension crashes or there are any problems. Please feel free to make suggestions for changes too. We'd love to make these a community project. Happy modding! Click here to download this file
  7. File Name: Halo 3/ODST's Ultimate Plugin Folder *Alteration* File Submitter: Lord Zedd File Submitted: 23 Apr 2012 File Updated: 13 Apr 2013 File Category: .MAP Mods The best public plugins you can get for Halo 3 and Halo ODST. Period. Please notify me of any mistakes or errors. **Click Here for Halo Reach's Ultimate Plugins** Click here to download this file
  8. Plugin

    File Name: wave.asc File Submitter: Subzero File Submitted: 17 Dec 2011 File Category: Taglists Updated Plugin Click here to download this file
  9. Plugin

    File Name: sqtm.asc File Submitter: Subzero File Submitted: 17 Dec 2011 File Category: Taglists Updated Plugin Click here to download this file
  10. Plugin

    File Name: jmad.asc File Submitter: Snipe File Submitted: 20 Nov 2011 File Updated: 21 Nov 2011 File Category: Taglists Updated Ascension plugin. Edited by Chrisco and Snipe. Click here to download this file
  11. Plugin

    Post you plugins and whats updated and ill add to the list. if theres duplicates thats either yours or someone else let me know so i can put both and possibly merge them sometime. Snipestyles plugin folder: Updated Snipestyle Vehi.asc: My Most Recent Plugins
  12. these are some of the plugins that i upgraded. i will put the version # by each so you can check if i uploaded a newer version. if you have anything that you mapped out in the plugins message me to add. all you have to do is overright your old plugin with the new one. unless you have done some editing to the plugin yourself. if so then go through whatever you added and add it to the other to merge them ------------------------------------------------------------------------------------------------------------------------------|| [ADLG] v0.12 - adlg.alt -named a few structs ------------------------------------------------------------------------------------------------------------------------------|| [bIPD] v0.46 - bipd.alt -named a couple unknowns i figured out ------------------------------------------------------------------------------------------------------------------------------|| [bMP3] v0.15 - bmp3.alt -named a couple tags -string name ------------------------------------------------------------------------------------------------------------------------------|| [bLOC] v0.25 - bloc.alt -made an enum for gametype attributes that displays there effect ------------------------------------------------------------------------------------------------------------------------------|| [CHAR] v0.16 - char.alt -labeled tag creature base ------------------------------------------------------------------------------------------------------------------------------|| [DSRC] v0.15 - dsrc.alt -string name ------------------------------------------------------------------------------------------------------------------------------|| [EQIP] v0.21 - eqip.alt -fixed the death properties ------------------------------------------------------------------------------------------------------------------------------|| [GINT] v0.4 - gint.alt -added flags -seats -cameras -attachments -bounding info -named tags ------------------------------------------------------------------------------------------------------------------------------|| [GOOF] v0.25 - goof.alt -string type -tag overright settings ------------------------------------------------------------------------------------------------------------------------------|| [HLMT] v1.0 - hlmt.alt -added chunk plugin ------------------------------------------------------------------------------------------------------------------------------|| [JMRQ] v0.15 - jmrq.alt -named what the setting do when used ------------------------------------------------------------------------------------------------------------------------------|| [LST3] v0.4 - lst3.alt -string names -named tag ids -list items and properties ------------------------------------------------------------------------------------------------------------------------------|| [MULG] v0.15 - mulg.alt -armor settings -vehicles and weapons on map -runtime made visable ------------------------------------------------------------------------------------------------------------------------------|| [MODE] v0.17 - mode.alt -added stretch and skew settings for individual nodes ------------------------------------------------------------------------------------------------------------------------------|| [PHMO] v0.15 - phmo.alt -named some phmo part enums ------------------------------------------------------------------------------------------------------------------------------|| [PPHY] v0.15 - pphy.alt -named tag sounds ------------------------------------------------------------------------------------------------------------------------------|| [RMT2] v0.15 - rmt2.alt -info and type ------------------------------------------------------------------------------------------------------------------------------|| [RWRD] v0.15 - rwrd.alt -tag ids, decals and bitmaps ------------------------------------------------------------------------------------------------------------------------------|| [sCNR] v0.25 - scnr.alt -added characters pallet -added obstacle pallet -added decals pallet -added secondary starting weapons -added primary and secondary weapons ammo -added spawn effects for vehicle placement -added spawn time in placement sections ------------------------------------------------------------------------------------------------------------------------------|| [sDDT] v0.15 - sddt.alt -made the invisable barriers code visable for easy access ------------------------------------------------------------------------------------------------------------------------------|| [sILY] v0.4 - sily.alt -amounts -names -change info ------------------------------------------------------------------------------------------------------------------------------|| [VEHI] v0.53 - vehi.alt -named friction, reaction grip, and attraction to the ground -named extra camera tag -tag ids ------------------------------------------------------------------------------------------------------------------------------|| [WEAP] v0.5 - weap.alt -renamed third person flag -weapon depleted settings -tag sounds ------------------------------------------------------------------------------------------------------------------------------|| [WEZR] v0.6 - wezr.alt -named each of the gametype sections and a few other things -added enums for if its team based or not -added respawn time -added the primary settings for default weapons -the 3 powerups primary settings are set -test enum for starting weapons, unsure if they properly work -enum for points to win ------------------------------------------------------------------------------------------------------------------------------|| ------------------------------------------------------------------------------------------------------------------------------|| ------------------------------------------------------------------------------------------------------------------------------|| Older and Outdated plugins. Newer versions put above and older put here by default vehi.alt wezr.alt
  13. I got some free time and named the sily and goof tags in mainmenu. Hopfully this helps for futur gametype mods. I left the beginning "multiplayer\game_variant_settings\" out for more overview. There wasn't an entry in the Halo FileName database for the entire loadout stuff and some other Tags so i had to improvise a bit. Credit goes to turk645 for his intial research on the plugins. Download: http://www.megaupload.com/?d=71ES6HJ0 or Text: mainmenu.taglist
  14. Plugin

    If you have multiple lists use this program to merge them together. List Merger Topic if you dont have the proper ascension you can get it here Ascension Topic Forge World: forge_halo_final.taglist The following taglists are missing alot due to lack of tagging, but are going to start going up now that we are getting close to finding what we can in forge world. M10: winter of solice m10.taglist M35: tip of the spear m35.taglist M52: new alexandria m52.taglist M70: pillar of autumn m70.taglist if you have anything that you wish to add you can pm me, message me on msn([email protected]), or aim(deadcanadian5) note that anything i will put on here have proper path hierchy also using ascensions tag compairer you can rename other maps using the tags from another map such as this forge world. however if you are doing this be care as some things contain files that are the same and may be named wrong. The final on that forge world is cause i have two lists, one for editing and another to add things to to prevent glitches in the list
  15. Plugin

    okay, overwrite your old plugin folder with this one, then i recommend that you overwrite the 3-5 plugins canadian posted over mine just in case if he identified or edited more than i did. i would have just given the plugins i know i edited, but i did this in random order, and forgot all i edited, and the whole plugin folder isn't a huge download anyways! i did this on the sunday before the beta went out (May 3rd). these aren't major things. i just identified/re-labeled a bunch of shit to save time and not have to click "show invisibles." i hope these help you! i randomly worked on them an entire day. keep in mind that they are unfinished and the "mode" plugin was still under works. that's why i hope canadian released a better version of THAT plug. well, here ya go! i hope my time and effort saves you time! (it was truly easy as fuck!lol. but don't criticize unless you KNOW you can do this and you can do a better job) i have been really busy recently and haven't had time to do more editing. Download to Plugins Folder- http://www.megaupload.com/?d=IH7IHT4N
  16. k. This can be used as a temporary fix to lack of custom games. Go to "Default Starting Weapon/Loadout", and select a primary and secondary gun then an equipment. Loads of other stuff so enjoy and add onto it. Revision; <revision author="-DeToX-" version="0.1">Mapped plugin structure a new.</revision><revision author="Xerax" version="0.15">Mapped Values. k Scen, Vehi, Weap, Bipd, Eqip, Mach, Health, Player Appearance, Starting Stuffs and more.</revision>Download!
  17. Plugin

    if anyone has used ascension yet they will realize that none of the plugins are named and many dont exist. i am trying to name and will get the other plugins made soon. [HLMT] V:0.12 - hlmt.asc ------------------------------------------------------------------------------------------------------------------------------|| [sEFC] V:0.6 - sefc.asc ------------------------------------------------------------------------------------------------------------------------------|| [WEAP] V:0.13 - weap.asc ------------------------------------------------------------------------------------------------------------------------------||