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kirkle

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Can't enter Phantom

9 posts in this topic

So I imported a phantom to forgeworld, and I made it solid using @Lord Zedd's physics models tutorial, but now I can't enter it. I Checked "Driver" and "Gunner", and I unchecked "invalid for player." I even attached the turret to the driver seat marker so I could see where it was and even when I go right next to it, it doesn't show a message or anything. I can't figure out what's wrong, if anyone could help me out, I would really appreciate it.

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Are you using a different seat animation? If not, change it to ghost_d or another seat animation stringID of another player-drive-able vehicle 

Edited by Lehvak
kirkle likes this

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Thanks @Lehvak I just figured it out right now and I hadn't seen your reply yet. Also is there a way to put the actual phantom animations onto the map?

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On 4/23/2017 at 6:12 PM, kirkle said:

Thanks @Lehvak I just figured it out right now and I hadn't seen your reply yet. Also is there a way to put the actual phantom animations onto the map?

What do you mean? The phantoms jmad gets extracted when you extract the whole vehi tag. Any tagref that the tag you extracted has will come with it. 

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On 4/24/2017 at 7:34 PM, Lehvak said:

What do you mean? The phantoms jmad gets extracted when you extract the whole vehi tag. Any tagref that the tag you extracted has will come with it. 

So does the animation that was already in the "seat animation" part, just not work for players?

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Also when the phantom explodes I just despawn if "destroys Object" is checked and I stay in midair as if I'm in an invisible phantom when it is unchecked, any idea how to fix this?

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20 hours ago, kirkle said:

So does the animation that was already in the "seat animation" part, just not work for players?

it's because the spartan animation was never animated to use that specific seat animation for the phantom, basically. It has no reference to it, no information.

19 hours ago, kirkle said:

Also when the phantom explodes I just despawn if "destroys Object" is checked and I stay in midair as if I'm in an invisible phantom when it is unchecked, any idea how to fix this?

huh? You shouldn't have to touch anything with the hlmt, it should just work. As in it explodes and you die. 

Edited by Lehvak

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That's what I thought, but destroys object was already checked, and it would despawn me every time it exploded, and when I had kills object checked it it kept me in midair like I was still in the vehicle. Any idea what I'm doing wrong? @Lehvak

Edited by kirkle

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4 hours ago, Lehvak said:

it's because the spartan animation was never animated to use that specific seat animation for the phantom, basically. It has no reference to it, no information.

huh? You shouldn't have to touch anything with the hlmt, it should just work. As in it explodes and you die. 

 

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