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Nate the Great

Official Videos/Screenshots Of Your Mods

2,431 posts in this topic

I've never really played around with animations, finished the pelican having landing gear animations on seat power up / power down. :) Needs three physics spheres attached to the landing wheels to solve the tipping issue.

Q2SIkW.png

EDIT:

Coming soon to a max script near you ~ ~ ~ ~

V9NQ9O.png

Populate your maps inside of 3dsmax, yey. (The math is literately just shove the decimal two places, converts the units just like in halo CE)

Edit 2: Pathfinding in multiplayer.

As long as I am in range of a firing point, the AI will find a solution. Note that if I am in an invalid location the ai will get as close as he can until there are no more valid locations. You can see this best at the end where they make their way down to me. Them stopping is because they are most likely trying to fire, but have no gun.

 

Edited by Akarias
Incoming WUMBO, PART2 Wumbologists unite.

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On 7/19/2017 at 2:14 PM, Akarias said:

/snip

Edit 2: Pathfinding in multiplayer.

As long as I am in range of a firing point, the AI will find a solution. Note that if I am in an invalid location the ai will get as close as he can until there are no more valid locations. You can see this best at the end where they make their way down to me. Them stopping is because they are most likely trying to fire, but have no gun.

/snip

Um that's a campaign map, it already has pathfinding built in. The issue was doing it in multiplayer maps. Did it just work and then you thought you did something special? lmao

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12 hours ago, JJIJR said:

Um that's a campaign map, it already has pathfinding built in. The issue was doing it in multiplayer maps. Did it just work and then you thought you did something special? lmao

Its not like anyone has bothered to complete a scenario in MP after bringing over the SP BSP (more specifically tell anyone). I'll just stop at it all and not bother shall I? Never said it was anything special.  This is the reaction to someone who is at least trying? "Lol gtfo." You think someone spoon fed me this shit? All I did was complete the scnr and swap out the "scripting data/points" section to have the correct indexes.

 And what if I told you that you can add path finding to a BSP without path finding data so long as you get the links correct. Use a BSP with terrain with 0 inclination and try it.

I think I'm done with Halo 3, good luck. 

Edit: for the record I've been researching how path finding data is formatted / relevant functions. I'm just going to stop, do it yourselves. 

Edited by Akarias

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2 hours ago, Akarias said:

Its not like anyone has bothered to complete a scenario in MP after bringing over the SP BSP (more specifically tell anyone). I'll just stop at it all and not bother shall I? Never said it was anything special.  This is the reaction to someone who is at least trying? "Lol gtfo." You think someone spoon fed me this shit? All I did was complete the scnr and swap out the "scripting data/points" section to have the correct indexes.

 And what if I told you that you can add path finding to a BSP without path finding data so long as you get the links correct. Use a BSP with terrain with 0 inclination and try it.

I think I'm done with Halo 3, good luck. 

Edit: for the record I've been researching how path finding data is formatted / relevant functions. I'm just going to stop, do it yourselves. 

You can't blame anyone for not respecting/trusting you after the whole "moonwalking grunt" thing. If all it took was a "lmao" to stop you from working on your mod then you weren't that dedicated, were you?  You say you never claimed the mod is something special, yet you just throw the whole thing out the window when I stated how it isn't addressing the original problem of pathfinding in MP maps. And now it's all my fault, is it? You're so hilariously overdramatic. I was actually kind of liking the pelican landing gear thing, but I definitely won't loose sleep over it.

Edited by JJIJR
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We shouldn't get bogged down in technicalities and argue about it. If he brought a BSP from a campaign map into a multiplayer map then he is categorically correct in saying "pathfinding in multiplayer"; It's just not the pathfinding we all really wanted.

Keep doing your thing Akarias.

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What an amazing work and it's a shame it won't be finished due to bad criticism. I was waiting for it to be released but... well.

I hate this new age. :sick:

Edited by Alejandro MiddleCorn
Wally12 likes this

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22 hours ago, Krazy Pigeon said:

We shouldn't get bogged down in technicalities and argue about it. If he brought a BSP from a campaign map into a multiplayer map then he is categorically correct in saying "pathfinding in multiplayer"; It's just not the pathfinding we all really wanted.

Keep doing your thing Akarias.

I'm not telling anyone not to mod. It's just a fact that his map doesn't address the pathfinding issue in MP maps, and that's all I stated. There is no "at least I'm trying." It's just an entirely different thing.

20 hours ago, Alejandro MiddleCorn said:

What an amazing work and it's a shame it won't be finished due to bad criticism. I was waiting for it to be released but... well.

I hate this new age. :sick:

What criticism? If anything I complimented the pelican landing gear thing. Again, it's just a fact that the pathfinding is already built in to all campaign BSPs; it doesn't address any pathfinding issue. It won't be released because Akarias doesn't feel like releasing it. If he came to that decision because he wants everyone to be delusional regarding how much the map "pushes the envelope", that's too bad. My favorite mod (of all the ones I've made) is my Mind Powers V2 mod, and it is a premise taken from DarkShallFall, and features plain-old tag editing. It doesn't get any less special then that. I made the mod, because I like modding, not because I want it to be something that the scrubs worship. In fact, I recently updated it to work over networks and a bunch of other things, and I put that effort in because I like modding. No other reason.

9 hours ago, ImDatNigga said:

Yall niggas need to stfu and post more mods. I came here for one thing and that thing only.

I agree 100%; enough of this drama. In fact here's something I was working on a while ago.

 

y2qvEBK.jpg

9J1z54N.jpg

I probably won't go anywhere with it, since the custom bitmaps are causing freezing with any further injection (and I didn't make backups like a fool).

Edited by JJIJR
Wally12 likes this

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On 26/7/2017 at 9:06 PM, JJIJR said:

What criticism? If anything I complimented the pelican landing gear thing. Again, it's just a fact that the pathfinding is already built in to all campaign BSPs; it doesn't address any pathfinding issue. It won't be released because Akarias doesn't feel like releasing it. If he came to that decision because he wants everyone to be delusional regarding how much the map "pushes the envelope", that's too bad. My favorite mod (of all the ones I've made) is my Mind Powers V2 mod, and it is a premise taken from DarkShallFall, and features plain-old tag editing. It doesn't get any less special then that. I made the mod, because I like modding, not because I want it to be something that the scrubs worship. In fact, I recently updated it to work over networks and a bunch of other things, and I put that effort in because I like modding. No other reason.

 

So it will be released?

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PSA

V9NQ9O.png

Do yourself and make an autohotkey script for now, populate maps in no time. (The community really needs a meme project to work on, anyone up for it?)

Edited by Akarias
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On 19/07/2017 at 8:14 PM, Akarias said:

I've never really played around with animations, finished the pelican having landing gear animations on seat power up / power down. :) Needs three physics spheres attached to the landing wheels to solve the tipping issue.

Q2SIkW.png

Well I'm interested on that seat power up / power down to trigger the landing gear animations, the only easy way i did to enable it was when the hatch back door opens, the animation pushes the landing gear as well. And by the way, try to compare the Halo 2 pelican model and it's spheres regarding the landing gear to add them into the H3's Pelican. That might help somehow. =/

Halo 2's pelican physics model "Interaction unknown" or named as "Unknown" under "Phantom Index" referenced at "Polyhedra" set from value "1" to "0" → Fully collidable with any objects.

01.jpg00.jpg

Edited by AltSierra117

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Halo 2 "Grunt Birthday Party" style for Halo 3

DFF0BAB64693F6EA2F5343765A3A2B315E0CE20B

BFFB1B3510AF94D3B1B218765A290B9D30FDDFC2

A2CDAD29297F2902235A746528891BFD709AECF4

 

Hunter boarding feature restored

2162B07E032925AEEC267B2FD092A52AAC07D1BB

A94446D61ED89A358BDE49295116C8DE6308BC1E

5DA6DF789E675EB3DDD83D09C30A3BA9A1DEDF61

C8A9C070F337CC2D4854DB9FE50F6A4953CE0D10

C1333ABD7AF6AF24FAE8AE750C9DDA523A844FDD

 

John's new armour (MP Bipd)

6D5B66DC21E011E00A45087A207C0156938E0959

64098115F9E5C4E9469492E924C6E27E6C296081

C781E210E7630FF2CBED61A505607E285D21E7AB

B9E62935772B6128158FD5B05FC9EC5D850F3F13

C6D484D9284F8206AA8E33649450FB227C730D81

F13885DA316983DEE87B75B85F83134647F6EBE8

Edited by AltSierra117
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I made this armour mod on campaign before.

However I made the Hayabusa Spartan. Looks cool when making your own character appear in cutscenes.

But gotta say the orange stripe kinda ruins the model. You should make it green as well.

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1 hour ago, Alejandro MiddleCorn said:

I made this armour mod on campaign before.

However I made the Hayabusa Spartan. Looks cool when making your own character appear in cutscenes.

But gotta say the orange stripe kinda ruins the model. You should make it green as well.

I like the yellow/orange armour suit IV stripe, matches the visor color ; )

Edited by AltSierra117

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