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Reclaimer Shawn

Campaign .MAP Modding Help

2 posts in this topic

So, I was trying to play around with in-game projectiles by both poking memory and modifying the .map file itself, but in both situations noticed that the gun would shout blanks until I got to a certain point in a map. My guess is that the projectile resource I wanted the game to load isn't in active use, so that's why it acted non-existent. Is there a way to change projectiles of weapons in-game and have the projectile work constantly? I noticed it also does this with weapons too. If I try to force myself to spawn with the Hunter Beam Rifle, it only works when Hunters are in active use. Any way to fix this? I've been wondering about this for both Halo 3 and Halo: Reach.

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Posted (edited)

Imma try n make it simple for u. Go to the SCNR tag, search for Scenario Zoneset Groups and press Check all for the Loaded Zonesets and Uncheck all for the Unloaded Zonesets for every Index.

Edited by ImDatNigga

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