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AbandonedCashew

Gametype
Sentry Survival

11 posts in this topic

This, is where your skills will be tested.

Version 1.1

 

Cashew and Bunker have collaborated to engineer an original, innovative mini-game

where the goal is to survive the self-building sentry turrets that slowly close in on

your team relentlessly... unless you can fight back.

 

Destroy the sentry turrets as they spawn in at random intervals with your team

to rack up the most points and greatest survival time.

 

Battle as you progress through stages and your enemy turrets

spawn faster and fight stronger.

 

 

 

You have three options to configure:

 

Grace Period

The time before turrets start spawning and Stage 1 begins.

 

Turret Difficulty

Easy: 50% Health, Long Stage time

Normal: Long Stage Time

Heroic: Medium Stage Time

Legendary: Short Stage Time

 

Turret-Spawn Overlaps Allowed

The amount of turrets that may potentially spawn at the same time.

 

 

Cool features include:

 

Gradual speeding up of the Stages.
In addition to the separate difficulties, each consecutive stage gets faster and harder to complete.

 

Complete randomization

Each round every turret's spawn time is randomized, each round, no predictions allowed ;)

 

Unlimited turrets

With the sentry turret label, you can have up to 150 dominion sentry turrets on the map at once.

 

Objective Drops

Place down objective ordnances (alpha-delta) as resupplies for players on stage completions.

 

 

Forging for Sentry Survival:

 

surv_turret

All you need is the label on any objective piece, and you have a turret. The gametype does the rest, no mess.

Keep in mind if you have more than 30, set the "Turret-Overlaps Allowed" to 2, more than 60; 3, more than 90; 4, 120+; 5.

 

surv_hide
For any extra ideas about maps are made easier to implement with the classic hide label.

 

12 hours ago, Pfeuff said:

New File Browser link for Sentry Survival > https://halo4stats.halowaypoint.com/en-US/Halo4/Pfoiffee/fileshare/de9ea0a8-0b5b-4f6f-8d25-2db9ea126fd0

Note: if the link I post doesn't work, try replacing the gamertag (.../Halo4/"Pfoiffee"/fileshare/...) with your own (which was linked to Halo 4 stats).

 

Version 1.1

 

Bunker (New Link) (Map)

Warhouse (New Link) (Map)

 

 

Credits to Bunker Jeremy for the original mini-game.

AbandonedCashew for structuring the gametype.

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Version 1.1 Release


 


Option added:


Last Man Allowed


 


Disable this and put it on one life to have spectating, but the round will end when there is a last man.


Keep it enabled and set unlimited lives for normal classic gameplay.


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 Sweet game-type! Would love to see an option to manually set the spawn time for the turrets though. Combining this with a game-type like Reactors could make for super-awesome space battles. However it would be cool if there was a way to change the turret range as well (if possible). Seeing as how the game-type currently allows for a setting with lower turret health, I assume damage for turrets can also be modified in megalo script(for space battles, as vehicle health seems like the harder option for balancing)? Overall, I believe a Reactors variant with the ability to go over the 6 turret limit, with longer turret ranges, and lower turret damage would be a very interesting, and popular prospect. Just saying... =)

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Sweet game-type! Would love to see an option to manually set the spawn time for the turrets though. Combining this with a game-type like Reactors could make for super-awesome space battles. However it would be cool if there was a way to change the turret range as well (if possible). Seeing as how the game-type currently allows for a setting with lower turret health, I assume damage for turrets can also be modified in megalo script(for space battles, as vehicle health seems like the harder option for balancing)? Overall, I believe a Reactors variant with the ability to go over the 6 turret limit, with longer turret ranges, and lower turret damage would be a very interesting, and popular prospect. Just saying... =)

You can change the turrets range in Ksoft .The idea of team based game types is in the works right now. :smile: Edited by Bunker

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New File Browser link for Maps:

                                             Bunker > https://halo4stats.halowaypoint.com/en-US/Halo4/Pfoiffee/fileshare/32661eb0-cf01-4740-a42f-dec2943e6e14

                                          Pipe Line > https://halo4stats.halowaypoint.com/en-US/Halo4/Pfoiffee/fileshare/b982a4a0-0663-47b6-ae45-405808583edf

                                        Warhouse > https://halo4stats.halowaypoint.com/en-US/Halo4/Pfoiffee/fileshare/34326386-023c-457a-9e39-f5340f485a5b

Edited by Pfeuff

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