Content: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Pattern: Blank Waves Notes Sharp Wood Rockface Leather Honey Vertical Triangles
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Akarias

.MAP
Creating new scripts & formatting them properly, Part 1.

4 posts in this topic

I'm so glad that you are is doing this. I feel like I'm getting some of this but it is really bothering me how it looks like you're overwritting existing scripts and blanking out data. How do you know you aren't going to remove something important?

By the way, I'd recommend getting a pop filter in the future, it'll also help keep the mic clean.

Edited by Faultiplayer

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14 minutes ago, Faultiplayer said:

I'm so glad that you are is doing this. I feel like I'm getting some of this but it is really bothering me how it looks like you're overwritting existing scripts and blanking out data. How do you know you aren't going to remove something important?

By the way, I'd recommend getting a pop filter in the future, it'll also help keep the mic clean.

The random data you see is just default invalid data. You can have broken expressions with all sorts of bad data. But as long as you don't call them, it will work just fine.

(And the fact riverworld.map is empty of scripts and script expressions, in existing maps you have to use empty expressions or create more to use)

Edited by Akarias
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1 minute ago, Akarias said:

The random data you see is just default invalid data. You can have broken expressions with all sorts of bad data. But as long as you don't call them, it will work just fine.

Ah, I see. Well, you're do a pretty good job of showing how it's (manually) done.

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