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onza120

Plugin
Assembly unable to "poke" to my XDK Test Kit

4 posts in this topic

Hello,

 

I have a genuine Test kit with sidecar, Neighbourhood is working great & within assembly I am able to restart a title and take a screenshot. I am not able to poke any data to H3 Epsilon despite changing the "Game specific resource" settings.  Is there anything I'm missing? could this be due to it being a test kit not a dev kit? 

 

Cheers

 

This is what I receive"

System.Runtime.InteropServices.COMException (0x82DA0100): Exception from HRESULT: 0x82DA0100
   at XDevkit.IXboxDebugTarget.SetMemory(UInt32 Address, UInt32 BytesToWrite, Byte[] Data, UInt32& BytesWritten)
   at XBDMCommunicator.Xbdm.XboxMemoryStream.Write(Byte[] buffer, Int32 offset, Int32 count)
   at Blamite.IO.EndianWriter.WriteUInt32(UInt32 value)
   at Blamite.IO.EndianStream.WriteInt32(Int32 value)
   at Blamite.Serialization.StructureWriter.VisitBasicField(String name, StructureValueType type, Int32 offset)
   at Blamite.Serialization.StructureLayout.BasicField.Accept(IStructureLayoutVisitor visitor)
   at Blamite.Serialization.StructureLayout.Accept(IStructureLayoutVisitor visitor)
   at Blamite.Serialization.StructureWriter.WriteStructure(StructureValueCollection values, StructureLayout layout, IWriter writer)
   at Assembly.Metro.Controls.PageTemplates.Games.Components.MetaData.MetaWriter.VisitTagRef(TagRefData field)
   at Assembly.Metro.Controls.PageTemplates.Games.Components.MetaData.TagRefData.Accept(IMetaFieldVisitor visitor)
   at Assembly.Metro.Controls.PageTemplates.Games.Components.MetaData.MetaWriter.WriteField(MetaField field)
   at Assembly.Metro.Controls.PageTemplates.Games.Components.MetaData.MetaWriter.WriteFields(IList`1 fields)
   at Assembly.Metro.Controls.PageTemplates.Games.Components.MetaEditor.UpdateMeta(SaveType type, Boolean onlyUpdateChanged, Boolean showActionDialog)
   at Assembly.Metro.Controls.PageTemplates.Games.Components.MetaEditor.btnPluginPokeChanged_Click(Object sender, RoutedEventArgs e)
   at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
   at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
   at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args)
   at System.Windows.UIElement.RaiseEvent(RoutedEventArgs e)
   at Xceed.Wpf.Toolkit.DropDownButton.OnClick()
   at Xceed.Wpf.Toolkit.DropDownButton.DropDownButton_Click(Object sender, RoutedEventArgs e)
   at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
   at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
   at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args)
   at System.Windows.UIElement.RaiseEvent(RoutedEventArgs e)
   at System.Windows.Controls.Primitives.ButtonBase.OnClick()
   at System.Windows.Controls.Button.OnClick()
   at System.Windows.Controls.Primitives.ButtonBase.OnMouseLeftButtonUp(MouseButtonEventArgs e)
   at System.Windows.UIElement.OnMouseLeftButtonUpThunk(Object sender, MouseButtonEventArgs e)
   at System.Windows.Input.MouseButtonEventArgs.InvokeEventHandler(Delegate genericHandler, Object genericTarget)
   at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target)
   at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
   at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
   at System.Windows.UIElement.ReRaiseEventAs(DependencyObject sender, RoutedEventArgs args, RoutedEvent newEvent)
   at System.Windows.UIElement.OnMouseUpThunk(Object sender, MouseButtonEventArgs e)
   at System.Windows.Input.MouseButtonEventArgs.InvokeEventHandler(Delegate genericHandler, Object genericTarget)
   at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target)
   at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
   at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
   at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args)
   at System.Windows.UIElement.RaiseTrustedEvent(RoutedEventArgs args)
   at System.Windows.UIElement.RaiseEvent(RoutedEventArgs args, Boolean trusted)
   at System.Windows.Input.InputManager.ProcessStagingArea()
   at System.Windows.Input.InputManager.ProcessInput(InputEventArgs input)
   at System.Windows.Input.InputProviderSite.ReportInput(InputReport inputReport)
   at System.Windows.Interop.HwndMouseInputProvider.ReportInput(IntPtr hwnd, InputMode mode, Int32 timestamp, RawMouseActions actions, Int32 x, Int32 y, Int32 wheel)
   at System.Windows.Interop.HwndMouseInputProvider.FilterMessage(IntPtr hwnd, WindowMessage msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
   at System.Windows.Interop.HwndSource.InputFilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
   at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
   at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o)
   at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
   at MS.Internal.Threading.ExceptionFilterHelper.TryCatchWhen(Object source, Delegate method, Object args, Int32 numArgs, Delegate catchHandler)"

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Test kits can't poke without private(?) modifications. Theres files out there that claim to do stuff but they mostly do nothing or just change the launcher to say dev but nothing else.

onza120 likes this

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Thanks for the reply Zedd, is there any easy workaround without ruining the authenticity of my console? Is it possible to use the plugin which RGH consoles use?

 

cheers in advance 

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Posted (edited)

On 10/4/2017 at 5:21 AM, onza120 said:

Thanks for the reply Zedd, is there any easy workaround without ruining the authenticity of my console? Is it possible to use the plugin which RGH consoles use?

 

cheers in advance 

You can't use rgloader on a dev kit or test kit. You'd need private rgloader files to be able to do so. There is a leaked .18 shadowboot that boots into rgloader, but that is only for dev kits. You're pretty much out of like when it comes to doing any memory editing with a test kit, only really good for playing builds of games. In addition, most of the private test to dev files aren't 100% complete and may throw a memory overflow error and research on 100% test to dev conversion on a phat console isn't going anywhere. 

If you have a slim without sidecar (which shows up as test) you can do the recint.ini edit to bypass the need for a sidecar or grab a xbdm.xex from a older recovery, cause on older recoveries on a slim without sidecar will show up as a dev. It wasn't until more recent recoveries where they made it so there is a check to see if the unit has a sidecar to be a dev. Forcing studios to spend 1500 for a sidecar on-top of the 1000 for the console just so it's a dev kit and not a test kit.

Edited by Lehvak

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