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deadcanadian

Map Variant
Modded Usermap, 1/2 Invisable Maze

11 posts in this topic

Yes, its just like using object hide on the wall, except its in the map, not game-type req is all.

I see an Indiana jones map being useful for that

 

decided cause i know where the secret forge list is and how to play down the invisable walls and blocks to make myself an invisable maze, too bad even with modding the object count i could only place about 40, so the map didnt get finished but half of it is here if you want to see it.

http://www.mediafire.com/download.php?4orz14xuare3n4n

is that the ONLY way to download this?

 

Yes, its just like using object hide on the wall, except its in the map, not game-type req is all.

do you have the map? could you put it on your file share (that is if you even have one)

Edited by OrangeMohawk
merged double post

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Yes, its just like using object hide on the wall, except its in the map, not game-type req is all. 

is there a another way to down load it ?

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is there a another way to down load it ?

 

I see an Indiana jones map being useful for that

 

is that the ONLY way to download this?

 

do you have the map? could you put it on your file share (that is if you even have one)

 

I don't have a jtag/rgh & I know the INV walls once placed can't be moved again, so it is stuck as whoever wants it as is. If you want, you could use my game-type called evolved slayer & use slayer_del userdata 1 = hides the object to make your map, than if a jtag/rgh'r is willing, they could get rid of the blocks that have the label & place it with INV blocks. If its a race map, just use Zerker's race map on race hide & do on foot. 

 

So if I were to put this map on my FS, retail consoles could only play on it, & in forge they would have them, but you can touch, move, or delete them. Only way to delete them is to delete everything. I experimented on all this when someone released a map that blocked the red guys from escaping. Of course I figured a way out, lol. 

Edited by Cosmic lightning
sierra 238 likes this

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I don't have a jtag/rgh & I know the INV walls once placed can't be moved again, so it is stuck as whoever wants it as is. If you want, you could use my game-type called evolved slayer & use slayer_del userdata 1 = hides the object to make your map, than if a jtag/rgh'r is willing, they could get rid of the blocks that have the label & place it with INV blocks. If its a race map, just use Zerker's race map on race hide & do on foot. 

 

So if I were to put this map on my FS, retail consoles could only play on it, & in forge they would have them, but you can touch, move, or delete them. Only way to delete them is to delete everything. I experimented on all this when someone released a map that blocked the red guys from escaping. Of course I figured a way out, lol. 

thanks

 

 

 

                                                                                                                                                                                                

 

 

star wars trivia: Who shot first?

Edited by sierra 238

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