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mino1996

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Pelican in Sandtrap: Not all tags are imported

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I have updated Assembly to the latest version that I believe was released today using the built in update checker. I have used it to inject the Pelican dropship from 070_waste.map (The Ark) into shrine.map (Sandtrap). Then I modified the magnum's firing effect to spawn a pelican. However, the pelican's sounds which are used in Campaign, do not seem to work when I play Sandtrap and spawn the vehicle. I did find out that the sounds do not work because when I extracted the pelican, the software told me that 1096 tags were extracted, when I imported the tag container into shrine.map, only 69 tags were imported out of 1096 tags. Does anyone know how to fix this?

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Oh okay. Then, I really hope that sounds would become injectable soon. And if it does happen, please let me know.

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also if a tag that has the same name already exists in a .map then assembly will ignore it. Thats why the amount extracted and injected were different.

Edited by bfixer117

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also if a tag that has the same name already exists in a .map then assembly will ignore it. Thats why the amount extracted and injected were different.

Yeah. To clarify this a bit more, when you extract a tag, every single tag it depends on is extracted, every single tag those tags depend on are extracted, and so forth. Since some maps have some tags in common with each other, it's pretty normal to inject a tag and not see everything else inject.

That being said, sounds are currently not injected ever due to complications.

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