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ManBearPig_06

Modding
H4 Ascension Plugin Thread

36 posts in this topic

Can you guys send me a link to the ascthats modified to open the halo 4 .maps? Please? It would help me alot...thx

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SBSP Shader Reflexives:

  <struct name="Collision Materials" offset="120" visible="true" size="28">
<tagref name="Shader" offset="0" visible="True" />
<undefined name="Unknown" offset="16" visible="False" />
<undefined name="Unknown" offset="20" visible="False" />
<undefined name="Unknown" offset="24" visible="False" />
</struct>
<struct name="Materials" offset="352" visible="true" size="44">
<tagref name="Shader" offset="0" visible="true" />
<undefined name="Unknown" offset="16" visible="False" />
<float name="Unknown" offset="20" visible="False" />
<undefined name="Unknown" offset="24" visible="False" />
<undefined name="Unknown" offset="28" visible="False" />
<float name="Unknown" offset="32" visible="False" />
<float name="Unknown" offset="36" visible="False" />
<int16 name="Unknown" offset="40" visible="False" />
<int16 name="Unknown" offset="42" visible="False" />
</struct>

xXRubIks420Xx likes this

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mode


<struct name="Bounding Box" offset="128" visible="true" size="52">
<float name="X (min)" offset="4" visible="true" />
<float name="X (max)" offset="8" visible="true" />
<float name="Y (min)" offset="12" visible="true" />
<float name="Y (max)" offset="16" visible="true" />
<float name="Z (min)" offset="20" visible="true" />
<float name="Z (max)" offset="24" visible="true" />
<float name="UV X (min)" offset="28" visible="true" />
<float name="UV X (max)" offset="32" visible="true" />
<float name="UV Y (min)" offset="36" visible="true" />
<float name="UV Y (max)" offset="40" visible="true" />
</struct>

seems to be the same as reach's, but instead of offset 126, its 128.

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I'm a noob but I am trying to learn, please don't hate!

Can somebody help me out?

what do you need help with?

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Has anyone worked on a proj plugin? I wanted to change the speed, detonation time, and other projectile properties but there is no plugin at all for proj in halo 4. I don't know how to make plugins from scratch or I would try working with it a bit myself.

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Forgive my ignorance, but what exactly are these?

 

"Plugin" implies an extension to the base program that enhances it's functionality, but these just look like bits of code from the halo games themselves? I'm asking because I see some lines that describe weapon/player/vehicle attribute values, which I am trying to compile into a human readable resource.

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Forgive my ignorance, but what exactly are these?

 

"Plugin" implies an extension to the base program that enhances it's functionality, but these just look like bits of code from the halo games themselves? I'm asking because I see some lines that describe weapon/player/vehicle attribute values, which I am trying to compile into a human readable resource.

Plugins make sense of tag data by defining data types and names. Kinda like a template.

 

That said, This thread was made around Halo 4's release before Assembly was public and is obsolete these days.

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