Content: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Pattern: Blank Waves Notes Sharp Wood Rockface Leather Honey Vertical Triangles
Welcome to Xbox Chaos: Modding Evolved

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

Sign in to follow this  
Followers 0
Guest

Retail
Enhanced Killfeed

14 posts in this topic

Enhanced Killfeed

This mod displays the tool of destruction in the killfeed.

hjvB6u9.png

  • Add these strings to the string table.
  • If you don't have an IncidentTrigger, then add one.
  • Add the following to the IncidentTrigger's <Elements> tag

              <E type="Action" name="IncidentGetCausePlayer">            <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />          </E>          <E type="Action" name="IncidentGetEffectPlayer">            <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch1" />          </E>          <E type="Action" name="Branch">            <Param type="VirtualTrigger">              <VT type="VirtualTrigger">                <E type="Condition" name="Incident">                  <Param type="IncidentIdRef">comm_weapon_ar_kill_player</Param>                </E>                <E type="Action" name="ChudMessage">                  <Param type="TargetVar" targetType="None" />                  <Param type="SoundIndex">NONE</Param>                  <Param type="Tokens2" stringIndex="k213" tokenCount="2">                    <Token0 type="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />                    <Token1 type="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch1" />                  </Param>                </E>              </VT>            </Param>          </E>          <E type="Action" name="Branch">            <Param type="VirtualTrigger">              <VT type="VirtualTrigger">                <E type="Condition" name="Incident">                  <Param type="IncidentIdRef">comm_weapon_dmr_kill_player</Param>                </E>                <E type="Action" name="ChudMessage">                  <Param type="TargetVar" targetType="None" />                  <Param type="SoundIndex">NONE</Param>                  <Param type="Tokens2" stringIndex="k214" tokenCount="2">                    <Token0 type="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />                    <Token1 type="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch1" />                  </Param>                </E>              </VT>            </Param>          </E>          <E type="Action" name="Branch">            <Param type="VirtualTrigger">              <VT type="VirtualTrigger">                <E type="Condition" name="Incident">                  <Param type="IncidentIdRef">comm_weapon_pistol_kill_player</Param>                </E>                <E type="Action" name="ChudMessage">                  <Param type="TargetVar" targetType="None" />                  <Param type="SoundIndex">NONE</Param>                  <Param type="Tokens2" stringIndex="k215" tokenCount="2">                    <Token0 type="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />                    <Token1 type="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch1" />                  </Param>                </E>              </VT>            </Param>          </E>          <E type="Action" name="Branch">            <Param type="VirtualTrigger">              <VT type="VirtualTrigger">                <E type="Condition" name="Incident">                  <Param type="IncidentIdRef">comm_weapon_sniper_kill_player</Param>                </E>                <E type="Action" name="ChudMessage">                  <Param type="TargetVar" targetType="None" />                  <Param type="SoundIndex">NONE</Param>                  <Param type="Tokens2" stringIndex="k216" tokenCount="2">                    <Token0 type="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />                    <Token1 type="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch1" />                  </Param>                </E>              </VT>            </Param>          </E>          <E type="Action" name="Branch">            <Param type="VirtualTrigger">              <VT type="VirtualTrigger">                <E type="Condition" name="Incident">                  <Param type="IncidentIdRef">comm_weapon_shotgun_kill_player</Param>                </E>                <E type="Action" name="ChudMessage">                  <Param type="TargetVar" targetType="None" />                  <Param type="SoundIndex">NONE</Param>                  <Param type="Tokens2" stringIndex="k217" tokenCount="2">                    <Token0 type="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />                    <Token1 type="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch1" />                  </Param>                </E>              </VT>            </Param>          </E>          <E type="Action" name="Branch">            <Param type="VirtualTrigger">              <VT type="VirtualTrigger">                <E type="Condition" name="Incident">                  <Param type="IncidentIdRef">comm_weapon_br_kill_player</Param>                </E>                <E type="Action" name="ChudMessage">                  <Param type="TargetVar" targetType="None" />                  <Param type="SoundIndex">NONE</Param>                  <Param type="Tokens2" stringIndex="k218" tokenCount="2">                    <Token0 type="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />                    <Token1 type="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch1" />                  </Param>                </E>              </VT>            </Param>          </E>          <E type="Action" name="Branch">            <Param type="VirtualTrigger">              <VT type="VirtualTrigger">                <E type="Condition" name="Incident">                  <Param type="IncidentIdRef">comm_weapon_lmg_kill_player</Param>                </E>                <E type="Action" name="ChudMessage">                  <Param type="TargetVar" targetType="None" />                  <Param type="SoundIndex">NONE</Param>                  <Param type="Tokens2" stringIndex="k219" tokenCount="2">                    <Token0 type="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />                    <Token1 type="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch1" />                  </Param>                </E>              </VT>            </Param>          </E>          <E type="Action" name="Branch">            <Param type="VirtualTrigger">              <VT type="VirtualTrigger">                <E type="Condition" name="Incident">                  <Param type="IncidentIdRef">comm_weapon_railgun_kill_player</Param>                </E>                <E type="Action" name="ChudMessage">                  <Param type="TargetVar" targetType="None" />                  <Param type="SoundIndex">NONE</Param>                  <Param type="Tokens2" stringIndex="k220" tokenCount="2">                    <Token0 type="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />                    <Token1 type="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch1" />                  </Param>                </E>              </VT>            </Param>          </E>          <E type="Action" name="Branch">            <Param type="VirtualTrigger">              <VT type="VirtualTrigger">                <E type="Condition" name="Incident">                  <Param type="IncidentIdRef">comm_weapon_stickydet_kill_player</Param>                </E>                <E type="Action" name="ChudMessage">                  <Param type="TargetVar" targetType="None" />                  <Param type="SoundIndex">NONE</Param>                  <Param type="Tokens2" stringIndex="k221" tokenCount="2">                    <Token0 type="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />                    <Token1 type="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch1" />                  </Param>                </E>              </VT>            </Param>          </E>          <E type="Action" name="Branch">            <Param type="VirtualTrigger">              <VT type="VirtualTrigger">                <E type="Condition" name="Incident">                  <Param type="IncidentIdRef">comm_weapon_rocketlauncher_kill_player</Param>                </E>                <E type="Action" name="ChudMessage">                  <Param type="TargetVar" targetType="None" />                  <Param type="SoundIndex">NONE</Param>                  <Param type="Tokens2" stringIndex="k222" tokenCount="2">                    <Token0 type="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />                    <Token1 type="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch1" />                  </Param>                </E>              </VT>            </Param>          </E>          <E type="Action" name="Branch">            <Param type="VirtualTrigger">              <VT type="VirtualTrigger">                <E type="Condition" name="Incident">                  <Param type="IncidentIdRef">comm_weapon_splaser_kill_player</Param>                </E>                <E type="Action" name="ChudMessage">                  <Param type="TargetVar" targetType="None" />                  <Param type="SoundIndex">NONE</Param>                  <Param type="Tokens2" stringIndex="k223" tokenCount="2">                    <Token0 type="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />                    <Token1 type="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch1" />                  </Param>                </E>              </VT>            </Param>          </E>          <E type="Action" name="Branch">            <Param type="VirtualTrigger">              <VT type="VirtualTrigger">                <E type="Condition" name="Incident">                  <Param type="IncidentIdRef">comm_weapon_sword_kill_player</Param>                </E>                <E type="Action" name="ChudMessage">                  <Param type="TargetVar" targetType="None" />                  <Param type="SoundIndex">NONE</Param>                  <Param type="Tokens2" stringIndex="k224" tokenCount="2">                    <Token0 type="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />                    <Token1 type="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch1" />                  </Param>                </E>              </VT>            </Param>          </E>          <E type="Action" name="Branch">            <Param type="VirtualTrigger">              <VT type="VirtualTrigger">                <E type="Condition" name="Incident">                  <Param type="IncidentIdRef">comm_weapon_hammer_kill_player</Param>                </E>                <E type="Action" name="ChudMessage">                  <Param type="TargetVar" targetType="None" />                  <Param type="SoundIndex">NONE</Param>                  <Param type="Tokens2" stringIndex="k225" tokenCount="2">                    <Token0 type="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />                    <Token1 type="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch1" />                  </Param>                </E>              </VT>            </Param>          </E>          <E type="Action" name="Branch">            <Param type="VirtualTrigger">              <VT type="VirtualTrigger">                <E type="Condition" name="Incident">                  <Param type="IncidentIdRef">comm_weapon_needler_kill_player</Param>                </E>                <E type="Action" name="ChudMessage">                  <Param type="TargetVar" targetType="None" />                  <Param type="SoundIndex">NONE</Param>                  <Param type="Tokens2" stringIndex="k226" tokenCount="2">                    <Token0 type="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />                    <Token1 type="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch1" />                  </Param>                </E>              </VT>            </Param>          </E>          <E type="Action" name="Branch">            <Param type="VirtualTrigger">              <VT type="VirtualTrigger">                <E type="Condition" name="Incident">                  <Param type="IncidentIdRef">comm_weapon_assaultcarbine_kill_player</Param>                </E>                <E type="Action" name="ChudMessage">                  <Param type="TargetVar" targetType="None" />                  <Param type="SoundIndex">NONE</Param>                  <Param type="Tokens2" stringIndex="k227" tokenCount="2">                    <Token0 type="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />                    <Token1 type="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch1" />                  </Param>                </E>              </VT>            </Param>          </E>          <E type="Action" name="Branch">            <Param type="VirtualTrigger">              <VT type="VirtualTrigger">                <E type="Condition" name="Incident">                  <Param type="IncidentIdRef">comm_weapon_carbine_kill_player</Param>                </E>                <E type="Action" name="ChudMessage">                  <Param type="TargetVar" targetType="None" />                  <Param type="SoundIndex">NONE</Param>                  <Param type="Tokens2" stringIndex="k228" tokenCount="2">                    <Token0 type="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />                    <Token1 type="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch1" />                  </Param>                </E>              </VT>            </Param>          </E>          <E type="Action" name="Branch">            <Param type="VirtualTrigger">              <VT type="VirtualTrigger">                <E type="Condition" name="Incident">                  <Param type="IncidentIdRef">comm_weapon_plasmapistol_kill_player</Param>                </E>                <E type="Action" name="ChudMessage">                  <Param type="TargetVar" targetType="None" />                  <Param type="SoundIndex">NONE</Param>                  <Param type="Tokens2" stringIndex="k229" tokenCount="2">                    <Token0 type="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />                    <Token1 type="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch1" />                  </Param>                </E>              </VT>            </Param>          </E>          <E type="Action" name="Branch">            <Param type="VirtualTrigger">              <VT type="VirtualTrigger">                <E type="Condition" name="Incident">                  <Param type="IncidentIdRef">comm_weapon_fuelrod_kill_player</Param>                </E>                <E type="Action" name="ChudMessage">                  <Param type="TargetVar" targetType="None" />                  <Param type="SoundIndex">NONE</Param>                  <Param type="Tokens2" stringIndex="k230" tokenCount="2">                    <Token0 type="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />                    <Token1 type="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch1" />                  </Param>                </E>              </VT>            </Param>          </E>          <E type="Action" name="Branch">            <Param type="VirtualTrigger">              <VT type="VirtualTrigger">                <E type="Condition" name="Incident">                  <Param type="IncidentIdRef">comm_weapon_beamrifle_kill_player</Param>                </E>                <E type="Action" name="ChudMessage">                  <Param type="TargetVar" targetType="None" />                  <Param type="SoundIndex">NONE</Param>                  <Param type="Tokens2" stringIndex="k231" tokenCount="2">                    <Token0 type="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />                    <Token1 type="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch1" />                  </Param>                </E>              </VT>            </Param>          </E>          <E type="Action" name="Branch">            <Param type="VirtualTrigger">              <VT type="VirtualTrigger">                <E type="Condition" name="Incident">                  <Param type="IncidentIdRef">comm_weapon_concussion_kill_player</Param>                </E>                <E type="Action" name="ChudMessage">                  <Param type="TargetVar" targetType="None" />                  <Param type="SoundIndex">NONE</Param>                  <Param type="Tokens2" stringIndex="k232" tokenCount="2">                    <Token0 type="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />                    <Token1 type="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch1" />                  </Param>                </E>              </VT>            </Param>          </E>          <E type="Action" name="Branch">            <Param type="VirtualTrigger">              <VT type="VirtualTrigger">                <E type="Condition" name="Incident">                  <Param type="IncidentIdRef">comm_weapon_lightrifle_kill_player</Param>                </E>                <E type="Action" name="ChudMessage">                  <Param type="TargetVar" targetType="None" />                  <Param type="SoundIndex">NONE</Param>                  <Param type="Tokens2" stringIndex="k233" tokenCount="2">                    <Token0 type="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />                    <Token1 type="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch1" />                  </Param>                </E>              </VT>            </Param>          </E>          <E type="Action" name="Branch">            <Param type="VirtualTrigger">              <VT type="VirtualTrigger">                <E type="Condition" name="Incident">                  <Param type="IncidentIdRef">comm_weapon_repeater_kill_player</Param>                </E>                <E type="Action" name="ChudMessage">                  <Param type="TargetVar" targetType="None" />                  <Param type="SoundIndex">NONE</Param>                  <Param type="Tokens2" stringIndex="k234" tokenCount="2">                    <Token0 type="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />                    <Token1 type="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch1" />                  </Param>                </E>              </VT>            </Param>          </E>          <E type="Action" name="Branch">            <Param type="VirtualTrigger">              <VT type="VirtualTrigger">                <E type="Condition" name="Incident">                  <Param type="IncidentIdRef">comm_weapon_scattershot_kill_player</Param>                </E>                <E type="Action" name="ChudMessage">                  <Param type="TargetVar" targetType="None" />                  <Param type="SoundIndex">NONE</Param>                  <Param type="Tokens2" stringIndex="k235" tokenCount="2">                    <Token0 type="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />                    <Token1 type="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch1" />                  </Param>                </E>              </VT>            </Param>          </E>          <E type="Action" name="Branch">            <Param type="VirtualTrigger">              <VT type="VirtualTrigger">                <E type="Condition" name="Incident">                  <Param type="IncidentIdRef">comm_weapon_boltpistol_kill_player</Param>                </E>                <E type="Action" name="ChudMessage">                  <Param type="TargetVar" targetType="None" />                  <Param type="SoundIndex">NONE</Param>                  <Param type="Tokens2" stringIndex="k236" tokenCount="2">                    <Token0 type="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />                    <Token1 type="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch1" />                  </Param>                </E>              </VT>            </Param>          </E>          <E type="Action" name="Branch">            <Param type="VirtualTrigger">              <VT type="VirtualTrigger">                <E type="Condition" name="Incident">                  <Param type="IncidentIdRef">comm_weapon_binaryrifle_kill_player</Param>                </E>                <E type="Action" name="ChudMessage">                  <Param type="TargetVar" targetType="None" />                  <Param type="SoundIndex">NONE</Param>                  <Param type="Tokens2" stringIndex="k237" tokenCount="2">                    <Token0 type="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />                    <Token1 type="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch1" />                  </Param>                </E>              </VT>            </Param>          </E>          <E type="Action" name="Branch">            <Param type="VirtualTrigger">              <VT type="VirtualTrigger">                <E type="Condition" name="Incident">                  <Param type="IncidentIdRef">comm_weapon_incinerator_kill_player</Param>                </E>                <E type="Action" name="ChudMessage">                  <Param type="TargetVar" targetType="None" />                  <Param type="SoundIndex">NONE</Param>                  <Param type="Tokens2" stringIndex="k238" tokenCount="2">                    <Token0 type="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />                    <Token1 type="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch1" />                  </Param>                </E>              </VT>            </Param>          </E>          <E type="Action" name="Branch">            <Param type="VirtualTrigger">              <VT type="VirtualTrigger">                <E type="Condition" name="Incident">                  <Param type="IncidentIdRef">comm_weapon_frag_kill_player</Param>                </E>                <E type="Action" name="ChudMessage">                  <Param type="TargetVar" targetType="None" />                  <Param type="SoundIndex">NONE</Param>                  <Param type="Tokens2" stringIndex="k243" tokenCount="2">                    <Token0 type="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />                    <Token1 type="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch1" />                  </Param>                </E>              </VT>            </Param>          </E>          <E type="Action" name="Branch">            <Param type="VirtualTrigger">              <VT type="VirtualTrigger">                <E type="Condition" name="Incident">                  <Param type="IncidentIdRef">comm_weapon_foregrenade_kill_player</Param>                </E>                <E type="Action" name="ChudMessage">                  <Param type="TargetVar" targetType="None" />                  <Param type="SoundIndex">NONE</Param>                  <Param type="Tokens2" stringIndex="k244" tokenCount="2">                    <Token0 type="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />                    <Token1 type="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch1" />                  </Param>                </E>              </VT>            </Param>          </E>          <E type="Action" name="Branch">            <Param type="VirtualTrigger">              <VT type="VirtualTrigger">                <E type="Condition" name="Incident">                  <Param type="IncidentIdRef">comm_weapon_plasmagrenade_kill_player</Param>                </E>                <E type="Action" name="ChudMessage">                  <Param type="TargetVar" targetType="None" />                  <Param type="SoundIndex">NONE</Param>                  <Param type="Tokens2" stringIndex="k245" tokenCount="2">                    <Token0 type="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />                    <Token1 type="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch1" />                  </Param>                </E>              </VT>            </Param>          </E>          <E type="Action" name="Branch">            <Param type="VirtualTrigger">              <VT type="VirtualTrigger">                <E type="Condition" name="Incident">                  <Param type="IncidentIdRef">comm_vehicle_splatter</Param>                </E>                <E type="Action" name="ChudMessage">                  <Param type="TargetVar" targetType="None" />                  <Param type="SoundIndex">NONE</Param>                  <Param type="Tokens2" stringIndex="k393" tokenCount="2">                    <Token0 type="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />                    <Token1 type="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch1" />                  </Param>                </E>              </VT>            </Param>          </E>          <E type="Action" name="Branch">            <Param type="VirtualTrigger">              <VT type="VirtualTrigger">                <E type="Condition" name="Incident">                  <Param type="IncidentIdRef">hail_mary</Param>                </E>                <E type="Action" name="ChudMessage">                  <Param type="TargetVar" targetType="None" />                  <Param type="SoundIndex">NONE</Param>                  <Param type="Tokens2" stringIndex="k697" tokenCount="2">                    <Token0 type="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />                    <Token1 type="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch1" />                  </Param>                </E>              </VT>            </Param>          </E>

Share this post


Link to post
Share on other sites

Putting this in makes me go over the 148 multilingual string limit :(

148? That's weird because the max should be way over that. Where did you get the number "148" from?

Anyway, you'll have to remove certain weapons from the string table and incidents to make it fit.

Share this post


Link to post
Share on other sites

148? That's weird because the max should be way over that. Where did you get the number "148" from?

Anyway, you'll have to remove certain weapons from the string table and incidents to make it fit.

This is where I got it...

 

iMH095o.png

 

Also...

s4x6F66.png

Edited by shanez1215
Teancum likes this

Share this post


Link to post
Share on other sites

hey this doesnt work for me at all, it gives me some trigger error

 

clean gametype, straight copy paste based on the instructions

 

 

can anyone help me out?

Share this post


Link to post
Share on other sites

hey this doesnt work for me at all, it gives me some trigger error

 

clean gametype, straight copy paste based on the instructions

 

 

can anyone help me out?

Sounds like you're using the old version of ksoft. The trigger code used here is from version 1.4 which you can download here.

oVR likes this

Share this post


Link to post
Share on other sites

2 errors with this:

 

1) concussion shows as Hardlight Shield

 

2) frag shows as 2x frags

 

 

 

easy fix though

 

 

 

eh, apparently there is no 1x frag like with the rest of the grenades but for conc 
 

replace: 

  1. <String name="k232">
  2.         <String>%s  %s</String>
  3.       </String>

 

with:

  1. <String name="k232">
  2.         <String>%s  %s</String>
  3.       </String>
Edited by oVR

Share this post


Link to post
Share on other sites

i cant figure this out to save my life.

I also get an error This is mine

GameVariant:Encode: Switch enabled - Create output game file

Exception while game variant processing:

Assertion failed: n != null DBID

at System.Diagnostics.Contracts.__ContractsRuntime.TriggerFailure(Cont

lureKind kind, String msg, String userMessage, String conditionTxt, Excep

ner)

at System.Diagnostics.Contracts.__ContractsRuntime.???

??????(ContractFailureKind kind, Object , Object , Object , Object )

at System.Diagnostics.Contracts.__ContractsRuntime.ReportFailure(Contr

ureKind kind, String msg, String conditionTxt, Exception inner)

at System.Diagnostics.Contracts.__ContractsRuntime.???

??????(ContractFailureKind kind, Object , Object , Object )

at System.Diagnostics.Contracts.__ContractsRuntime.Assert(Boolean cond

String msg, String conditionTxt)

at KSoft.IO.XmlElementStream.???

??????(Boolean condition, Object , Object )

at KSoft.IO.XmlElementStream.ReadAttribute(String name)

at KSoft.IO.TagElementTextStream`2.ReadAttribute(String name, Int32& v

umeralBase fromBase)

at KSoft.IO.TagElementStream`3.StreamAttribute(TName name, Int32& valu

ralBase numBase)

at ???

??????.???

??????.???

??????[TDoc,TCursor](TagElementStream`3 s, Int32& , MegaloScriptModelObj

)

at ???

??????.???

??????.SerializeImpl[TDoc,TCursor](???

?????? , TagElementStream`3 s)

at ???

??????.???

??????.Serialize[TDoc,TCursor](???

?????? , TagElementStream`3 s)

at ???

??????.???

??????.???

??????[TDoc,TCursor](TagElementStream`3 s, Object , ???

??????& )

at KSoft.IO.TagElementStream`3.???

??????[T,TContext](IEnumerable`1 elements, ICollection`1 coll, TContext c

reamAction`2 action, Func`2 ctor)

at KSoft.IO.TagElementStream`3.ReadElements[T,TContext](TName name, IC

on`1 coll, TContext ctxt, StreamAction`2 action)

at KSoft.IO.TagElementStream`3.StreamElements[T,TContext](TName elemen

ICollection`1 coll, TContext ctxt, StreamAction`2 action)

at ???

??????.???

??????.???

??????[TDoc,TCursor](???

?????? , TagElementStream`3 s)

at ???

??????.???

??????.???

??????[TDoc,TCursor](???

?????? , TagElementStream`3 s)

at ???

??????.???

??????.Serialize[TDoc,TCursor](???

?????? , TagElementStream`3 s)

at ???

??????.???

??????.KSoft.IO.ITagElementStreamable.Serialize[TDoc,TCurs

ElementStream`3 s)

at ???

??????.???

??????.???

??????`4.???

??????(TagElementStream`3 s, IEnumerable`1 elements, ???

??????`1 list, TContext ctxt, Func`3 ctor, Func`2 getReadMode)

at ???

??????.???

??????.???

??????`4.???

??????(TagElementStream`3 s, String , ???

??????`1 list, TContext ctxt, Func`3 ctor, Func`2 getReadMode)

at ???

??????.???

??????.???

??????[TDoc,TCursor,T,TContext](TagElementStream`3 s, Object , ???

??????`1 list, Object ctxt, Func`3 ctor, Predicate`1 writeShouldSkip, Fun

ReadMode)

at ???

??????.???

??????.Serialize[TDoc,TCursor](TagElementStream`3 s)

at KSoft.IO.TagElementStream`3.StreamObject[T](T obj)

at ???

??????.???

??????.Serialize[TDoc,TCursor](TagElementStream`3 s)

at ???

??????.???

??????.Serialize[TDoc,TCursor](TagElementStream`3 s)

at ???

??????.???

??????.???

??????(String , ???

??????& )

at ???

??????.???

??????.???

??????(String , String , String )

at ???

??????.???

??????.???

??????()

at ???

??????.???

??????.???

??????(Object )

at ???

??????.???

??????.???

??????(String , String , Action )

Edited by Leastham

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0