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7ime

Gametype
Mythic Slayer Gametypes [V1.50]

304 posts in this topic

On 10/17/2017 at 3:27 PM, Kodu said:

What is the difference between legacy purposes and the regular, 1.50 kilo

If you mean older versions of the sve mythic gametypes, they basically have different stuff coded in the gametypes.

Here is a 1.50 features list.     

 

Spawn Option;
spawn in a vehicle or as a Monitor
Player Scale Option;
determines the player's size, only available in V1.25 and greater
also changes the size of weapons in players hands in V1.50 and later
Invincibility Option;
can't die, won't die
Biped Kill Points Option;
determine points awarded for killing objects labeled "biped;" only in V1.29 and earlier
Bro Spawning Option;
determines if bro spawning is enabled, spawn on teammates; only in V1.30 and later
trait_zone Filter;
choose a spawn sequence of 0 or 1 and 2 in V1.32 and later, choose traits in gametype options, can apply to weapons and armor abilities without a zone in V1.32, note that armor abilities automatically have a zone even if it is set to none; you must select a shape and then set all parameters to zero
attach_base Filter;
the base object when attaching objects

negative spawn sequences attach everything excluding spartans, elites, and monitors that are within it's boundary, less than negative 50 will also attach spartans, elites, and monitors; only in V1.32 and later
attachment Filter;
the object that will be attached to the base object with the same spawn sequence, based on the absolute value in V1.32 and later

negative spawn sequences allow you to fire the vehicle, less than negative 50 hides the vehicles body; should only be used on scorpions, wraiths, and revenants; only in V1.32 and later; also use on Warthogs and Shade turrets in V1.50

if the spawn sequence is greater than or equal to 75 you will also be able to enter the attached vehicle; expect connection advantages, you've been warned.

scale Filter;
scales objects by increments of ten, any spawn sequence works. Works on objects with normal physics or other objects once they are destroyed and respawn.  updated in V1.31 and V1.32
set the boundary and anything with in it will change size, only available in V1.26 and greater
civilian Filter;
removes things such as turrets from vehicles; positive spawn sequences only, in V1.30 and greater
disables vehicles' ability to shoot weapons; negative spawn sequences, only in V1.30 and greater
harmless Filter;
disables vehicles' ability to shoot weapons; only in versions earlier than 1.30, moved under civilian in later versions
spawner Filter;
spawns various objects;
spawn sequences:

  Hide contents
_______
V1.50
_______
-1 through -6 various spartans
-7 through -12 various elites
-13 monitor
-14 spawns a spartan with a scorpion turret
-15 spawns an elite with a wraith turret
-16 spawns a spartan with a falcon turret
-17 spawns an elite with a revenant turret
-18 spawns a monitor with a scorpion turret
-19 spawns a monitor with a wraith turret
-20 spawns a monitor with a falcon turret
-21 spawns a monitor with a revenant turret
if the base object has a boundary and the player is within that boundary as a monitor, the player will take control of the spartan or elite
if the base object has a boundary and the player is within that boundary as a spartan or elite, the player will take control of the monitor
base object attaches to spawned object
_______
-22 spartan with skull, awards points based on teams, waypoint
-23 elite with skull, awards points based on teams, waypoint
-24 monitor with skull, awards points based on teams, waypoint
-25 spartan with flag, awards points based on teams, no waypoint
-26 elite with flag, awards points based on teams, no waypoint
-27 monitor with flag, awards points based on teams, no waypoint
awards one point if the player is not on the base object's team
subtracts one point if the player is on the base object's team
_______
-28 invisible cube of derek, fire
-29 larger invisible cube of derek, fire, attaches to base object, anything within the base object's boundary will take damage
-30 alarm sound 1; attaches to base object
-31 alarm sound 2; attaches to base object
-32 spawns a blinking light and alarm sound when entering the zone, attaches to base object
-33 spawns a blinking light and alarm sound when entering the zone, attaches to base object
-34 spawns and destroys a bomb when an enemy enters the zone
-35 pelican on Spire only; phantom on Boneyard and Breakpoint only
-36 longsword on Boneyard only without collisions; target locator on Anchor 9 only; pelican attached to a mini falcon on Spire only
-37 covy power module stand on Spire, data core laser safe on Boneyard, weapon supply pod on Anchor 9
-38 activates lights and sounds on Breakpoint
-39 rotates everything not within its boundary to the same rotation as the base object, includes the skybox
_______
0 flag
1 bomb
2 ball, flaming skull
3 UNSC data core
4 Covenant power module
 
5 detached machinegun turret
6 detached plasma turret
7 left grenadier turret from falcon
8 right grenadier turret from falcon
9 warthog machinegun turret
10 warthog rocket turret
11 warthog gauss turret, can't turn
12 scorpion machinegun turret, infantry, can't turn
13 wraith plasma turret, infantry, can't turn
14 troop hog
15 falcon with front turret
_______
16 anti air shade turret
17 fuel rod shade turret
18 grenadier falcon
19 grenadier warthog
20 custom vehicle, warthog with plasma shade turret
21 custom vehicle, warthog with anti air shade turret
22 custom vehicle, warthog with flak shade turret
23 custom vehicle, falcon with plasma shade turret
24 custom vehicle, falcon with anti air shade turret
25 custom vehicle, falcon with flak shade turret
26 custom vehicle, falcon with warthog machinegun turret
27 custom vehicle, falcon with warthog rocket turret
28 custom vehicle, falcon with warthog gauss turret
shade turrets work on Forge World, Ridgeline, and possibly other maps
_______
29 custom vehicle, Falcon with Scorpion turret
30 custom vehicle, Falcon with Wraith turret
31 custom vehicle, Warthog with Scorpion turret
32 custom vehicle, Warthog with Wraith turret
33 custom vehicle, Revenant with Scorpion turret
34 custom vehicle, Revenant with Wraith turret
35 custom vehicle, Mongoose with Falcon turret
36 custom vehicle, Mongoose with Revenant turret
_______
37 ultra small Scorpion turret and red light
38 ultra small Wraith turret and blue light
39 ultra small Falcon turret and green light
40 ultra small Revenant turret and orange light
attaches to base object, suggested for vehicles, allows you to fire the turret from the base object if a vehicle
_______
all spawned objects will have the same team as the base object
_______
award_points Filter; 
biped Filter prior to V1.32;
awards points for the destruction of the object, explosives do not work

awards points based on spawn sequences; only in V1.30 and later

zones will award points to players within the zones in V1.32

spawn sequence of 0 will end the game upon destruction or the entering of the zone in V1.32
health Filter;
modifies the health/shields of an object by increments of ten, any spawn sequence works

a spawn sequence less than -10 kills the object instantly

a spawn sequence of -10 will allow players to pass through invisible boundaries if they walk through the boundary of the object, only use on objects that actually have health, do not use with other players, only in V1.33
set the boundary and anything with in it will change health/shield momentarily or instantly die, only available in V1.30 and greater

updated in V1.32
vincibility_zone Filter;
when invincibility is enabled, creates a zone where you can die; updated in V1.31

if the spawn sequence is negative it will make objects invincible for the rest of the game; only in V1.31 and later
detach_zone Filter;
detaches objects within the zone,
if the spawn sequence is 0 it will detach everything
if the spawn sequence is 1 it will detach everything labeled attachment
if the spawn sequence is 2 it will drop the player's weapons, only in V1.26 and greater

if the spawn sequence is 3 it will drop and delete the weapons of bipeds spawned between -1 and -13, only in V1.33

if the spawn sequence is 4 it will change the team of objects based on the object's team, only in V1.33

if the spawn sequence is 5 it will change the team of objects to none, object must match teams, only in V1.33; doesn't actually work?

if the spawn sequence is 6 it will hide the boundary of all objects within its boundary, only in V1.33

if the spawn sequence is 7 it will shrink everyone's primary gun.

if the spawn sequence is -1 it will detach everything not belonging to a player
if the spawn sequence is -2 it will turn the player into a monitor, only in V1.27 and greater

if the spawn sequence is -3 it will turn the player into a monitor with a Scorpion turret, only in V1.33

if the spawn sequence is -4 it will turn the player into a monitor with a Wraith turret, only in V1.33

if the spawn sequence is -5 it will turn the player into a monitor with a Falcon turret, only in V1.33

if the spawn sequence is -6 it will turn the player into a monitor with a Revenant turret, only V1.33

if the spawn sequence is -7 the base object will attach to the player; prop hunt anyone? only in V1.50
lift Filter;
works like a zone, needs a boundary, only in V1.27 and greater
if the spawn sequence is 0 it will push up players only
if the spawn sequence is 1 it will push up all objects excluding the object itself

if the spawn sequence is 2 it will push up all objects including the object itself

if the spawn sequence is 3 it will rotate the object by 90 degrees when a player enters the zone; only in V1.32

if the spawn sequence is 4 the object will continually rotate by 90 degree about the y-axis; only in V1.32
if the spawn sequence is -1 it will push up the object with the label; only in V1.28 and greater

if the spawn sequence is -2 it will push up the object when a player is within the boundary; only in V1.32

if the spawn sequence is -3 it will make the object seemingly disappear when a player enters the zone, use on movable objects; only in V1.32

if the spawn sequence is -4 it will make the object seemingly appear when a player enters the zone, use on movable objects; only in V1.33

if the spawn sequence is -5 it will make the object seemingly disappear when a player enters the zone, use on non-movable objects; only in V1.33

if the spawn sequence is -6 it will make the object seemingly appear when a player enters the zone, use on non-movable objects; only in V1.33

if the spawn sequence is greater than 6, its object at the equivalent negative spawn sequence will have the same rotation; only in V1.33

if the spawn sequence is greater than 24, its object at the equivalent negative spawn sequence will have the same rotation only on the x-axis; only in V1.33
bro_spawn_loc Filter;
provides a spawn location choice if the user option permits; only in V1.30 and later

team_ffa;

a negative spawn sequence means it will only show up in free for all

a positive spawn sequence means it will only show up in team matches

switch;
Does not work on explosives.
if the spawn sequence is negative it will have a waypoint and will spawn a fusion coil contraption to blow up.
switch_door;
when an object with the switch label is destroyed and has a spawn sequence with the same absolute value;
a positive spawn sequence will disappear. It will explode if less than 50.
a negative spawn sequence will appear.
a spawn sequence of negative 50 or less will disappear the next time the switch is destroyed
a spawn sequence of positive 50 or more will reappear the next time the switch is destroyed
if you set a boundary on a vehicle, players within the vehicle will see its health; only in V1.30, only works when playing by yourself and therefore pointless.  Tried to fix it, broke it.

Edited by FreedTerror
Kodu likes this

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Hello i was wondering if you could show us a video on how to get this offline, get them from github or even give us a file which we can literallyjust pop-in the reach world data folder, could a full in-depth tutorial be possible - also what tools did you use to make this - i would like to have a go at making the AI that spawn have campaign AI

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Hmm... I might have a backup copy of the file hidden somewhere on my PC.

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