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Wally12

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Need guidance getting injected Silenced SMG working

3 posts in this topic

I'm pretty new to modding. It's something I've always wanted to learn ever since Halo 2 mods, and I finally have the hardware to be able to do it. I've figured out quite a few things on my own (through experimenting and many game crashes) and have also been searching and reading through a lot of threads on this site. I'm working on a .map mod now in Halo 3 where I really want to have the Silenced SMG from Halo 3 ODST functioning. Initially I didn't realize how I needed to fix a bunch of the things in the injected tag until the first time I tried to spawn it. I spent a good amount of time correcting and comparing the injected tag with where I got it from (the h100 map). Then I tried again, and while I got a better result, I'm still having issues. I could just use a little guidance. I know my strings are messed up, but I really know very little about strings so that was me just copying and editing the strings for the normal SMG because logically I was thinking that would work. It kind of did? Anyway, I'd really appreciate if someone could help me with this!

Here's how far I've gotten with the SMG:

Halo 3: Injecting Silenced SMG [YouTube]

Edited by Wally12

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The h3 font doesnt have an image for the silenced smg, and the definitions in assembly doesn't have "</smg_silenced>" as a valid h3 unicode.

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On 8/18/2017 at 8:03 PM, Lord Zedd said:

The h3 font doesnt have an image for the silenced smg, and the definitions in assembly doesn't have "</smg_silenced>" as a valid h3 unicode.

That makes sense. I changed the string values corresponding to the gun image it shows on the HUD to <_smg> so it now shows a normal SMG. I'll try to post some screenshots of strings and tags later, as well as continue to see what I can figure out, but I made some progress when I was working on it. Thanks for your help!

Edited by Wally12

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