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Captain Deci

Hello I'm Captain Deci

3 posts in this topic

I actually heard about this website from GameCheat13's rant video on people who cheat online, so I decided to check this place out. I don't like cheating online, its not fun and it ruins the game. We already had Jester ruin Halo 3 for awhile. With that said I am interested in modding in general. I love offline mods, I enjoy doing something in the game that you normally can't do or unlock something that normally isn't unlockable (ie Bungie Chest in Halo 3) stuff like that. Sadly I don't have a Jtag. I'd try and Jtag one of my Xbox 360s but I have no idea how to do that and it looks complicated. Would be nice if there was a way to softmod an Xbox 360.

My Original Xbox is softmodded however and can run unsigned .xbe files, so if you have any suggestions on what I can try out or what I can learn to create, please feel free to let me know. This is the first time I've been on a modding community forum so I'm not sure what to expect.

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I think the most accessible form of modding possible right now is gametype mods on Halo Reach and Halo 4. There is quite a bit of setting up to do, and you will have to begin understanding how Megalo script works in order to start doing anything, but the bright side is you don't need a modded console to run these, and they are safe to play online through xbl in custom lobbies. There's even some fairly simple things you can manipulate in the hidden game file of a gametype (which you can access after decoding it using Ksoft, and opening with an .xml reading program), and you're able to achieve some exciting stuff without the extensive knowledge needed for writing triggers, although you should be able to find some documents floating around on the site which can teach you all about the basics.

Edited by Pfeuff
Captain Deci likes this

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On 11/4/2016 at 7:25 AM, Pfeuff said:

I think the most accessible form of modding possible right now is gametype mods on Halo Reach and Halo 4. There is quite a bit of setting up to do, and you will have to begin understanding how Megalo script works in order to start doing anything, but the bright side is you don't need a modded console to run these, and they are safe to play online through xbl in custom lobbies. There's even some fairly simple things you can manipulate in the hidden game file of a gametype (which you can access after decoding it using Ksoft, and opening with an .xml reading program), and you're able to achieve some exciting stuff without the extensive knowledge needed for writing triggers, although you should be able to find some documents floating around on the site which can teach you all about the basics.

Thanks. I'll keep that in mind.

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