Content: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Pattern: Blank Waves Notes Sharp Wood Rockface Leather Honey Vertical Triangles
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Nate the Great

Official Videos/Screenshots Of Your Mods

2,414 posts in this topic

12 hours ago, forerunner569 said:

Are you sure @weighta, did this a while ago:

Ru1xHec.png

(posted images of these ages ago)

Is there a custom bitmap... for this? What do you mean are you sure. I can agree that the injection process is awkward and the format is indeed different. Can't find the bit to swap color channels or perhaps color inversion is my issue :\

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Yes, that is a custom bitmap. From my experience, there is no color channel differences - the raw was arranged differently but thats about it.

 

My original post: 

 

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Posted (edited)

3 hours ago, weighta said:

Sad face.

I'm going to be honest rather than straight up troll here, if you put as much effort into asking where to start / how to do such things it would actually be real.

If you are handy with C/C#, have a look at TagTool's ReplaceRenderGeometry command and the RenderModelBuilder that goes along with it.

 

I really would have thought that after a few years you may grown up just a wee bit.

Have some recent and old stuff as compensation.

 

Edited by Akarias
weighta likes this

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Posted (edited)

15 minutes ago, Akarias said:

I'm going to be honest rather than straight up troll here, if you put as much effort into asking where to start / how to do such things it would actually be real.

If you are handy with C/C#, have a look at TagTool's ReplaceRenderGeometry command and the RenderModelBuilder that goes along with it.

Haven't done much C, but mainly C# (unfortunately lol). Where exactly can I find this tool / program? May be able to get something partially working. I actually wanted this video to seem more like a comedy / easy-catch, but probably went to far when bringing it to xbc.

Edited by weighta

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20 hours ago, weighta said:

Haven't done much C, but mainly C# (unfortunately lol). Where exactly can I find this tool / program? May be able to get something partially working. I actually wanted this video to seem more like a comedy / easy-catch, but probably went to far when bringing it to xbc.

Bruh C# is a good language.  Would you rather use Java?

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6 hours ago, MythicalRewards said:

Bruh C# is a good language.  Would you rather use Java?

I wouldn't use java for modding in years. C# is definitely good with modding and getting basic tasks done, thing is, I can't fully modify Assembly's source or because it was written in c++ I think. C# is also not fully compiled.

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Assembly is written in C# as far as I am aware. I've had to use C# to make small custom things for modding before, for example to make Halo 4 custom bitmaps easier.

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Something I've been wanting to try out for several years, thought MCC on PC might be a good way to kick start it.

Here's a hint:

Screenshot 2019-03-24 at 22.00.13.png

CabooseSayzWTF and weighta like this

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3 hours ago, 0xdeafcafe said:

Something I've been wanting to try out for several years, thought MCC on PC might be a good way to kick start it.

Here's a hint:

Screenshot 2019-03-24 at 22.00.13.png

weird flex, but okay

0xdeafcafe likes this

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11 hours ago, 0xdeafcafe said:

Something I've been wanting to try out for several years, thought MCC on PC might be a good way to kick start it.

-snip-

What am I looking at?

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On 25/03/2019 at 9:39 AM, CabooseSayzWTF said:

What am I looking at?

Been messing around with the idea of a cross-platform map editor. Has a local web-server running that basically runs Blamite (the library that powers Assembly) and provides an API for an HTML based app (Electron + React mb?) to be able to modify a map files.

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Posted (edited)

On 29/04/2019 at 4:21 PM, 0xdeafcafe said:

Been messing around with the idea of a cross-platform map editor. Has a local web-server running that basically runs Blamite (the library that powers Assembly) and provides an API for an HTML based app (Electron + React mb?) to be able to modify a map files.

I would seriously consider taking a look at BlamCore if you haven't already, cross endianness between engines is a really nice thing to have.

 

Have a thing, what a better way to christen a new XDK than fucking everything up. 

 

Edited by Akarias

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Posted (edited)

Dont like to double post but just a quick and dirty firefight to multiplayer conversion for testing some ideas I've had for spawning AI. The small path finding volume makes setting up objects/aeras/zones far easier. 

Pk9YoIl.jpg

v1y6SOs.jpg

The plan is to use scripted object functions to allow for the creation of AI in a more controlled manor while still retaining being able to place spawn points in forge, also had a plan floating around for spawning different variants from the same spawn point allow for a bit of randomisation.

Edit: well that went well, pretty much the same setup as any other peaceable AI spawn point but thanks to scripted object functions and using a volume check to return all the freshly spawned AI and add them to a fireteam you can do some pretty neat stuff.

Edited by Akarias

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