Content: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Pattern: Blank Waves Notes Sharp Wood Rockface Leather Honey Vertical Triangles
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Waypoint Appearance Guide

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<?xml version="1.0" encoding="utf-8" standalone="yes"?> <!--Info in Assembly, WGTZ>Jump To>UI>COMPONENTS>StringID--><msit name="multiplayer\megalo\global">  <names>    <entry name="navpoint_ctf_flag_away" /> <!--Says "PROTECT"-->      <entry name="navpoint_ctf_flag_carrier" /> <!--Says "KILL" for enemy or neutral team when flag is held, "PROTECT" for friendly-->      <entry name="navpoint_ctf_flag_normal" /> <!--Says "CAPTURE" for enemy or neutral team, "DEFEND" for friendly-->      <entry name="navpoint_ctf_flag_return" /> <!--Says "PROTECT" - StringID is "deliver"-->      <entry name="navpoint_dom_last_stander" /> <!--Says "KILL"-->      <entry name="navpoint_flood_player" /> <!--Crimson red downward arrow, no text-->      <entry name="navpoint_megalo_extraction" /> <!--Says "EXTRACT"-->      <entry name="navpoint_megalo_extraction_blink" /> <!--Blink of above-->      <entry name="navpoint_megalo_extraction_beacon" /> <!--Says "DISARM" if on enemy team, "PROTECT" on friendly, "EXTRACT" on neutral-->      <entry name="navpoint_megalo_extraction_beacon_blink" /> <!--Blink of above-->      <entry name="navpoint_megalo_extraction_se_beacon" /> <!--Says "CONVERT" if on enemy team, "PROTECT" on friendly, "EXTRACT" on neutral-->      <entry name="navpoint_megalo_extraction_se_beacon_blink" /> <!--Blink of above-->      <entry name="navpoint_megalo_extraction_player_beacon" /> <!--Says "PROTECT" (friendly), "KILL" (enemy), "BEACON" (neutral)-->      <entry name="navpoint_megalo_extraction_incoming" /> <!--Says "INCOMING" if neutral, "DEFEND" if friendly, "CAPTURE" if enemy-->      <entry name="navpoint_megalo_extraction_red" /> <!--Says "CONVERT" if on enemy team, "PROTECT" on friendly, "EXTRACT" on neutral-->      <entry name="navpoint_megalo_flood" /> <!--Seems to be related to safe havens according to Assembly. Should say "HAVEN" when attached to an object. Untested-->      <entry name="navpoint_megalo_flood_blink" /> <!--Blink of above-->      <entry name="navpoint_megalo_koth" /> <!--Says "CAPTURE" (enemy/neutral) or "DEFEND" (friendly)-->      <entry name="navpoint_megalo_koth_blink" /> <!--Blink of above-->      <entry name="navpoint_megalo_koth_incoming" /> <!--Says "INCOMING" if neutral, "DEFEND" if friendly, "CAPTURE" if enemy-->      <entry name="navpoint_megalo_koth_timer" /> <!--variant of navpoint_megalo_koth with a timer on it-->      <entry name="navpoint_megalo_koth_timer_blink" /> <!--Blink of above-->      <entry name="navpoint_megalo_oddball" /> <!--A big, white, useless box. Supposed to say "DEFEND" (friendly) or "SCORE" (enemy/neutral)-->      <entry name="navpoint_megalo_oddball_blink" /> <!--Blink of above-->      <entry name="navpoint_megalo_general" />      <entry name="navpoint_megalo_general_blink" /> <!--Blink of above-->      <entry name="navpoint_megalo_message_power" /> <!--Not visible-->      <entry name="navpoint_megalo_message_hostile" /> <!--A 2D HUD waypoint, accepts BountyText-->      <entry name="navpoint_megalo_one_row" />      <entry name="navpoint_megalo_two_row" />      <entry name="navpoint_megalo_three_row" />      <entry name="navpoint_oddball_player_blink" /> <!--Says "BALL"-->      <entry name="navpoint_oddball_player_friendly_only" /> <!--Inherits navpoint_oddball_player, shows to friendly only-->      <entry name="navpoint_oddball_goal" /> <!--Says "DEFEND" (friendly), "SCORE" (enemy/neutral)-->      <entry name="navpoint_oddball_player" /> <!--Says "BALL" if neutral, "ESCORT" if friendly, "KILL" if enemy-->      <entry name="navpoint_oddball_thrown" /> <!--Says "THROWN"-->      <entry name="navpoint_oddball_trailing" /> <!--Says "DROPPED"?-->      <entry name="navpoint_regicide" /> <!--Says "BOUNTY %n" for enemy team, "PROTECT" for friendly team, no text for a neutral team. Inherits icon from object, no override-->      <entry name="navpoint_strong_base" /> <!--Says "CAPTURE"-->      <entry name="navpoint_strong_base_countdown" /> <!--Says "FORTIFYING" (friendly) or "CAPTURE" (enemy/neutral), has meter around outer edge-->      <entry name="navpoint_strong_base_defend" /> <!--Says "DEFEND" (friendly) or "CAPTURING" (enemy)-->      <entry name="navpoint_strong_base_fort" /> <!--Says "CAPTURE"-->      <entry name="navpoint_strong_base_fort_countdown" /> <!--Says "RESUPPLYING"or "CAPTURE" (enemy/neutral) - should have a timer???-->      <entry name="navpoint_strong_base_fort_defend" /> <!--Says "DEFEND" (friendly) or "CAPTURING" (enemy)-->    </names>  </msit>

I always have issues finding this so I'm going to post it here. Credits to Teancum for this.

Edited by Matt
Split from "Miscelleanous Questions" thread since it's of high importance.
Teancum, Pfeuff, oVR and 1 other like this

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