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Gametype
Hostage Rescue

16 posts in this topic

Hostage Rescue is a gametype mod for Halo 4 that is somewhat similar to VIP in nature.  The concept is that there are two rival gangs, "Sharks" and "Rays", that take turn holding a random player from the other team hostage.  The rescuing team has to infiltrate the jail holding their teammate  and use a switch to breach the jail.  Then, that team must escort the hostage back to their encampment in order to fully rescue him.  Watch out though, failure to actually escort the hostage leaves him with just 5 percent movement speed!  Be sure to work as a team!
 
For the team holding the hostage, their job is simple, and that is to prevent the other team from opening the jail.  If this does happen, the team must now kill the hostage to reset him back to the jail.  The caveat here though is the jail itself will not reset making it much easier for the rescuing team.  The game at base plays 4 rounds in an asymmetric fashion with rounds lasting 5 minutes (however, this is customizable).
 
Features

  • Base Hostage Traits:  Allows you to set all the starting traits for the hostage
  • No Escort Traits:  Allows you to modify what happens when the hostage isn't being escorted (only applied after jail breach)
  • Escort Proximity Traits:  Allows you to manipulate the traits of the teammates actively escorting.
  • Hostage Safe Zone Traits:  Traits applied within the jail provided the hr_safe_zone label is applied to a marker
  • HUD Widgets indicating if you are escorting or being escorted
  • Escort Radius: Adjust the boundary in forge units at which the hostage can be considered escorted
  • Jail Unlock Time:  Adjust the amount of time it takes to breach the jail
  • Jail Doors automatically delete upon jail breach.
  • No Sprint: Enable or Disable sprint if you choose (Note, setting No sprint to Enable actually disables sprint)
  • Waypoints to identify hostage, jail switch, and escape locations
  • Hide Objects:  Make objects invisible using hr_hide

Labels

  • hr_jail_spawn:  This is the label that assigns any object to be the spawning location for the hostage.  I recommend not using a spawn point, but a capture plate (Required)
    Spoiler

    i7SYNLU.png

  • hr_safe_zone: Boundary for the Hostage Safe Zone Traits
    Spoiler

    vXrPvfH.png

  • hr_jail_ctrl: Label needed to be set on the jail switch (Required - Assign to Defenders)
    Spoiler

    mDBo2KO.png

  • hr_escape_zone: Label set on a boundary to escort the hostage to (Required - Assign to Attackers)
    Spoiler

    qcWOVlK.png

  • hr_hide:  Label that can be set on any object to make it invisible but still have collision/physics
    Spoiler

    blM0QHb.png

  • hr_jail_door:  Set this flag on anything that you want to have delete upon jail breach.
    Spoiler

    UP2ugY3.png

Special Thanks

  • AMD and Matt: Such a big help teaching me megalo
  • Zeltrax: Release
  • Anyone who has helped test

Download
 

On 6/20/2016 at 8:51 AM, Pfeuff said:

New File Browser link for Hostage Rescue > https://halo4stats.halowaypoint.com/en-US/Halo4/Pfoiffee/fileshare/d506f115-9d1f-4a17-8f1d-874efb7c7590

Note: if the link I post doesn't work, try replacing the gamertag (.../Halo4/"Pfoiffee"/fileshare/...) with your own (which was linked to Halo 4 stats).

 

Compatible Map

New Link to Map

 

Video

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Sounds amazing!! Can't wait to try it out!

 

-Josh

Where is the game type download link?

At the bottom?

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At the bottom?

My bad, I meant a map of some sort.  Is there a map already made to support it that we can have the download link to?

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My bad, I meant a map of some sort.  Is there a map already made to support it that we can have the download link to?

The map will be posted as soon the gameplay footage is uploaded to http://youtube.com/Halo4Modding

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How do you get the base terminal to delete the crate? Do the objects need to be right next to each other?

All you have to do is set the hr_jail_door label on anything you want to delete upon unlock.

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All you have to do is set the hr_jail_door label on anything you want to delete upon unlock.

I tried to apply the code to a slayer gametype and am having trouble.

 

Can you make a tut on how to apply this feature to other gametypes?

 

Edit: nvm figured it out :P

Edited by oVR

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There is a version floating around now that is a WIP with hr_spawn and hr_away zones to help control where people spawn better.  See if you can find it ;)

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6 hours ago, Pfeuff said:

New File Browser link for Hostage Rescue > https://halo4stats.halowaypoint.com/en-US/Halo4/Pfoiffee/fileshare/d506f115-9d1f-4a17-8f1d-874efb7c7590

Note: if the link I post doesn't work, try replacing the gamertag (.../Halo4/"Pfoiffee"/fileshare/...) with your own (which was linked to Halo 4 stats).

Thanks for finding this.  I'll update the OP with your quote!

Pfeuff likes this

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