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selyb

Modding
[Tut] How To Install Xbox360 Converted Skyrim Mods

7 posts in this topic

NO REQUESTS I already spend too much time just converting mods for myself.

Also, don't be surprised if I go MIA after days or weeks. I will get bored of supporting this and answering questions at some point...

This tutorial focuses on installing mods that have already been ported/converted to DLC packages. If you are looking for a tutorial to port/convert mods to DLC then check out mine or search for Nebby85's tutorial on Xbox360Iso

NOTE: You need a JTAG or RGH box to install the mods. While it is possible to put the mods into the iso and edit your skyrim.ini, you are asking for a big headache and more trouble than I am willing to help with.

Firstly, there are three typical ways to play Skyrim:

  • Disc
  • NXE/GOD rip
  • JTAG rip

For the purpose of installing mods, all that matters is whether you are playing from a JTAG rip or not. Some mods come with 'loose files' which need to be copied to the Skyrim\data directory. If you are playing from the disc, NXE, or GOD rip then you cannot easily drop those files into the data dir because it means you have to burn a new backup and/or recreate your NXE/GOD rip.

If playing from disc or NXE/GOD rip, you will only be able to use mods which are GOD compatible. You simply copy the downloaded file to Hdd1/Content/0000000000000000/425307E6/00000002

If you download a mod meant for JTAG rip then you have several files. The DLC file needs to be copied to /Hdd1/Content/0000000000000000/425307E6/00000002. The loose files need to be copied to the Skyrim data folder. If you have your games on an external USB in a folder called Games then the Skyrim folder would be USB0/Games/Skyrim/ and the data folder would be USB0/Games/Skyrim/Data/

If you want to learn to pack the loose files into a DLC container, then check one of the tutorials linked above.

Note about Title Updates: Many of the mods require a title update. Your best bet is to use the latest title update that is out. The fact of the matter is that not all mods will be compatible with all future updates or official DLC (like Dawnguard).

Load Order

Load order works from bottom to top! In order to change load order, you need to remove all files from the 00000002 folder then copy them back inb the order you want them loaded last to first. I do this with the FSD file manager. I have a temp folder on my external USB that I move all DLC containers to then I copy them back one by one. DLC located on an MU will load after all the DLC located on the internal HDD.

OH NOEZ MY MODS NOT WORKING!

If you get to the menu screen and you see the version number 1.00.4.0 in the bottom right corner then no Title Update is loading. Maybe the wrong MediaID or maybe the wrong location.

If you see Add Ons on the menu screen but none of your mods show in that menu, either your DLC are not in the right folder or it is not supposed to show there. If the mod only replaces vanilla files like retexture or map replacement then it will not show in the Add Ons menu.

If your mod is supposed to replace vanilla textures like "Quality Map with Roads" then you must unpack and repack the bsa archive that contains the vanilla files. This is because Xbox Skyrim looks for textures in this order:

1) image.ddx in data\ folder

2) image.ddx in bsa archive

3) image.dds in data\ folder

4) image.dds in bsa archive

So if image.ddx is found first then image.dds anywhere else will be ignored.

If you see your mods in the Add Ons menu but none of them seem to work in-game then there is an incompatible mod that is screwing everything up. You need to remove any recently installed mods or remove all of them and put one back, test the mod, put another back, test that mod, etc. Then you figure out the offending mod and either re-convert it or don't use it.

Custom body armor and gauntlets don't work. The Xbox 360 uses a different type of mesh from PC and we don't know how to convert or create them. Meshes are .nif files and they go in Data\Meshes. If we put PC meshes on the Xbox 360, they look really distorted. I learned this information in Nebby85's tutorial on Xbox360Iso

Edited by selyb
tony14K likes this

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Updated with important info about load order. I just learned that load order is shown from bottom to top. When trying to manipulate load order, you need to start with the mod you want loaded last and work backward.

Edited by selyb

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NO REQUESTS I already spend too much time just converting mods for myself.

Also, don't be surprised if I go MIA after days or weeks. I will get bored of supporting this and answering questions at some point...

This tutorial focuses on installing mods that have already been ported/converted to DLC packages. If you are looking for a tutorial to port/convert mods to DLC then check out mine or search for Nebby85's tutorial on Xbox360Iso

NOTE: You need a JTAG or RGH box to install the mods. While it is possible to put the mods into the iso and edit your skyrim.ini, you are asking for a big headache and more trouble than I am willing to help with.

Firstly, there are three typical ways to play Skyrim:

  • Disc
  • NXE/GOD rip
  • JTAG rip
For the purpose of installing mods, all that matters is whether you are playing from a JTAG rip or not. Some mods come with 'loose files' which need to be copied to the Skyrim\data directory. If you are playing from the disc, NXE, or GOD rip then you cannot easily drop those files into the data dir because it means you have to burn a new backup and/or recreate your NXE/GOD rip.

If playing from disc or NXE/GOD rip, you will only be able to use mods which are GOD compatible. You simply copy the downloaded file to Hdd1/Content/0000000000000000/425307E6/00000002

If you download a mod meant for JTAG rip then you have several files. The DLC file needs to be copied to /Hdd1/Content/0000000000000000/425307E6/00000002. The loose files need to be copied to the Skyrim data folder. If you have your games on an external USB in a folder called Games then the Skyrim folder would be USB0/Games/Skyrim/ and the data folder would be USB0/Games/Skyrim/Data/

If you want to learn to pack the loose files into a DLC container, then check one of the tutorials linked above.

Note about Title Updates: Many of the mods require a title update. Your best bet is to use the latest title update that is out. The fact of the matter is that not all mods will be compatible with all future updates or official DLC (like Dawnguard).

Load Order

Load order works from bottom to top! In order to change load order, you need to remove all files from the 00000002 folder then copy them back inb the order you want them loaded last to first. I do this with the FSD file manager. I have a temp folder on my external USB that I move all DLC containers to then I copy them back one by one. DLC located on an MU will load after all the DLC located on the internal HDD.

OH NOEZ MY MODS NOT WORKING!

If you get to the menu screen and you see the version number 1.00.4.0 in the bottom right corner then no Title Update is loading. Maybe the wrong MediaID or maybe the wrong location.

If you see Add Ons on the menu screen but none of your mods show in that menu, either your DLC are not in the right folder or it is not supposed to show there. If the mod only replaces vanilla files like retexture or map replacement then it will not show in the Add Ons menu.

If your mod is supposed to replace vanilla textures like "Quality Map with Roads" then you must unpack and repack the bsa archive that contains the vanilla files. This is because Xbox Skyrim looks for textures in this order:

1) image.ddx in data\ folder

2) image.ddx in bsa archive

3) image.dds in data\ folder

4) image.dds in bsa archive

So if image.ddx is found first then image.dds anywhere else will be ignored.

If you see your mods in the Add Ons menu but none of them seem to work in-game then there is an incompatible mod that is screwing everything up. You need to remove any recently installed mods or remove all of them and put one back, test the mod, put another back, test that mod, etc. Then you figure out the offending mod and either re-convert it or don't use it.

Custom body armor and gauntlets don't work. The Xbox 360 uses a different type of mesh from PC and we don't know how to convert or create them. Meshes are .nif files and they go in Data\Meshes. If we put PC meshes on the Xbox 360, they look really distorted. I learned this information in Nebby85's tutorial on Xbox360Iso

Sorry if this is grave digging, but if the meshes are distorted but load, why don't you try swapping the files endianesse?

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Sorry if this is grave digging, but if the meshes are distorted but load, why don't you try swapping the files endianesse?

File endianness would be easy to convert. If it were that simple I would have written a converter long ago. From what I understand from Nebby's post, The file structure is the same between consoles and PC. Most of the numerical values are stored in big endian on the console versions and certain nodes in the nifs are missing some kind of coordinates. So to convert PC to console, we have to parse the file, convert any numerical values to big-endian, and calculate the missing coordinates.

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Because you do not create a site with download mods already converted to dlc?

If you are interested or presisar some help just talk to me

PS: sorry if my english is with a fault, because I'm not American.

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i tried converting a .bsa folder, but when i start up skyrim, i get a message that says that some of my dlc is corrupt.  any idea what i am doing wrong?

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Hi, sorry for reviving the thread, i'm using the multi utility mod with a GOD rip of the game and i've placed the xbox DLC file (around 150kb) inside HDD1/Content/0000000000000000/425307E6/00000002. 

 

The mod is showing in my add-ons menue and also in my spell menue, but equiping it does absolutely nothing. What more do i have to do to get this mod to work?

Edited by ehmoja

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