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ZenithRaptor

C#
[WIP] ShadowMaze

1 post in this topic

Posted (edited)

For the past couple of months, I've been working on a 2D game for my college project which I've made using C# and the XNA framework.

I'm in the last stage of black box testing and evaluation so I'm trying to find any bugs or problems with the game by having people test it.

I haven't added details of how the game works or what you're supposed to do as I'd like to find out how easy it is for you to understand what to do based on the in-game help guide.

Request:

I'd appreciate it if you could post a few comments on the game which could be related to the following questions or any other opinions on the game:

- Was the in-game help guide sufficient in informing you of the key gameplay features?

- Were the menus easy to navigate and were parts of the game (e.g. settings, button to delete a map) where you would expect them to be and easy to access?

- Did you encounter any bugs/glitches/problems in the game?

- How could the usability of the game be improved?

Screenshots:

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XbS6hHu8QQENVxoF5rnMXQf5KwcZvzn9iF08HLP3

Download - Click here

There is reasonably loud background rain audio so turn down your speakers just in case.
The game will create a folder in your my documents folder for game files.

I will likely make the source code and documentation freely available later on if anyone would like to have a look at it for learning purposes or ideas etc.

Virus scan by Virus Total.

Note: If you had a previous version installed and you get an error along the lines of "Application is already installed from somewhere else", either uninstall from add or remove programs first or put the newly downloaded folder in place of the folder which you installed from last time.

Known bugs:

-Enemies become stuck behind walls between enemies and players at times.
-The initial enemy on the right of the map disappears after killing the blue player if the player doesn't move (but remains standing at the position where the player died as players take damage if they walk into the area where the blue player died).
-Light beams are casted from the corner of the player instead of the centre.

Credits :

AMD - Helped me learn the basics of programming a few years ago.
Derek Banas (YouTube) - Where I learnt C# a year ago (after having already learnt visual basic).
CodingMadeEasy (YouTube) - Where I learned the basics of XNA.
Patrick Lester - Pathfinding algorithm tutorial.
Curt - cjc83486 - http://opengameart.org/content/rpg-character - Sprite sheet used for in-game characters.
(Need to check on other images and audio used, will update this soon).

It may seem silly that I'm including links to places where I learnt C# and XNA etc. However, I thought it may be useful to people that are currently learning how to code. XNA is quite outdated now but it was a good starting point for making a basic game.

Thanks in advance.

Update 05/03/17:
- Enemies becoming stuck and player disappearing bugs fixed.

Update 06/03/17:
- Prevented game from crashing when corrupt map loaded into map editor.

Update 2 06/03/17:
- Added support for numeric keys to be entered for map names.
- Corrected issue where light beams were casted from the square in the top left corner of the player instead of the centre.

Update 14/03/17:
- Fixed issue where players become stuck moving diagonally along walls.

Edited by ZenithRaptor
Bug fix + updated virus scan and download link.
KIORABOI101 and Lehvak like this

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