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L337H4X0RZZ

General
Halo 3 Weapon Concepts

4 posts in this topic

Hello all. I’ve spent the past week on and off testing out new weapon concepts for use in future Halo 3 map mods.

 What I have working so far is as follows:
Spoiler

 

Auto Battle Rifle

Auto Carbine

Crowbar (Thanks to bfixer117’s tutorial on wielding objects in FP, this was helpful)

Halo CE Pistol

Halo CE Assault Rifle

Halo 3 ODST Silenced SMG (Not finished)

Plasma Launcher (Need to work out the bouncing of grenades off of walls and floors)

 

Below, you may find a demonstration video of the weapon concepts.

(Also, there’s a couple of other things thrown in the video as well not weapon related)

Spoiler

 

I also have ideas for other weapons:
Spoiler

 

Tactical Battle Rifle

Tactical Assault Rifle

Burst Assault Rifle

Focus Rifle

Needle Rifle

Halo 2 Pistol

Halo 2 Brute Plasma Rifle

Brute Plasma Pistol (Based off of TSCE ver, not SPV3 ver)

 

As I complete more stuff, I’ll be updating this. I also would love to hear some ideas that yous have for weapons, as my creativity and I have hit a brick wall.

Also, if anyone could point me in the right direction of how to edit the models of weapons to look different, that would be very much appreciated.

Thank you all for taking the time to read this.

- L337H4X0RZZ

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Cool stuff. Plasma launcher made me laugh. But give that pistol a scope!

You could swap bitmaps as well as inject custom ones to make the guns look different, like a reskin. From what I've read, the most you could do right now for models is parent/child relationships to add things onto the model. And some things can have their nodes modified to bend in different shapes but I don't know if that's a thing for solid objects like guns. I haven't done any of this stuff yet but I'll see what I can get away with.

An idea I have is a redeployable machine gun turret that acts as a auto turret until you take control of it. Pick it up like flag/oddball(or via detaching is acceptable), then deploy it like equipment. I want to see if I can tack a random piece of techy looking stuff, like a warthog antenna or radio box, onto the turret to make it look like it has a computer on it and to look different from the normal turrets.

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I forgot to show but the pistol does in fact have a scope. I'm aware of texture editing and such, though that'll probably only be applied to things like the Brute PP, Auto Carbine and so on and not until much, much later on when everything is all balanced and stuff. You've intrigued me with your mention of adding parent/child relationships to models, even though I'm not sure how to do it I think that might be the way forward and then from there, editing the nodes to make it fit a bit better. I've seen some amazing stuff with custom weapons in the "Official Screenshots/Videos of your mods" section, especially from Stu Pickles. As for your idea, I like it. I have a few ideas of different ways to implement it. One idea is having the equipment spawn a turret which is controlled by AI, though I don't know for sure if it would cause problems when you go back to controlling it again. Still, I'm definitely going to try it out!

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16 hours ago, L337H4X0RZZ said:

I forgot to show but the pistol does in fact have a scope. I'm aware of texture editing and such, though that'll probably only be applied to things like the Brute PP, Auto Carbine and so on and not until much, much later on when everything is all balanced and stuff. You've intrigued me with your mention of adding parent/child relationships to models, even though I'm not sure how to do it I think that might be the way forward and then from there, editing the nodes to make it fit a bit better. I've seen some amazing stuff with custom weapons in the "Official Screenshots/Videos of your mods" section, especially from Stu Pickles. As for your idea, I like it. I have a few ideas of different ways to implement it. One idea is having the equipment spawn a turret which is controlled by AI, though I don't know for sure if it would cause problems when you go back to controlling it again. Still, I'm definitely going to try it out!

When I heard "Halo CE Pistol" I kept thinking "oh cool he found a way to make it zoom like a br" and then I felt betrayed. Just kidding. Yeah adding a child and then adjusting its positioning through nodes or maybe "coorbs"(?), and then using bitmap swapping to make it look like one thing or at least better complement each other. I've not tested any of this, but I'm in the same boat in planning to. I plan to see if I can parent/child with bipeds. Cheftains have armor that fall off, so there's some kind of parent/child thing involved. I wanna stick infection form models in the chests of grunt and jackal models and make them into flood.

As for my idea, I wanted to make auto turrets that work like the turrets from CoD that you carry-place-pickup which requires both hands (like an oddball). Then I thought with it being a turret with just ai properties there'll probably be a leftover control option from its normal turreting days and I kind of embraced that possibility. I think Gamecheat's ai controlled Ghosts were driveable in some of his videos, which basically made them normal ghosts once you got in them. But if the option isn't left over, no harm no faul. I was thinking using normal equipment normally was similar to shooting a gun, and if people are using guns to spawn ai then why can't an equipment? So we're thinking alike there. Making it act like an oddball/bomb/flag and picking it back up are things I haven't really figured out in my head. Maybe the spawned turret made from using the equipment is actually an objective like an oddball or bomb. When you pick up the turret it disappears completely, you get a bomb from assault mode(could be believed to be a folded up turret from the future), and you get the equipment, when you deploy the equipment the bomb disappears, completing the cycle. So a turret that's an oddball but has ai. Yup. The furthest this'll probably go is a one-time-use equipment that spawns a turret like the normal auto-turret equipment.

Edit: Scratch the whole equipment thing. Maybe just have it be an assault bomb that has a firing mechanic when held, which makes it disappear from your hands as though you planted it, while simultaneously spawning the turret. From there idk, maybe the turret could be picked up like a bomb, despawning it and giving you a bomb, completing the cycle.

Edit: Also I'd like to add that you MIGHT be able to "remove" parts of weapons by making the part of the bitmap for those parts transparent which will let you see into the inside of the model, from there you could MAYBE add a child inside of the model to cover the bitmap hole up, effectively making the model look like it doesn't have a certain thing/mass on it.

Goodluck with your creative process!

Edited by Faultiplayer

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